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公开(公告)号:US20180318716A1
公开(公告)日:2018-11-08
申请号:US15588003
申请日:2017-05-05
发明人: Warren Benedetto
IPC分类号: A63F13/63 , A63F13/327 , A63F13/25 , A63F13/86
CPC分类号: A63F13/63 , A63F13/25 , A63F13/31 , A63F13/327 , A63F13/533 , A63F13/5375 , A63F13/5378 , A63F13/847 , A63F13/86
摘要: A method for communication. The method including displaying game play of a first user playing a gaming application on a display. The method including broadcasting an SSID from a first device over a wireless local area network. The method including pairing the first device and a second device associated with a second user over the wireless local area network. The method including streaming a user interface including information related to the first game play from the first device to the second device. The user interface is streamed concurrent with the game play of the first user, and is configured to complement game play of the first user.
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公开(公告)号:US20180311579A1
公开(公告)日:2018-11-01
申请号:US16027789
申请日:2018-07-05
发明人: Ryoma MATSUI , Toshio AKIYAMA
IPC分类号: A63F13/42 , A63F13/2145 , A63F13/533
CPC分类号: A63F13/42 , A63F13/06 , A63F13/2145 , A63F13/533 , A63F2300/1075
摘要: A video game processing apparatus is provided for controlling progress of a video game while displaying a player character on a display screen of a display device provided with a touch panel. The video game processing apparatus is provided with a virtual controller information memory for storing virtual controller information on a virtual controller. The display device is caused to display the virtual controller on the display screen on the basis of the virtual controller information. In a case where an operational input to the virtual controller displayed on the display screen is received, the video game processing apparatus updates a shape of the virtual controller on the basis of the virtual controller information, and controls an action of the player character on the basis of the received operational input. The operational input may include a slide operation and a tap operation, for example.
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3.
公开(公告)号:US10058786B1
公开(公告)日:2018-08-28
申请号:US15612983
申请日:2017-06-02
申请人: Kabam, Inc.
IPC分类号: A63F13/12 , A63F13/847 , A63F13/87 , A63F13/795 , A63F13/79 , A63F13/35 , A63F13/335 , A63F13/30 , A63F13/533
CPC分类号: A63F13/847 , A63F13/12 , A63F13/30 , A63F13/335 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87 , A63F2300/407 , A63F2300/51 , A63F2300/5533
摘要: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
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4.
公开(公告)号:US10058784B2
公开(公告)日:2018-08-28
申请号:US13426591
申请日:2012-03-21
CPC分类号: A63F13/80 , A63F9/18 , A63F13/533 , A63F2009/186 , A63F2300/305 , A63F2300/5533 , A63F2300/8064 , G09B3/00 , G09B5/00 , G09B7/00
摘要: A system that integrates at least two levels of quiz or puzzle solving. Some embodiments use a Graphical User Interface (GUI) aspect only. According to the GUI aspect, a gameplay sequence is provided, whereby an indication of a solution associated with a level-two quiz is displayed. A clue to a different, level-one quiz is subsequently presented. An attempt is input at the level-one quiz. A level-two quiz clue is displayed. The level-two quiz can be solved with one or more clues so provided. According to the data aspect, different quizzes or puzzles are data related through a persistent data structure. Embodiments that use a data aspect may omit displaying a solution indication.
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5.
公开(公告)号:US10016675B2
公开(公告)日:2018-07-10
申请号:US14808394
申请日:2015-07-24
申请人: RIOT GAMES, INC.
发明人: Steve Mescon , Christopher Burdick , Tom Cadwell
IPC分类号: A63F13/352 , A63F13/30 , A63F13/35 , A63F13/533 , A63F13/87 , A63F13/75 , A63F13/798
CPC分类号: A63F13/352 , A63F13/12 , A63F13/35 , A63F13/533 , A63F13/75 , A63F13/798 , A63F13/87
摘要: The field of the invention relates to systems and methods for managing user behavior in online multiuser systems, and more particularly to systems and methods that provide user-based arbitration for online multiuser systems. In one embodiment, a multi-user online system enables a first user to report a second user's behavior while online. The system receives the report and merges the report with the second user's recorded interactions with the online system related to the report to create an arbitration file. The arbitration file is then made available to a third user to review the arbitration file and determine whether action is warranted.
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公开(公告)号:US09999837B2
公开(公告)日:2018-06-19
申请号:US14891040
申请日:2014-03-03
IPC分类号: A63F13/87 , A63F13/71 , H04L29/08 , H04L29/06 , A63F13/35 , A63F13/79 , G06F3/0482 , A63F13/795 , A63F13/533
CPC分类号: A63F13/71 , A63F13/35 , A63F13/533 , A63F13/79 , A63F13/795 , A63F13/87 , A63F2300/572 , G06F3/0482 , H04L63/08 , H04L67/24 , H04L67/38
摘要: An acquisition processing section acquires information data addressed to a user and a notification processing section gives notification of the acquired information addressed to the user. When a plurality of users have logged in concurrently, the notification processing section gives notification of user identification information identifying the addressee of the information, along with the information. On the other hand, when only one user has logged in, the notification processing section gives notification of the information but does not give notification of the user identification information. A login managing unit manages login users. The notification processing section determines whether or not to give notification of the user identification information depending on whether one user or a plurality of users are managed by the login managing unit.
