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公开(公告)号:US11076172B2
公开(公告)日:2021-07-27
申请号:US16714726
申请日:2019-12-14
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Michael Smith , Bradley Collar
IPC: H04N19/136 , H04N19/64 , H04N19/147 , H04N19/14 , H04N19/186 , H04N19/154 , H04N19/17 , H04N19/12 , H04N19/176 , H04N19/182
Abstract: A specification defining allowable luma and chroma code-values is applied in a region-of-interest encoding method of a mezzanine compression process. The method may include analyzing an input image to determine regions or areas within each image frame that contain code-values that are near allowable limits as specified by the specification. In addition, the region-of-interest method may comprise then compressing those regions with higher precision than the other regions of the image that do not have code-values that are close to the legal limits.
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公开(公告)号:US10827233B2
公开(公告)日:2020-11-03
申请号:US16179710
申请日:2018-11-02
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Christopher DeFaria , Michael Smith
IPC: H04N13/00 , H04N21/81 , H04N13/117 , G06T15/20
Abstract: Methods, apparatus and systems for geometric matching of virtual reality (VR) or augmented reality (AR) output contemporaneously with video output formatted for display on a 2D screen include a determination of value sets that when used in image processing cause an off-screen angular field of view of the at least one of the AR output object or the VR output object to have a fixed relationship to at least one of the angular field of view of the onscreen object or of the 2D screen. The AR/VR output object is outputted to an AR/VR display device and the user experience is improved by the geometric matching between objects observed on the AR/VR display device and corresponding objects appearing on the 2D screen.
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公开(公告)号:US20200090702A1
公开(公告)日:2020-03-19
申请号:US16565347
申请日:2019-09-09
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover , Michael Smith , Michael Zink
IPC: G11B27/036 , H04N13/117 , G11B27/031 , G11B27/11 , H04N13/388 , H04N13/344 , H04N13/25
Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
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公开(公告)号:US20190176027A1
公开(公告)日:2019-06-13
申请号:US16212438
申请日:2018-12-06
Applicant: WARNER BROS. ENTERTAINMENT INC.
Inventor: Michael Smith , Lewis Ostrover
IPC: A63F13/217 , A63F13/25 , A63F13/213 , G06K9/00 , G06T7/60 , G06F3/01 , G06K9/72
Abstract: A computer-implemented method in conjunction with mixed reality gear (e.g., a headset) includes imaging a real scene encompassing a user wearing a mixed reality output apparatus. The method includes determining data describing a real context of the real scene, based on the imaging; for example, identifying or classifying objects, lighting, sound or persons in the scene. The method includes selecting a set of content including content enabling rendering of at least one virtual object from a content library, based on the data describing a real context, using various selection algorithms. The method includes rendering the virtual object in the mixed reality session by the mixed reality output apparatus, optionally based on the data describing a real context (“context parameters”). An apparatus is configured to perform the method using hardware, firmware, and/or software.
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公开(公告)号:US10276211B2
公开(公告)日:2019-04-30
申请号:US15717561
申请日:2017-09-27
Applicant: Warner Bros. Entertainment Inc.
Inventor: Gregory I. Gewickey , Lewis S. Ostrover , Michael Smith , Michael Zink
IPC: H04N13/117 , G11B27/036 , G11B27/031 , G11B27/11 , H04N13/02 , H04N13/04 , H04N13/388 , H04N13/344 , H04N13/25
Abstract: Methods for digital content production and playback of an immersive stereographic video work provide or enhance interactivity of immersive entertainment using various different playback and production techniques. “Immersive stereographic” may refer to virtual reality, augmented reality, or both. The methods may be implemented using specialized equipment for immersive stereographic playback or production. Aspects of the methods may be encoded as instructions in a computer memory, executable by one or more processors of the equipment to perform the aspects.
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公开(公告)号:US20170374387A1
公开(公告)日:2017-12-28
申请号:US15688523
申请日:2017-08-28
Applicant: Warner Bros. Entertainment, Inc.
Inventor: Michael Smith , Bradley Collar
IPC: H04N19/64 , H04N19/182 , H04N19/176 , H04N19/154 , H04N19/12 , H04N19/147 , H04N19/14 , H04N19/136 , H04N19/186 , H04N19/17
CPC classification number: H04N19/647 , H04N19/12 , H04N19/136 , H04N19/14 , H04N19/147 , H04N19/154 , H04N19/17 , H04N19/176 , H04N19/182 , H04N19/186
Abstract: A specification defining allowable luma and chroma code-values is applied in a region-of-interest encoding method of a mezzanine compression process. The method may include analyzing an input image to determine regions or areas within each image frame that contain code-values that are near allowable limits as specified by the specification. In addition, the region-of-interest method may comprise then compressing those regions with higher precision than the other regions of the image that do not have code-values that are close to the legal limits.
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