Game result graphical verification on remote clients

    公开(公告)号:US09626824B2

    公开(公告)日:2017-04-18

    申请号:US12187006

    申请日:2008-08-06

    IPC分类号: A63F9/24 G07F17/32

    摘要: Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client.

    Game Result Graphical Verification on Remote Clients
    4.
    发明申请
    Game Result Graphical Verification on Remote Clients 有权
    远程客户端的游戏结果图形验证

    公开(公告)号:US20090036190A1

    公开(公告)日:2009-02-05

    申请号:US12187006

    申请日:2008-08-06

    IPC分类号: A63F9/24

    摘要: Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client.

    摘要翻译: 描述了用于验证在远程客户端上正确显示机会游戏的装置。 验证可以包括存储与在远程客户端呈现的机会游戏相关联的游戏历史信息。 服务器可以提供与机会游戏相关联的游戏结果,并且可以在远程客户端上可视地呈现游戏结果。 可以在远程客户端上生成示例游戏结果,并且可能会询问用户关于示例游戏结果的一个或多个问题,以验证示例游戏结果是否正确显示在远程客户端上。 此外,远程客户端然后可以生成1个游戏结果的散列,并将哈希发送到服务器。 服务器可以存储客户端生成的哈希和游戏历史。 如果出现争议,则可将该客户端生成的散列与服务器生成的散列进行比较。 可以使用这些散列比较来验证远程客户端上是否显示正确的结果。