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公开(公告)号:US20180093184A1
公开(公告)日:2018-04-05
申请号:US15832678
申请日:2017-12-05
IPC分类号: A63F13/533 , A63F13/211 , G06F3/16 , G06F3/01
CPC分类号: A63F13/537 , A63F13/211 , A63F13/212 , A63F13/213 , A63F13/25 , A63F13/26 , A63F13/49 , A63F13/5255 , A63F13/533 , A63F2300/306 , A63F2300/538 , G02B27/017 , G06F3/011 , G06F3/012 , G06F3/016 , G06F3/017 , G06F3/0304 , G06F3/04815 , G06F3/16
摘要: Methods and systems for warning a user of a head mounted display (HMD) during game play of a video game. A game is executed causing interactive scenes of the game to be transmitted for rendering on a display portion of the HMD. Coordinates of the HMD are determined in a three-dimensional space of a real-world environment in which the user wearing the HMD is present, to identify a current position of the user. A movement of the HMD is determined during execution of the game by identifying a change in one or more coordinates of the HMD in the three-dimensional space. When it is determined that the user is approaching a boundary of an interaction space in a real-world environment, a warning signal is conveyed to the HMD to indicate proximity of the user to the boundary of the interaction space.
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公开(公告)号:US20180088781A1
公开(公告)日:2018-03-29
申请号:US15830706
申请日:2017-12-04
申请人: Supercell Oy
发明人: Mikko Kodisoja , Antti Mattila , Riku Rikala , Chih-Han Hsu , Drussila Hollanda , Patrick Corander
IPC分类号: G06F3/0484 , A63F13/80 , A63F13/44 , A63F9/24 , A63F13/822 , A63F13/2145 , A63F13/533 , A63F13/52 , A63F13/46
CPC分类号: G06F3/04842 , A63F9/24 , A63F13/2145 , A63F13/44 , A63F13/46 , A63F13/52 , A63F13/533 , A63F13/80 , A63F13/822 , A63F2009/241 , A63F2009/2457
摘要: An electronic device includes a display, a timer and computing hardware configured to execute a software product. Execution of the software product results in generating and rendering a graphical user interface on the display with four or more user-selectable graphical objects. Selection of a first user-selectable graphical object at a first spatial position on the graphical user interface and a movement of the selected first user-selectable graphical object along a path towards a second user-selectable graphical object at a second spatial position is detected and a position of the first user-selectable graphical object is exchanged with the position of the second user-selectable graphical object. If, during a predetermined time period, a selection of a third user-selectable graphical object and a movement of the third user-selectable graphical object towards a fourth user-selectable graphical object is detected, the positions of the third and fourth objects is exchanged.
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公开(公告)号:US09925465B2
公开(公告)日:2018-03-27
申请号:US14418538
申请日:2014-06-24
发明人: Min Yan , Yiping Guo , Jianghao Zhu , Siquan Chen , Jun Zhang , Yong Fan , Jun Yuan , Xin Zhang
IPC分类号: A63F13/00 , A63F13/71 , H04L29/06 , A63F13/213 , A63F13/533 , A63F13/30
CPC分类号: A63F13/71 , A63F13/213 , A63F13/30 , A63F13/533 , H04L67/38 , H05K999/99
摘要: A method including generating, by a terminal, a creation request containing game information, sending, by the terminal, the creation request to a game server, receiving, by the terminal, a graphic information code generated by a management server according to the game information, and displaying the graphic information code on the terminal.
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公开(公告)号:US09922575B2
公开(公告)日:2018-03-20
申请号:US14961548
申请日:2015-12-07
IPC分类号: A63F9/24 , G09B19/00 , A63F13/25 , A63F13/58 , A63F13/533 , A63F13/46 , A63F13/31 , G06F17/30 , G07F17/32 , G07F17/38
CPC分类号: G09B19/0038 , A63F13/25 , A63F13/31 , A63F13/46 , A63F13/533 , A63F13/58 , G06F17/30398 , G06F17/3082 , G06F17/30823 , G07F17/32 , G07F17/3274 , G07F17/38
摘要: A vicarious coaching method included generating a plurality of play selection user interfaces associated with a first team playing football against a second team, The play selection user interfaces include a first play selection user interface corresponding to a first play parameter and indicating a plurality of first play parameter options. The first play selection user interface is generated based on historical data indicative of previous plays executed by the first team. Responsive to receiving user inputs to the plurality of play selection user interfaces, a play called by the user is identified. Responsive to obtaining play identification information indicative of a play executed by the first team and a result of the play executed, the play called by the user is then scored based on the play executed by the first team and the result of the play executed.
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