Modeling and Reduction of Drone Propulsion System Noise

    公开(公告)号:US20180005643A1

    公开(公告)日:2018-01-04

    申请号:US15544074

    申请日:2016-01-20

    Abstract: In some embodiments, a method, apparatus and computer program for reducing noise from an audio signal captured by a drone (e.g., canceling the noise signature of a drone from the audio signal) using a model of noise emitted by the drone's propulsion system set, where the propulsion system set includes one or more propulsion systems, each of the propulsion systems including an electric motor, and wherein the noise reduction is performed in response to voltage data indicative of instantaneous voltage supplied to each electric motor of the propulsion system set. In some other embodiments, a method, apparatus and computer program for generating a noise model by determining the noise signature of at least one drone based upon a database of noise signals corresponding to at least one propulsion system and canceling the noise signature of the drone in an audio signal based upon the noise model.

    RENDERING OF AUDIO OBJECTS WITH APPARENT SIZE TO ARBITRARY LOUDSPEAKER LAYOUTS

    公开(公告)号:US20170238116A1

    公开(公告)日:2017-08-17

    申请号:US15585935

    申请日:2017-05-03

    Abstract: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.

    POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO AND RING-BASED CHANNEL AUDIO
    55.
    发明申请
    POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO AND RING-BASED CHANNEL AUDIO 审中-公开
    基于对象的音频和基于声道的通道音频的基于位置的增益调整

    公开(公告)号:US20160295343A1

    公开(公告)日:2016-10-06

    申请号:US15037193

    申请日:2014-11-21

    CPC classification number: H04S7/308 H04S2400/11 H04S2400/13

    Abstract: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.

    Abstract translation: 确定媒体消费站点处的多个扬声器的位置。 接收基于对象的格式的音频信息。 可以基于声音内容部分的位置和多个扬声器的位置来确定基于对象的格式的声音内容部分的增益调整值。 接收基于环的频道格式的音频信息。 可以基于基于环的频道所属的环和媒体消费站点处的扬声器的位置来确定一组基于环的频道中的每个基于环的频道的增益调整值。

    RENDERING AUDIO USING SPEAKERS ORGANIZED AS A MESH OF ARBITRARY N-GONS
    58.
    发明申请
    RENDERING AUDIO USING SPEAKERS ORGANIZED AS A MESH OF ARBITRARY N-GONS 有权
    使用扬声器组合的音乐作为仲裁N-GONS的组合

    公开(公告)号:US20160044433A1

    公开(公告)日:2016-02-11

    申请号:US14780159

    申请日:2014-03-19

    CPC classification number: H04S3/002 H04S2400/11

    Abstract: In some embodiments, a method for rendering an audio program indicative of at least one source, including by panning the source along a trajectory comprising source locations using speakers organized as a mesh whose faces are convex N-gons, where N can vary from face to face, and N is not equal to three for at least one face of the mesh, including steps of: for each source location, determining an intersecting face of the mesh (including the source location's projection on the mesh), thereby determining a subset of the speakers whose positions coincide with the intersecting face's vertices, and determining gains (which may be determined by generalized barycentric coordinates) for speaker feeds for driving each speaker subset to emit sound perceived as emitting from the source location corresponding to the subset. Other aspects include systems configured (e.g., programmed) to perform any embodiment of the method.

    Abstract translation: 在一些实施例中,一种用于渲染指示至少一个源的音频节目的方法,包括通过使用组织为其面为凸N字的网格的扬声器沿着包括源位置的轨迹平移源,其中N可以从面到 面对,并且对于网格的至少一个面,N不等于三个,包括以下步骤:对于每个源位置,确定网格的相交面(包括源位置在网格上的投影),从而确定 扬声器的位置与相交面的顶点重合,并且确定用于扬声器馈送的增益(其可以由广义重心坐标确定),用于驱动每个扬声器子集以发出从对应于该子集的源位置被感知为发射的声音。 其他方面包括配置(例如,编程)以执行该方法的任何实施例的系统。

    SPATIAL AUDIO SIGNAL MANIPULATION
    59.
    发明公开

    公开(公告)号:US20240305945A1

    公开(公告)日:2024-09-12

    申请号:US18607347

    申请日:2024-03-15

    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

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