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公开(公告)号:US20220193545A1
公开(公告)日:2022-06-23
申请号:US17690571
申请日:2022-03-09
申请人: GREE, Inc.
发明人: Daisuke TAKA , Motoshi ABE , Masaru IDA , Kiyoto SUZUKI
IPC分类号: A63F13/42 , G06F3/04883 , G06F3/04845 , A63F13/2145 , G06F3/04815 , A63F13/56
摘要: A program, a game control method, and an information processing apparatus, which are capable of improving operability of a game. A program causing an information processing apparatus to execute a step of causing an object arranged on a field object in a virtual space in which a coordinate system having a first axis and a second axis is set to be displayed on a screen in which a coordinate system having a third axis and a fourth axis is set, a step of detecting first and second positions on the screen while the first user operation is being detected, and a moving step of moving the object according to a first user operation.
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公开(公告)号:US11351457B2
公开(公告)日:2022-06-07
申请号:US17018801
申请日:2020-09-11
申请人: Riot Games, Inc.
IPC分类号: A63F13/5372 , A63F13/2145 , A63F13/5378
摘要: Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
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公开(公告)号:US11344809B2
公开(公告)日:2022-05-31
申请号:US16815589
申请日:2020-03-11
申请人: NINTENDO CO., LTD.
发明人: Yuji Kando , Yoshiaki Onishi , Ayako Moriwaki
IPC分类号: A63F13/56 , A63F13/24 , A63F13/847 , A63F13/843 , A63F13/35 , A63F13/525 , A63F13/211 , G06F3/04812 , A63F13/2145
摘要: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
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64.
公开(公告)号:US11336926B2
公开(公告)日:2022-05-17
申请号:US16533685
申请日:2019-08-06
IPC分类号: H04N21/23 , A63F13/358 , A63F13/355 , H04N7/24 , H04N21/214 , H04N21/2343 , H04N21/2381 , H04N21/41 , H04N21/422 , H04N21/442 , H04N21/4728 , H04N21/478 , H04N21/6373 , H04N21/643 , H04N21/6587 , H04N19/159 , H04N19/172 , H04N19/169 , H04N19/61 , H04N19/107 , H04N19/132 , H04N19/14 , H04N19/137 , H04N19/152 , H04N19/166 , H04N19/436 , H04L29/06 , A63F13/335 , A63F13/2145 , H04N7/10 , H04L65/60 , H04L65/00 , H04L65/80
摘要: A method and system are provided for streaming a video game from a server to a client. One example system includes the server configured to generate video frames for the video game responsive to input received from the client. An encoder that processes the video frames to generate compressed video frames and storing past encoder states in memory associated with the encoder. The server is configured to transmit the compressed video frames to the client. The server is configured to receive a feedback signal from the client to determine when one or more of the compressed video frames that were sent were not been received by the client. The encoder is configured to generate one or more next video frames as compressed video frames that are dependent on compressed video frames that are known to have been successfully received based on the feedback signal.
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公开(公告)号:US20220118360A1
公开(公告)日:2022-04-21
申请号:US17646089
申请日:2021-12-27
申请人: CYGAMES, Inc.
发明人: Kazuki Sato , Aya Yokoyama
IPC分类号: A63F13/56 , A63F13/2145
摘要: A non-transitory computer readable medium stores a program causing a computer to execute: displaying a target object on each of mutually spaced positions on the touchscreen; moving a specific object from a prescribed start position to target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the adjacent target objects; detecting a prescribed operation input to the touchscreen in connection with the moving specific object; determining whether or not the prescribed operation is input within a validity determination area including at least the adjacent target objects and an area therebetween; and determining whether or not the prescribed operation is input at a prescribed timing.
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公开(公告)号:US11305189B2
公开(公告)日:2022-04-19
申请号:US17014226
申请日:2020-09-08
申请人: GREE, Inc.
发明人: Daisuke Taka , Motoshi Abe , Masaru Ida , Kiyoto Suzuki
IPC分类号: A63F13/42 , G06F3/0488 , G06F3/0484 , A63F13/2145 , G06F3/0481 , A63F13/56 , G06F3/04883 , G06F3/04845 , G06F3/04815
摘要: A program, a game control method, and an information processing apparatus, which are capable of improving operability of a game. A program causing an information processing apparatus to execute a step of causing an object arranged on a field object in a virtual space in which a coordinate system having a first axis and a second axis is set to be displayed on a screen in which a coordinate system having a third axis and a fourth axis is set, a step of detecting first and second positions on the screen while the first user operation is being detected, and a moving step of moving the object according to a first user operation.
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公开(公告)号:US11298614B2
公开(公告)日:2022-04-12
申请号:US16432608
申请日:2019-06-05
发明人: David Posin
IPC分类号: A63F13/35 , A63F13/31 , A63F13/71 , A63F13/34 , A63F13/21 , A63F13/2145 , A63F13/352 , A63F13/355 , A63F13/335
摘要: A method for providing gameplay of a cloud video game, including: executing a session of the cloud video game by a cloud gaming machine; establishing, over a network, a peer-to-peer connection between a streaming server and a remote client browser, the peer-to-peer connection being established in accordance with a WebRTC protocol; transmitting, over the peer-to-peer connection from the streaming server to the client browser, gameplay video generated from the executing session of the cloud video game, wherein the gameplay video is encoded in a compressed format, and wherein the gameplay video is rendered for display by the client browser, the gameplay video being rendered in substantial real-time to enable real-time gameplay of the session of the cloud video game through the client browser.
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公开(公告)号:US20220105427A1
公开(公告)日:2022-04-07
申请号:US17490333
申请日:2021-09-30
申请人: NHN Corporation , NHN PlayArt Corp.
发明人: Tomoyuki HAYASHI
IPC分类号: A63F13/2145 , A63F13/426 , A63F13/577 , A63F13/837
摘要: A game control method includes making a first object to be operated perform a preparatory action for an attack action, triggered by an input from a long press operation on a screen; and making the first object perform the attack action against a second object when the second object to be attacked satisfies a first condition while the first object is performing the preparatory action.
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公开(公告)号:US20220080316A1
公开(公告)日:2022-03-17
申请号:US17018801
申请日:2020-09-11
申请人: Riot Games, Inc.
IPC分类号: A63F13/5372 , A63F13/2145 , A63F13/5378
摘要: Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.
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公开(公告)号:US20220080314A1
公开(公告)日:2022-03-17
申请号:US17018282
申请日:2020-09-11
申请人: Riot Games, Inc.
IPC分类号: A63F13/537 , A63F13/2145
摘要: A system and method for improved targeting of a long-range object in a multiplayer online battle arena (MOBA) game is provided. Initially, a touch gesture is received at a tool selection area of a dynamic image provided by the MOBA game, enabling a user to select a tool (e.g., an ability, a virtual weapon, a spell, or the like) to target an object within the virtual world. Next, a second touch gesture is received at a mini-map of the virtual world causing the dynamic image to be automatically adjusted from a perspective corresponding to a character controlled by the user to a perspective representing the location selected within the mini-map. Finally, a third touch gesture is received at a targeting tool providing a target range of the selected tool within the adjusted dynamic image and the user can more precisely and accurately target the object.
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