PROGRAM, GAME CONTROL METHOD, AND INFORMATION PROCESSING APPARATUS

    公开(公告)号:US20220193545A1

    公开(公告)日:2022-06-23

    申请号:US17690571

    申请日:2022-03-09

    申请人: GREE, Inc.

    摘要: A program, a game control method, and an information processing apparatus, which are capable of improving operability of a game. A program causing an information processing apparatus to execute a step of causing an object arranged on a field object in a virtual space in which a coordinate system having a first axis and a second axis is set to be displayed on a screen in which a coordinate system having a third axis and a fourth axis is set, a step of detecting first and second positions on the screen while the first user operation is being detected, and a moving step of moving the object according to a first user operation.

    Selecting an anchored offset targeting position

    公开(公告)号:US11351457B2

    公开(公告)日:2022-06-07

    申请号:US17018801

    申请日:2020-09-11

    申请人: Riot Games, Inc.

    摘要: Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.

    NON-TRANSITORY COMPUTER READABLE MEDIUM, GAME DEVICE, AND INFORMATION PROCESSING METHOD

    公开(公告)号:US20220118360A1

    公开(公告)日:2022-04-21

    申请号:US17646089

    申请日:2021-12-27

    申请人: CYGAMES, Inc.

    IPC分类号: A63F13/56 A63F13/2145

    摘要: A non-transitory computer readable medium stores a program causing a computer to execute: displaying a target object on each of mutually spaced positions on the touchscreen; moving a specific object from a prescribed start position to target objects that are adjacent to each other among the plurality of target objects, the specific object simultaneously arriving at the adjacent target objects; detecting a prescribed operation input to the touchscreen in connection with the moving specific object; determining whether or not the prescribed operation is input within a validity determination area including at least the adjacent target objects and an area therebetween; and determining whether or not the prescribed operation is input at a prescribed timing.

    Browser-based cloud gaming
    67.
    发明授权

    公开(公告)号:US11298614B2

    公开(公告)日:2022-04-12

    申请号:US16432608

    申请日:2019-06-05

    发明人: David Posin

    摘要: A method for providing gameplay of a cloud video game, including: executing a session of the cloud video game by a cloud gaming machine; establishing, over a network, a peer-to-peer connection between a streaming server and a remote client browser, the peer-to-peer connection being established in accordance with a WebRTC protocol; transmitting, over the peer-to-peer connection from the streaming server to the client browser, gameplay video generated from the executing session of the cloud video game, wherein the gameplay video is encoded in a compressed format, and wherein the gameplay video is rendered for display by the client browser, the gameplay video being rendered in substantial real-time to enable real-time gameplay of the session of the cloud video game through the client browser.

    SELECTING AN ANCHORED OFFSET TARGETING POSITION

    公开(公告)号:US20220080316A1

    公开(公告)日:2022-03-17

    申请号:US17018801

    申请日:2020-09-11

    申请人: Riot Games, Inc.

    摘要: Systems and methods for precise position selection of an offset anchor from items within a map of a multiplayer game with touchscreen gestures. Specifically, the systems and methods utilize inputs from a touchscreen, to selectively define an offset targeting position in relation to a selected target, e.g., for the selective teleportation of a player's character. In essence, the methods and systems facilitate a user's or “player's” ability to precisely position an character, offset from a target object (generally referenced herein as a “target”), utilizing an intuitive offset-positioning focus point reticle. The offset-positioning focus point reticle, as described herein, allows the player to precisely and efficiently select a radial and offset position for a character to be teleported to relative to a selected target.

    Targeting of a Long-Range Object In a Multiplayer Game

    公开(公告)号:US20220080314A1

    公开(公告)日:2022-03-17

    申请号:US17018282

    申请日:2020-09-11

    申请人: Riot Games, Inc.

    IPC分类号: A63F13/537 A63F13/2145

    摘要: A system and method for improved targeting of a long-range object in a multiplayer online battle arena (MOBA) game is provided. Initially, a touch gesture is received at a tool selection area of a dynamic image provided by the MOBA game, enabling a user to select a tool (e.g., an ability, a virtual weapon, a spell, or the like) to target an object within the virtual world. Next, a second touch gesture is received at a mini-map of the virtual world causing the dynamic image to be automatically adjusted from a perspective corresponding to a character controlled by the user to a perspective representing the location selected within the mini-map. Finally, a third touch gesture is received at a targeting tool providing a target range of the selected tool within the adjusted dynamic image and the user can more precisely and accurately target the object.