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公开(公告)号:US20080188304A1
公开(公告)日:2008-08-07
申请号:US12101921
申请日:2008-04-11
申请人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
发明人: Anthony Escalera , Robert E. Breckner , Gregory A. Schlottmann , Alexey Kryuchkov , Serge Antonov , Steven G. LeMay
IPC分类号: A63F13/00
CPC分类号: A63F9/24 , A63F2300/66 , G07F17/3211
摘要: Methods and apparatus on a gaming machine for presenting a plurality of game outcome presentations derived from one or more virtual 3-D gaming environments stored on the gaming machine are described. While a game of chance is being played on the gaming machine, two-dimensional images derived from a 3-D object in the 3-D gaming environment may be rendered to a display screen on the gaming machine in real-time as part of a game outcome presentation. The 3-D objects in the 3-D gaming environment may include 3-D texts objects that are used to display text to the display screen of the gaming machine as part of the game outcome presentation. Apparatus and methods are described for generating and displaying information in a textual format that is compatible with a 3-D graphical rendering system. In particular, font generation and typesetting methods that are applicable in a 3-D gaming environment are described.
摘要翻译: 描述游戏机上用于呈现从存储在游戏机上的一个或多个虚拟3-D游戏环境导出的多个游戏结果呈现的方法和装置。 虽然游戏机上正在玩游戏,但三维游戏环境中的3D对象所产生的二维图像可以实时呈现给游戏机上的显示屏,作为游戏机的一部分 游戏结果呈现。 3-D游戏环境中的3-D物体可能包括用于向游戏机的显示屏幕显示文本的3-D文本对象,作为游戏结果呈现的一部分。 描述了用于以与3D图形呈现系统兼容的文本格式生成和显示信息的装置和方法。 特别地,描述了适用于3D游戏环境的字体生成和排版方法。
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公开(公告)号:US07201662B2
公开(公告)日:2007-04-10
申请号:US10458846
申请日:2003-06-10
申请人: Steven G. LeMay , Jamal Benbrahim , Xuedong Chen
发明人: Steven G. LeMay , Jamal Benbrahim , Xuedong Chen
IPC分类号: A63F13/00
CPC分类号: G07F17/3232 , A63F2300/201 , A63F2300/206 , G06F21/57 , G06F21/572 , G06F2221/2109 , G06F2221/2153 , G07B2017/00782 , G07F17/32 , G07F17/323 , G07F17/3241
摘要: A method and apparatus for authenticating gaming machine software is disclosed. In one embodiment the method and apparatus is used to authenticate the contents of a removable media. Use of a removable media provides means to store large amounts of software on a single media to install software, perform software updates, diagnose gaming machines, authenticate software, or configure gaming machines. An authentication file may contain a listing of each file on the removable media and an associated hash value calculated with a hash function. The hash values are calculated and stored in an authentication file and encryption of the one or more hash values may occur. A hash value re-calculation is performed on each file at a later time to determine the hash value at the time of use. The re-calculated hash values are compared to the decrypted hash values stored in the authentication file.
摘要翻译: 公开了用于认证游戏机软件的方法和装置。 在一个实施例中,该方法和装置用于认证可移动介质的内容。 使用可移动媒体提供了在单个媒体上存储大量软件来安装软件,执行软件更新,诊断游戏机,验证软件或配置游戏机的手段。 认证文件可以包含可移动介质上的每个文件的列表以及使用散列函数计算的相关联的散列值。 哈希值被计算并存储在认证文件中,并且可能发生一个或多个散列值的加密。 在稍后的时间对每个文件执行哈希值重新计算,以确定使用时的哈希值。 将重新计算的散列值与存储在认证文件中的解密散列值进行比较。
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公开(公告)号:US07198571B2
公开(公告)日:2007-04-03
申请号:US10100205
申请日:2002-03-15
申请人: Steven G. LeMay , Jamal Benbrahim
发明人: Steven G. LeMay , Jamal Benbrahim
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , G07F17/3241 , G07F17/3251
摘要: A disclosed authentication instrument is used to authorize various services at a hotel-casino complex, such as but not limited to in-room gaming, in-room sports wagering, room access, safe access, mini-bar access, Electronic Fund Transfers (EFT), player tracking services and in-room entertainment services (e.g., video games and movie channels). A smart card, an electronic token and a magnetic striped card are examples of hardware that may be used as authentication instruments. For in-room gaming, the authentication instrument may be used to authorize, in a secure and legal manner, in-room game play sessions on an entertainment terminal connected to a remote gaming machine.
