摘要:
A method and system acquire and display light fields. A continuous light field is reconstructed from input samples of an input light field of a 3D scene acquired by cameras according to an acquisition parameterization. The continuous light is reparameterized according to a display parameterization and then prefiltering and sampled to produce output samples having the display parametrization. The output samples are displayed as an output light field using a 3D display device. The reconstruction can be performed by interpolating the input samples having the different views.
摘要:
A method and system acquire and display light fields. A continuous light field is reconstructed from input samples of an input light field of a 3D scene acquired by cameras according to an acquisition parameterization. The continuous light is reparameterized according to a display parameterization and then prefiltering and sampled to produce output samples having the display parametrization. The output samples are displayed as an output light field using a 3D display device. The reconstruction can be performed by interpolating the input samples having the different views;
摘要:
A method renders a model of an object by first acquiring, in an acquisition space, a reflectance field of the object. The reflectance field includes a set of reflectance images of the object and a point model of the object. The model is deformed in an object space to generate a deformed model. For each point of the deformed model in the object space, the set of the reflectance images is queried in the acquisition space to obtain reflectance coefficients for each point. Each point of the deformed model is then shaded according to the corresponding reflectance coefficients to generate an image of the object reflecting the deforming.
摘要:
A method recognizes a face in an image. A morphable model having shape and pose parameters is fitted to a face in an image to construct a three-dimensional model of the face. Texture is extracted from the face in the image using the three-dimensional model. The shape and texture are projected into a bilinear illumination model to generate illumination bases for the face in the image. The illumination bases for the face in the image are compared to illumination bases of each of a plurality of bilinear illumination models of known faces to identify the face in the image.
摘要:
A method generates a three-dimensional, bi-linear, illumination model for arbitrary faces. A large number of images are acquired of many different faces. For each face, multiple images are acquired with varying poses and varying illumination. A three-mode singular value decomposition is applied to the images to determine parameters of the model. The model can be fit to a probe image of an unknown face. Then, the model can be compared with models of a gallery of images of unknown faces to recognize the face in the probe image.
摘要:
A method models a three-dimensional object by first acquiring alpha mattes of the object for multiple viewpoints. The alpha mattes are then projected onto a surface hull completely enclosing the object to construct an opacity hull storing opacity values of the surface of the object. The object is illuminated for various lighting conditions while images are acquired. The images are projected onto the opacity hull to render the object under arbitrary lighting conditions for arbitrary viewpoints.
摘要:
A method models a three-dimensional object by first acquiring alpha mattes of the object for multiple viewpoints. The alpha mattes are then projected onto a surface hull completely enclosing the object to construct an opacity hull storing opacity values of the surface of the object. The object is illuminated for various lighting conditions while images are acquired. The images are projected onto the opacity hull to render the object under arbitrary lighting conditions for arbitrary viewpoints.
摘要:
A system digitizes a three-dimensional object as a three-dimension model by placing the object on a turntable while taking two sets of corresponding images. The first set of images and the second set of images are obtained while rotating the turntable to a various positions and illuminated the object with the overhead lights and backlights. There is a one to one correspondence for images in each set for each position of the turntable. Object shape data and texture data are respectively extracted from the first and second set of images. The object shape data is correlated with the object texture data to construct the three-dimensional digital model stored in a memory of a computer system.
摘要:
In a method for projecting surface points of a graphic object onto pixels in a depth buffer to determine depth values of the pixels, each surface point is projected onto a corresponding pixels. A depth value of each projected surface point is stored in the pixel only if the depth value of the projected surface point is less than the depth value of the pixel. A tangential disk is constructed at a position of the surface point, the tangential disk has a radius larger than a maximum distance between the surface points. The tangential disk is projected onto a corresponding subset of the pixels. Depth values of the projected tangential disk are stored in the corresponding subsets of pixels only if the depth values of the projected tangential disk are less than the depth values of the corresponding subsets of pixels.
摘要:
A rendering system pipeline includes a memory storing shape and shade attributes of a surface of the object. The attributes are arranged as an octree in the memory. The octree includes a plurality of nodes arranged at a plurality of levels, each node storing a plurality of zero-dimensional n-tuples, each n-tuple locally approximating the shape and shade attributes of a portion of the surface of the graphic object, and the n-tuples having a sampling resolution of an image space. A plurality of parallel processing pipelines are connected the memory. The pipelines project the shape and shade attributes of the octree to an image plane having a selected orientation by traversing the n-tuples of the nodes of the octree from a lowest resolution level to a highest resolution level.