MODIFYING GAMEPLAY PARAMETERS
    51.
    发明申请

    公开(公告)号:US20170216725A1

    公开(公告)日:2017-08-03

    申请号:US15014480

    申请日:2016-02-03

    申请人: KING.COM LIMITED

    发明人: Vince Darley

    IPC分类号: A63F13/537 A63F13/69

    摘要: A computer implemented method for modifying a limit value determining the number of moves available to a player in a level of a computer implemented game and maintaining this setting for subsequent play of the level. The method comprises using a counter to change a move count in response to a user input defining a move in the game, wherein no additional moves can be made if the number of moves made reaches a first limit value; responsive to further user input, providing a first set of further moves; and storing information associated with said first set of further moves such that when said game is played again, a number of possible moves comprises the first limit value of moves and said first set of further moves.

    WORD FORMING GAME AND METHODS TO PLAY THE GAME
    52.
    发明申请
    WORD FORMING GAME AND METHODS TO PLAY THE GAME 审中-公开
    词形成游戏和玩游戏的方法

    公开(公告)号:US20160067595A1

    公开(公告)日:2016-03-10

    申请号:US14845408

    申请日:2015-09-04

    申请人: Martin Russocki

    发明人: Martin Russocki

    IPC分类号: A63F3/04

    摘要: A word-forming game and methods to play the game are disclosed. In one implementation, the method includes obtaining a plurality of game pieces amongst which at least one game piece bears a rotatable indicia on a face thereof, wherein the rotatable indicia depicts a different set of one or more letters when viewed from different viewing orientations. The method further includes linearly arranging the game pieces on a gaming surface to form a first word, wherein the first word includes a first set of one or more letters depicted by the rotatable indicia when viewed from a first viewing orientation, and rotating the at least one game piece bearing the rotatable indicia to form a second word different from the first word, wherein the second word includes a second set of one or more letters depicted by the rotatable indicia when viewed from a second viewing orientation.

    摘要翻译: 公开了一种形成游戏形式的游戏和玩游戏的方法。 在一个实现中,该方法包括获得多个游戏件,其中至少一个游戏件在其表面上具有可旋转标记,其中当从不同的观看方向观看时,可旋转标记描绘了一组或多个字母的不同集合。 该方法还包括将游戏片线性地布置在游戏表面上以形成第一个单词,其中当从第一观看方向观看时,第一单词包括由可旋转标记描绘的一个或多个字母的第一组,并且至少旋转 一个具有可旋转标记的游戏件,以形成与第一个字不同的第二个字,其中第二个字包括当从第二个观看方向观看时由可旋转标记描绘的一个或多个字母的第二组。

    Methods and devices for on-the-roll sports games

    公开(公告)号:US08540247B2

    公开(公告)日:2013-09-24

    申请号:US13752182

    申请日:2013-01-28

    申请人: Jeff Poulos

    发明人: Jeff Poulos

    IPC分类号: A63F3/00

    摘要: A realistic professional team sports board game, including an On-The-Roll mechanism where, once play begins, real time play continues, generally against a clock, opposing teams continue to roll dice continuing sub-play actions or elements, until a play is completed, as by a touchdown, tackle and a series of rules and charts, based on statistical compilation that maps various combinations of offensive and defensive strategies and dice rolls into realistic game situations and the progression among them. Both teams: secretly choose a strategy, generally by selecting a card placed face down; roll dice; reveal strategy choices by turning cards face up; determine a situation chart to consult, and further determine which result is selected from within the chart, based on some combination of which cards were played and the results of the dice rolls. A variety of play cards affect the overall game momentum of either team.

