Techniques for localized perceptual audio
    54.
    发明授权
    Techniques for localized perceptual audio 有权
    本地化感知音频技术

    公开(公告)号:US08755543B2

    公开(公告)日:2014-06-17

    申请号:US13892507

    申请日:2013-05-13

    Abstract: Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery.

    Abstract translation: 提供本地接近视觉线索的音频感知。 一种设备包括视频显示器,第一排音频换能器和第二排音频换能器。 第一行和第二行可以垂直设置在视频显示器的上方和下方。 第一行的音频换能器和第二排的音频换能器形成一列,以一致地产生一个可听见的信号。 通过对列的音频换能器的输出进行称重,可听信号的感知发射是通过对视频显示器的平面(例如,视觉提示的位置)进行加权的。在某些实施例中,音频换能器在外围间隔更远, 在平面的中心部分增加了保真度,并且在周边具有较低的保真度。

    Spatial audio signal manipulation
    57.
    发明授权

    公开(公告)号:US11943605B2

    公开(公告)日:2024-03-26

    申请号:US17694506

    申请日:2022-03-14

    Abstract: Described herein is a method (30) of rendering an audio signal (17) for playback in an audio environment (27) defined by a target loudspeaker system (23), the audio signal (17) including audio data relating to an audio object and associated position data indicative of an object position. Method (30) includes the initial step (31) of receiving the audio signal (17). At step (32) loudspeaker layout data for the target loudspeaker system (23) is received. At step (33) control data is received that is indicative of a position modification to be applied to the audio object in the audio environment (27). At step (38) in response to the position data, loudspeaker layout data and control data, rendering modification data is generated. Finally, at step (39) the audio signal (17) is rendered with the rendering modification data to output the audio signal (17) with the audio object at a modified object position that is between loudspeakers within the audio environment (27).

    Methods and apparatus for rendering audio objects

    公开(公告)号:US11564051B2

    公开(公告)日:2023-01-24

    申请号:US17329094

    申请日:2021-05-24

    Abstract: Multiple virtual source locations may be defined for a volume within which audio objects can move. A set-up process for rendering audio data may involve receiving reproduction speaker location data and pre-computing gain values for each of the virtual sources according to the reproduction speaker location data and each virtual source location. The gain values may be stored and used during “run time,” during which audio reproduction data are rendered for the speakers of the reproduction environment. During run time, for each audio object, contributions from virtual source locations within an area or volume defined by the audio object position data and the audio object size data may be computed. A set of gain values for each output channel of the reproduction environment may be computed based, at least in part, on the computed contributions. Each output channel may correspond to at least one reproduction speaker of the reproduction environment.

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