摘要翻译: 公开的认证工具用于授权酒店娱乐场综合体的各种服务,例如但不限于室内游戏,室内运动投注,房间访问,安全访问,迷你酒吧访问,电子转帐(EFT) ),玩家跟踪服务和室内娱乐服务(例如,视频游戏和电影频道)。 智能卡,电子令牌和磁条纹卡是可用作认证工具的硬件的示例。 对于室内游戏,认证工具可以用于以安全和合法的方式授权连接到远程游戏机的娱乐终端上的室内游戏会话。
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公开(公告)号:US06899627B2
公开(公告)日:2005-05-31
申请号:US10246367
申请日:2002-09-16
申请人: Rex Yinzok Lam , Robert Leland Pickering , Nadeem Ahmad Quraishi , Venkata Dhananjaya Kuna , Steven G. LeMay
发明人: Rex Yinzok Lam , Robert Leland Pickering , Nadeem Ahmad Quraishi , Venkata Dhananjaya Kuna , Steven G. LeMay
CPC分类号: G07F17/3202 , G07F17/32
摘要: A disclosed gaming machine has a plurality of “gaming peripherals,” each communicating with a master gaming controller via a standard peripheral interface such as the USB (Universal Serial Bus).). For USB compatible communications, characteristics of a USB gaming peripheral class are defined. The USB gaming peripheral class allows features of a USB gaming peripheral in the USB gaming peripheral class to be controlled by a USB host in a manner compatible with USB.
摘要翻译: 所公开的游戏机具有多个“游戏外设”,每个都通过诸如USB(通用串行总线)的标准外围接口与主游戏控制器进行通信。 对于USB兼容通信,定义了USB游戏外设类的特性。 USB游戏外设类允许USB游戏外设类中的USB游戏外设的功能由USB主机以与USB兼容的方式来控制。
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公开(公告)号:US06890259B2
公开(公告)日:2005-05-10
申请号:US09954816
申请日:2001-09-10
申请人: Robert E. Breckner , Bryan Wolf , Steven G. LeMay
发明人: Robert E. Breckner , Bryan Wolf , Steven G. LeMay
CPC分类号: G07F17/3234 , G07F17/32 , G07F17/3237 , G07F17/3241
摘要: A modular tilt handling system for controlling how tilts are declared, displayed and cleared in a gaming machine. The modular tilt handling system includes a plurality of gaming software elements that allow the gaming system to detect events and to generate one or more tilts in response to the one or more events in accordance with the regulations of a gaming jurisdiction. The modular tilt handling system treats events separately from tilts so that tilts can be dynamically configured for different gaming jurisdictions.
摘要翻译: 一种模块化倾斜处理系统,用于控制在游戏机中如何声明,显示和清除倾斜。 模块化倾斜处理系统包括多个游戏软件元件,其允许游戏系统根据游戏管辖区的规定响应于一个或多个事件来检测事件并产生一个或多个倾斜。 模块化倾斜处理系统将事件分开处理,从而可以为不同的游戏管辖区动态配置倾斜。
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公开(公告)号:US09626824B2
公开(公告)日:2017-04-18
申请号:US12187006
申请日:2008-08-06
CPC分类号: G07F17/32 , G07F17/3225 , G07F17/3227 , G07F17/3234 , G07F17/3241
摘要: Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client.
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公开(公告)号:US09336647B2
公开(公告)日:2016-05-10
申请号:US13220430
申请日:2011-08-29
申请人: Dwayne R. Nelson , Steven G. LeMay
发明人: Dwayne R. Nelson , Steven G. LeMay
CPC分类号: G07F17/323 , A63F13/12 , A63F13/85 , A63F2300/204 , G07F17/3239
摘要: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to detect the presence of portable electronic devices and determine their locations in a casino environment and determine whether to initiate an attract feature. Based on the determined location of the portable electronic device, nearby gaming devices, such as electronic gaming machines can be selected for use in generating an attract feature for a patron. The generated attract feature can include outputting content to one or more EGMs and/or a patron's portable electronic device. The gaming devices selected for use in an attract feature and/or the content associated with the attract feature can be affected by patron specified preferences. In one embodiment, the patron specified preferences can be entered and stored using an application executed on their portable electronic device.
摘要翻译: 描述了与顾客控制的便携式电子设备(例如智能电话或平板计算机)兼容的游戏系统。 游戏系统被配置为检测便携式电子设备的存在并确定其在娱乐场环境中的位置并且确定是否发起吸引特征。 基于确定的便携式电子设备的位置,可以选择附近的游戏设备,例如电子游戏机,以用于产生顾客的吸引特征。 产生的吸引特征可以包括向一个或多个EGM和/或顾客的便携式电子设备输出内容。 选择用于吸引特征的游戏设备和/或与吸引特征相关联的内容可以受到顾客指定的偏好的影响。 在一个实施例中,可以使用在其便携式电子设备上执行的应用来输入和存储顾客指定的偏好。
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公开(公告)号:US09311774B2
公开(公告)日:2016-04-12
申请号:US12209608
申请日:2008-09-12
IPC分类号: G07F17/32
CPC分类号: G07F17/3244 , G07F17/32 , G07F17/3211 , G07F17/3223 , G07F17/3225 , G07F17/323 , G07F17/3239
摘要: A gaming system including a number of host devices each coupled to one or more gaming machines, wherein content provided by the host device is output on the gaming machine. To output the content provided by the remote host, a host-controlled process that is authenticated by the gaming machine and executed in a secure memory location such that it is isolated from other processes executing on the gaming machine may be utilized. The host-controlled processes may be decoupled from the process used to execute the game of chance played on the gaming machine such that the content output by the host-controlled process doesn't alter the play of game of chance.