    Method and apparatus for playing a game
    54.
    发明申请
    Method and apparatus for playing a game 有权
    玩游戏的方法和装置

    公开(公告)号:US20060267277A1

    公开(公告)日:2006-11-30

    申请号:US11139889

    申请日:2005-05-27

    IPC分类号: A63F3/02 A63F3/00

    摘要: A method of playing a multiplayer game comprises steps of providing a plurality of blocks and providing a plurality of viewable images. Each of the images represents a configuration of at least two of the plurality of blocks oriented in a particular manner with respect to each other. The method also comprises designating at least one game player of a first team to serve as an instructor of the first team. The instructor of the first team views the configuration of a first one of the images and then provides instructions regarding how to assemble the configuration shown in the first one of the images while at least one other of the game players of the first team attempts to construct at least part of the configuration out of the blocks using the instructions.

    摘要翻译: 播放多人游戏的方法包括提供多个块并提供多个可视图像的步骤。 每个图像表示以特定方式相对于彼此定向的多个块中的至少两个的配置。 该方法还包括指定第一队的至少一名玩家作为第一队的教练。 第一团队的教练查看第一个图像的配置,然后提供关于如何组装第一个图像中显示的配置的指令,而第一个团队的至少另一个游戏玩家尝试构造 使用说明书的块中的至少部分配置。

    Game die having electronic timer
    55.
    发明申请
    Game die having electronic timer 审中-公开
    游戏模具有电子定时器

    公开(公告)号:US20050164778A1

    公开(公告)日:2005-07-28

    申请号:US11039078

    申请日:2005-01-20

    申请人: Daniel Cooney

    发明人: Daniel Cooney

    摘要: A game die for use in playing games wherein the die includes a die body with multiple sides and wherein an electronic timer and a timer-responsive visual signal generating device and/or audio signal generating device is/are located on the body. A motion sensing device is disposed on the body to activate the timer to start timing when the die is used in playing the game.

    摘要翻译: 一种用于玩游戏的游戏模具,其中模具包括具有多个侧面的模具主体,并且其中电子计时器和定时器响应视觉信号产生装置和/或音频信号产生装置位于身体上。 运动感测装置设置在身体上以激活定时器以在模具用于玩游戏时开始定时。

    Trivia game and method of playing
    56.
    发明授权
    Trivia game and method of playing 失效
    特技游戏和玩法

    公开(公告)号:US06761358B2

    公开(公告)日:2004-07-13

    申请号:US10046384

    申请日:2002-01-16

    申请人: James Hallett

    发明人: James Hallett

    IPC分类号: A63F918

    摘要: A game comprises a system wherein points are awarded for each matching identification of a work from a body of works associated with a personality, preferably a movie in which a particular actor appeared. Players move along a pathway according to the roll of a die. Each position on the pathway provides an instruction for drawing a card on which the picture of an actor or their name appears. The player identifies as many of the actor's works as possible within an allowed time. Optionally, an instruction will cause a player to miss a turn or to draw a card enabling the opportunity to earn bonus points. Alternate embodiments of the game may include any genre in which a body of works can be credited to a personality. Further, the game may be played on alternate game interfaces, such as a computer.

    摘要翻译: 游戏包括一个系统,其中从与个性相关联的作品的身体的每个匹配标识被授予点数,优选地是特定演员出现的电影。 玩家根据模具的滚动沿着路径移动。 路径上的每个位置都提供了绘制演员图片或其名称的卡片的说明。 玩家在允许的时间内尽可能多地识别演员的作品。 任选地,指令将导致玩家错过轮到或画出卡,从而有机会获得奖励积分。 游戏的替代实施例可以包括其中一组作品可以记入个性的任何类型。 此外,可以在诸如计算机的替代游戏界面上玩游戏。

