SYSTEMS, METHODS AND APPARATUS FOR CONVERSION FROM CHANNEL-BASED AUDIO TO OBJECT-BASED AUDIO

    公开(公告)号:US20230024873A1

    公开(公告)日:2023-01-26

    申请号:US17781978

    申请日:2020-12-02

    IPC分类号: G10L19/16

    摘要: Embodiments are disclosed for channel-based audio (CBA) (e.g., 22.2-ch audio) to object-based audio (OBA) conversion. The conversion includes converting CBA metadata to object audio metadata (OAMD) and reordering the CBA channels based on channel shuffle information derived in accordance with channel ordering constraints of the OAMD. The OBA with reordered channels is rendered in a playback device using the OAMD or in a source device, such as a set-top box or audio/video recorder. In an embodiment, the CBA metadata includes signaling that indicates a specific OAMD representation to be used in the conversion of the metadata. In an embodiment, pre-computed OAMD is transmitted in a native audio bitstream (e.g., AAC) for transmission (e.g., over HDMI) or for rendering in a source device. In an embodiment, pre-computed OAMD is transmitted in a transport layer bitstream (e.g., ISO BMFF, MPEG4 audio bitstream) to a playback device or source device.

    Rendering of Audio Content
    4.
    发明申请
    Rendering of Audio Content 有权
    呈现音频内容

    公开(公告)号:US20160300577A1

    公开(公告)日:2016-10-13

    申请号:US15094407

    申请日:2016-04-08

    IPC分类号: G10L19/002

    CPC分类号: H04R3/12

    摘要: Example embodiments disclosed herein relate to audio content rendering. A method of rendering audio content is disclosed, which includes determining a priority level for an audio object in the audio content, selecting a rendering mode from a plurality of rendering modes for the audio object based on the determined priority level and rendering the audio object in accordance with the selected rendering mode, the rendering mode indicating an accuracy of the rendered audio object. Corresponding system and computer program product are also disclosed.

    摘要翻译: 本文公开的示例实施例涉及音频内容呈现。 公开了一种呈现音频内容的方法,其包括确定音频内容中的音频对象的优先级,基于所确定的优先级,从音频对象的多个渲染模式中选择渲染模式,并将音频对象呈现 根据所选择的渲染模式,渲染模式指示所渲染的音频对象的精度。 还公开了相应的系统和计算机程序产品。

    POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO AND RING-BASED CHANNEL AUDIO
    8.
    发明申请
    POSITION-BASED GAIN ADJUSTMENT OF OBJECT-BASED AUDIO AND RING-BASED CHANNEL AUDIO 审中-公开
    基于对象的音频和基于声道的通道音频的基于位置的增益调整

    公开(公告)号:US20160295343A1

    公开(公告)日:2016-10-06

    申请号:US15037193

    申请日:2014-11-21

    IPC分类号: H04S7/00

    摘要: The positions of a plurality of speakers at a media consumption site are determined. Audio information in an object-based format is received. Gain adjustment value for a sound content portion in the object-based format may be determined based on the position of the sound content portion and the positions of the plurality of speakers. Audio information in a ring-based channel format is received. Gain adjustment value for each ring-based channel in a set of ring-based channels may be determined based on the ring to which the ring-based channel belongs and the positions of the speakers at a media consumption site.

    摘要翻译: 确定媒体消费站点处的多个扬声器的位置。 接收基于对象的格式的音频信息。 可以基于声音内容部分的位置和多个扬声器的位置来确定基于对象的格式的声音内容部分的增益调整值。 接收基于环的频道格式的音频信息。 可以基于基于环的频道所属的环和媒体消费站点处的扬声器的位置来确定一组基于环的频道中的每个基于环的频道的增益调整值。