摘要翻译: 一种包括多个主机设备的游戏系统,每个主机设备耦合到一个或多个游戏机,其中主机设备提供的内容在游戏机上输出。 为了输出由远程主机提供的内容,可以使用由游戏机认证并在安全存储器位置中执行以使得其与在游戏机上执行的其他进程隔离的主机控制进程。 主机控制的进程可以与用于执行在游戏机上玩的机会游戏的过程分离,使得由主机控制的进程输出的内容不会改变机会游戏的游戏。
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公开(公告)号:US08974281B2
公开(公告)日:2015-03-10
申请号:US13420075
申请日:2012-03-14
IPC分类号: A63F9/24
CPC分类号: G07F17/32 , A63F13/12 , A63F2300/407 , A63F2300/50 , G07F17/3276
摘要: The present disclosure provides a gaming machine including an elimination game. The elimination game may be played on a stand-alone gaming machine or on a group of linked gaming machines. The elimination game is played by plurality of entities, each comprising one or more virtual players or real players. During the elimination game, the entities play one or more games that are provided as part of the elimination game. For example, video slot or poker games may be used for the game play in the elimination game. One or more elimination tests are applied to the entities using results from the game play. When conditions used in the elimination tests are met for one of the entities, that entity is removed from the elimination game before reaching the finish of the elimination game. The last remaining entity that avoids elimination and reaches the finish of the elimination receives an award.
摘要翻译: 本公开提供了一种包括消除游戏的游戏机。 消除游戏可以在独立的游戏机或一组连接的游戏机上玩。 消除游戏由多个实体播放,每个实体包括一个或多个虚拟玩家或真实玩家。 在淘汰赛期间,实体玩一个或多个作为消除游戏的一部分提供的游戏。 例如,视频插槽或扑克游戏可以用于消除游戏中的游戏。 使用游戏结果的实体应用一个或多个消除测试。 当消除测试中使用的条件满足其中一个实体时,该实体在完成消除游戏之前从消除游戏中移除。 最后一个避免消除并达到消除完成的实体获得了奖励。
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公开(公告)号:US08968077B2
公开(公告)日:2015-03-03
申请号:US12435962
申请日:2009-05-05
申请人: Reid M. Weber , William C. Little , Steven G. LeMay , Adrian R. Marcu , Warner R. Cockerille, IV , Nicole M. Beaulieu , David A. Gipp , Daniel de Waal , Vincent S. Manfredi , Bryan Bullard , Richard J. Schneider , Glen Keith Russell , Jacob Graham , Gregory A. Scholttmann , Richard E. Rowe , David C. Williams , Kurt M. Larsen , Jae Man Yi , Erik B. Petersen , Kevin Higgins , Gregory H. Parrott , David L. Salls , Brad Robert Steinbach
发明人: Reid M. Weber , William C. Little , Steven G. LeMay , Adrian R. Marcu , Warner R. Cockerille, IV , Nicole M. Beaulieu , David A. Gipp , Daniel de Waal , Vincent S. Manfredi , Bryan Bullard , Cara L. Iddings , Richard J. Schneider , Glen Keith Russell , Jacob Graham , Gregory A. Scholttmann , Richard E. Rowe , David C. Williams , Kurt M. Larsen , Jae Man Yi , Erik B. Petersen , Kevin Higgins , Gregory H. Parrott , David L. Salls
IPC分类号: A63F9/24 , A63F13/00 , G06F17/00 , G06F19/00 , G07F17/32 , H04L29/08 , G06Q50/34 , G06Q30/02
CPC分类号: G07F17/323 , G06Q30/02 , G06Q30/0277 , G06Q50/34 , G07F17/32 , G07F17/3227 , H04L67/20
摘要: A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
摘要翻译: 描述用于与第三方应用程序进行接口的系统。 该系统包括第三方设备,被配置为与第三方设备进行通信的基于服务器的系统,以及被配置为与基于服务器的系统通信以显示产品或服务的内容的游戏设备。 游戏装置被配置为生成与所显示的内容无关的基于赌注的游戏的结果。
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