    Game table surface
    57.
    发明申请
    Game table surface 有权
    游戏桌面

    公开(公告)号:US20030168801A1

    公开(公告)日:2003-09-11

    申请号:US10095254

    申请日:2002-03-11

    IPC分类号: A63F007/07

    摘要: The present invention includes a game table for use in a game such as hockey or soccer. The table includes a table bed having an upper support surface. A game surface is mounted on said upper support surface and has an upper playing surface upon which the game is played. As one feature of the present invention, at least one game status indicator is mounted to the table with a display face indicating game statistics such as the score or time. In one embodiment the display face is visible through the game surface which defines at least one transparent section over the game status indicator. In an alternate embodiment, the game indicator display surface is mounted flush with the upper playing surface. The game surface has a thickness separating an upper playing side and a lower side. Graphic decorations are printed between the lower side of the game surface and the upper support surface of the table bed. In one method of printing, a first layer of graphic decoration is reverse printed on the lower side of the game surface, and a second layer of graphic decoration is reverse printed over the first layer of graphic decoration. In certain preferred embodiments, the upper playing side of the game surface may be textured, for example with dimples, stripes, random lines, or similar indicia to simulate uneven ground conditions.

    摘要翻译: 本发明包括用于诸如曲棍球或足球的游戏中的游戏桌。 桌子包括具有上支撑表面的台床。 游戏表面安装在所述上支撑表面上并且具有玩游戏的上游戏表面。 作为本发明的一个特征,至少一个游戏状态指示器被安装到具有指示诸如得分或时间的游戏统计的显示面的桌子上。 在一个实施例中,通过游戏界面可以看到显示面,该游戏面定义游戏状态指示器上的至少一个透明部分。 在替代实施例中,游戏指示器显示表面与上游表面齐平地安装。 游戏表面具有分开上游侧和下侧的厚度。 图形装饰被打印在游戏表面的下侧和台面的上支撑表面之间。 在一种打印方法中,第一层图形装饰被反向打印在游戏表面的下侧,第二层图形装饰被反向印刷在第一层图形装饰上。 在某些优选实施例中,游戏表面的上部游戏侧可以是纹理化的,例如具有凹坑,条纹,随机线或类似的标记,以模拟不平坦的地面条件。

    System and associated method for the synchronization and control of multiplexed payloads over a telecommunications network
    58.
    发明申请
    System and associated method for the synchronization and control of multiplexed payloads over a telecommunications network 审中-公开
    用于通过电信网络同步和控制多路复用有效载荷的系统和相关方法

    公开(公告)号:US20010002199A1

    公开(公告)日:2001-05-31

    申请号:US09748336

    申请日:2000-12-22

    摘要: A system and associated method for the synchronization and control of multiplexed payloads over a telecommunications network wherein the asynchronous timing relationships between multiplexed payloads having varied points of origin are retained subsequent to signal processing of the payloads for further transmission to a destination point. System modules 22 include a network interface section 30, a synchronization, multiplexing and control (SMC) section 50, and a processing section 110. The SMC section 50 includes network interface bus circuitry, payload segmentation and re-assembly circuitry, control and management memory and related circuitry, payload re-assembly circuitry, and processor bus interface circuitry. The processing section of module 22 provides means for data compression, echo cancellation, error correction coding, or voice and data encryption/decryption. The module 22 is dynamically configured through a software management and control interface. The software permits dynamic loading of module 22 control logic and provides inband interpretation of performance statistics. Differing sets of control parameters are supplied to the module 22 as dictated by the interpretation of network performance parameters, or through operator supplied modifications. Operator modifications are preferably facilitated through an attached GUI (Graphical User Interface) and associated input devices such as a keyboard and/or mouse.

    摘要翻译: 一种用于通过电信网络同步和控制多路复用有效载荷的系统和相关方法,其中在有效载荷的信号处理之后保留具有不同原点的多路复用有效载荷之间的异步定时关系,以进一步传输到目的地点。 系统模块22包括网络接口部分30,同步,多路复用和控制(SMC)部分50以及处理部分110.SMC部分50包括网络接口总线电路,有效载荷分段和重新组装电路,控制和管理存储器 以及相关电路,有效载荷重组电路和处理器总线接口电路。 模块22的处理部分提供用于数据压缩,回波消除,纠错编码或语音和数据加密/解密的装置。 模块22通过软件管理和控制接口进行动态配置。 该软件允许模块22控制逻辑的动态加载,并提供性能统计的带内解释。 根据网络性能参数的解释或通过操作员提供的修改,控制参数的不同组合被提供给模块22。 优选地通过附加的GUI(图形用户界面)和相关联的输入设备(诸如键盘和/或鼠标)来促进操作者修改。

