SIMULATION SYSTEM, PROCESS METHOD, AND INFORMATION STORAGE MEDIUM

    公开(公告)号:US20190217202A1

    公开(公告)日:2019-07-18

    申请号:US16245588

    申请日:2019-01-11

    摘要: A simulation system includes a processor including hardware. The processor is configured to perform an information acquiring process of acquiring position information about a user moving in a real space; a game process for a game played by the user; a virtual space setting process of setting a virtual space; a display process of generating, as a virtual space image, a display image in which an image of a user character corresponding to the user is displayed at a position in the virtual space corresponding to a position of the user in the real space; and a change process of changing, when a change condition is determined to be satisfied, at least one of the image of the user character corresponding to the user, an image of another user character corresponding to the other user, and an image of an disposed object.

    Image generation device and image generation method

    公开(公告)号:US10183220B2

    公开(公告)日:2019-01-22

    申请号:US15073046

    申请日:2016-03-17

    摘要: An image generation device includes a processor including hardware. The processor is configured to implement a reception process that receives a command selected by a player from a plurality of commands, a game process that includes a process that implements the effect of the received command, and a display process that displays a game image based on the results of the game process. The processor is configured to implement the game process that includes a process that implements the effect of the command that corresponds to information about a character that is the target of game play performed by the player and viewpoint information about the player.

    Information storage medium and game system

    公开(公告)号:US10022629B2

    公开(公告)日:2018-07-17

    申请号:US14809504

    申请日:2015-07-27

    发明人: Ryuji Odate

    摘要: A game system includes a character setting section that sets a plurality of characters selected by a player from among a plurality of characters possessed by the player to be battle characters, a game processing section that executes a battle between the characters that have been set to be the battle characters and an enemy character that appears in a stage selected by the player, and an information presentation section that, when a number of times that the player failed to clear the stage has reached a predetermined number, extracts a plurality of characters recommended to be the battle characters from among the characters possessed by the player when the number of times that the player failed to clear the stage has reached a predetermined number, determines whether or not the player can clear the stage when the extracted characters are set to be the battle characters, and presents information that corresponds to the determination result to the player.

    Information storage medium and game system having operation input of sequentially selected elements

    公开(公告)号:US09643087B2

    公开(公告)日:2017-05-09

    申请号:US14468487

    申请日:2014-08-26

    摘要: A game system is designed so that, when an operation input that sequentially selects a plurality of player characters from a plurality of player characters placed in a character selection area has been performed, and it has been determined that the sequentially selected player characters satisfy a selection allowance condition that is set based on an attribute, each of the sequentially selected player characters attacks an enemy character, and the player character that has attacked the enemy character is deleted from the character selection area. The same number of player character as the player character deleted from the character selection area is additionally placed in the character selection area, and an attribute of each player character that is additionally placed in the character selection area is determined according to a given rule.

    METHOD FOR GENERATING AND DISPLAYING IMAGE OF VIRTUAL SPACE, ELECTRONIC DEVICE AND SERVER SYSTEM
    89.
    发明申请
    METHOD FOR GENERATING AND DISPLAYING IMAGE OF VIRTUAL SPACE, ELECTRONIC DEVICE AND SERVER SYSTEM 审中-公开
    用于生成和显示虚拟空间,电子设备和服务器系统的图像的方法

    公开(公告)号:US20170072311A1

    公开(公告)日:2017-03-16

    申请号:US15264192

    申请日:2016-09-13

    摘要: A player character is placed so as to be linked to a given edge position of a board. A plurality of puzzle pieces including an enemy character piece that represents an enemy character are placed on the board. The player inputs a selection path from the puzzle piece situated at the given edge position or the player character without removing the finger from the board so as to select and delete puzzle pieces among the plurality of puzzle pieces that are placed on the board and belong to an identical type, or are considered to belong to an identical type. When the enemy character piece lies in the selection path, the player character that corresponds to the puzzle piece set to be the start point, or the player character set to be the start point, attacks the enemy character represented by the enemy character piece.

    摘要翻译: 玩家角色被放置成与板的给定边缘位置相关联。 将包括代表敌人角色的敌方角色的多个拼图放在棋盘上。 播放器从位于给定边缘位置的拼图块或玩家角色输入选择路径,而不从手指板移除手指,以便选择和删除放置在板上的多个拼图块中的拼图,并且属于 相同的类型,或被认为属于相同的类型。 当敌人角色位于选择路径时,对应于作为开始点的拼图块的玩家角色或设置为起点的玩家角色攻击敌方角色所代表的敌人角色。

    TERMINAL DEVICE
    90.
    发明申请
    TERMINAL DEVICE 审中-公开
    终端设备

    公开(公告)号:US20160317915A1

    公开(公告)日:2016-11-03

    申请号:US15082481

    申请日:2016-03-28

    发明人: Ko ONDA

    摘要: A terminal device receives an input instruction on a game process that corresponds to an input reception area when a touch operation input on the input reception area has been detected by a first detection process, and disables a given input instruction that corresponds to the input reception area when a slide operation input on the input reception area has been detected by a second detection process, the slide operation input having been performed to directly follow the touch operation input performed when the input instruction regarding the game process was received.

    摘要翻译: 当通过第一检测处理检测到输入的接收区域上的触摸操作输入时,终端装置接收对应于输入接收区域的游戏处理的输入指令,并且禁止与输入接收区域对应的给定输入指令 当通过第二检测处理检测到输入接收区域上的滑动操作输入时,已经执行了滑动操作输入,以直接跟踪当接收到关于游戏过程的输入指令时执行的触摸操作输入。