    System and associated method for the synchronization and control of
multiplexed payloads over a telecommunications network
    59.
    发明授权
    System and associated method for the synchronization and control of multiplexed payloads over a telecommunications network 失效
    用于通过电信网络同步和控制多路复用有效载荷的系统和相关方法

    公开(公告)号:US6167062A

    公开(公告)日:2000-12-26

    申请号:US017131

    申请日:1998-02-02

    摘要: A system and associated method for the synchronization and control of multiplexed payloads over a telecommunications network wherein the asynchronous timing relationships between multiplexed payloads having varied points of origin are retained subsequent to signal processing of the payloads for further transmission to a destination point. System modules 22 include a network interface section 30, a synchronization, multiplexing and control (SMC) section 50, and a processing section 110. The SMC section 50 includes network interface bus circuitry, payload segmentation and re-assembly circuitry, control and management memory and related circuitry, payload re-assembly circuitry, and processor bus interface circuitry. The processing section of module 22 provides device for data compression, echo cancellation, error correction coding, or voice and data encryption/decryption. The module 22 is dynamically configured through a software management and control interface. The software permits dynamic loading of module 22 control logic and provides inband interpretation of performance statistics. Differing sets of control parameters are supplied to the module 22 as dictated by the interpretation of network performance parameters, or through operator supplied modifications. Operator modifications are preferably facilitated through an attached GUI (Graphical User Interface) and associated input devices such as a keyboard and/or mouse.

    摘要翻译: 一种用于通过电信网络同步和控制多路复用有效载荷的系统和相关方法,其中在有效载荷的信号处理之后保留具有不同原点的多路复用有效载荷之间的异步定时关系,以进一步传输到目的地点。 系统模块22包括网络接口部分30,同步,多路复用和控制(SMC)部分50以及处理部分110.SMC部分50包括网络接口总线电路,有效载荷分段和重新组装电路,控制和管理存储器 以及相关电路,有效载荷重组电路和处理器总线接口电路。 模块22的处理部分提供用于数据压缩,回波消除,纠错编码或语音和数据加密/解密的装置。 模块22通过软件管理和控制接口进行动态配置。 该软件允许模块22控制逻辑的动态加载,并提供性能统计的带内解释。 根据网络性能参数的解释或通过操作员提供的修改,控制参数的不同组合被提供给模块22。 优选地通过附加的GUI(图形用户界面)和相关联的输入设备(诸如键盘和/或鼠标)来促进操作者修改。

    Apparatus for playing games
    60.
    发明授权
    Apparatus for playing games 失效
    玩游戏的装置

    公开(公告)号:US5607156A

    公开(公告)日:1997-03-04

    申请号:US256536

    申请日:1994-10-18

    摘要: Apparatus for playing games relating to time comprises one or two dice and a clock. The dice are dodecahedral. One dice represents hours and has its facets numbered from 1 to 12. The other dice represents minutes and is numbered at intervals of 5 from 5 to 60. The clock is made up of a central circular core and twelve sector-shaped outer segments. Various games can be played with the apparatus.

    摘要翻译: PCT No.PCT / GB93 / 00106 Sec。 371日期:1994年10月18日 102(e)日期1994年10月18日PCT 1993年1月18日PCT公布。 公开号WO93 / 13839 日期1993年7月22日与时间相关的游戏设备包括一个或两个骰子和一个时钟。 骰子是十二面体。 一个骰子代表小时,其面数从1到12.另一个骰子代表分钟,并以5至5的间隔进行编号。时钟由中央圆形核心和十二个扇形外部段组成。 可以使用该装置来玩各种游戏。