摘要:
Architecture that monitors interaction data (e.g., search queries, query results and click-through rates), and provides users with links to other users that fall into similar categories with respect to the foregoing monitored activities (e.g., providing links to individuals and groups that share common interests and/or profiles). A search engine can be interactively coupled with one or more social networks, and that maps individuals and/or groups within respective social networks to subsets of categories associated with searches. A database stores mapped information which can be continuously updated and reorganized as links within the system mapping become stronger or weaker. The architecture can comprise a social network system that includes a database for mapping search-related information to an entity of a social network, and a search component for processing a search query for search results and returning a link to an entity of a social network based on the search query.
摘要:
A computationally-implemented method comprises obtaining at least a portion of data from a data source, determining a content of the data, determining an acceptability of an effect of content of the data at least in part via at least two virtual machine representations of at least a part of a real machine having at least one end-user specified preference, at least one of the at least two virtual machine representations operating at least in part on an individual core of a multi-core system, and displaying at least one data display option based on the determining an acceptability of a content of the data.
摘要:
The present disclosure relates generally to systems for rewarding influencers in a Web 2.0 environment. More specifically, in some implementations, a system is configured to assess an influence of an electronically-accessed content on an involvement between an accessor and a third party, and may also be configured to facilitate a reward to one or more influencers based on one or more assessed influences.
摘要:
The claimed subject matter provides a system and/or a method that facilitates re-locating a web application associated with a network service utilizing a portion of serialized data. The network service can be any collection of resources that are maintained by a party (e.g., third-party, off-site, etc.) and accessible by an identified user over a network (e.g., WAN, Internet, etc.). An interface component can receive a portion of serialized data with transparent structure related to an application specification. A hydrate component can create a web application independent of a network service based at least in part upon the serialized data, the web application has state within the network service.
摘要:
The claimed subject matter relates to an architecture that can provide configurable entities in connection with electronic archival of print-based media. In accordance therewith, print-based media can be archived electronically (e.g., by imaging or scanning the print-based media) in a remastered form that provides for displaying the original work with readily modifiable entities, such as advertisements. Media or entities can be selected based upon the original advertiser, the original product, or another element or feature of the print-based media, and can also be selected based upon a profile associated with the media consumer.
摘要:
Embodiments of the invention relate to an architecture or extension to a window manager. In particular, the extension can provide for a window rotation feature that can be exposed as a rotate button. Additionally or alternatively, the rotation feature can be activated based upon a diverse set of conditions, events, and/or commands. Upon activation of the rotation feature, the window manager can rotate a window about an axis to expose a secondary surface that can be populated with alternative content that is distinct from the content of the primary surface of the window. In addition, the architecture provides techniques for identifying both double-sided graphical objects and potentially double-sided objects.
摘要:
A computationally-implemented method comprises retrieving at least a portion of data from a data source, determining an acceptability of an effect of the retrieved at least a portion of the data at least in part via a virtual machine representation of at least a part of an end user's real machine having one or more end-user specified preferences, and providing at least one data display option to the end user's real machine based on the determining acceptability of the effect of the retrieved at least a portion of the data.
摘要:
The claimed subject matter provides a system and/or a method that facilitates capturing a portion 2-dimensional (2D) data for implementation within a 3-dimensional (3D) virtual environment. A device that can capture one or more 2D images, wherein the 2D image is representative of a corporeal object from a perspective dictated by an orientation of the device. The device can comprise a content aggregator that can construct a 3D image from two or more 2D images collected by the device, in which the construction is based at least in part upon aligning each corresponding perspective associated with each 2D image.
摘要:
The claimed subject matter relates to an architecture that can create a wish list based upon a variety of inputs and criteria. In one aspect the architecture can generate a wish list based upon one or more images of an item desired by a user. Accordingly, the architecture can examine the image to identify the desired item and to extract relevant features from the item in order to, e.g., match the imaged item to a catalog item for sale by a vendor. In another aspect, the architecture can access information associated with a third party to build a wish list for a user. Appreciably, according to the particular aspect, the wish list can include items that are designated to a particular beneficiary.
摘要:
Systems and methods that provide for a virtual reality entertainment system that supplies immersive entertainment and creates a sensation for a user similar to having guests in a remote location to be physically present as virtual guests. Such virtual reality entertainment system can supply a graphic and/or audio; wherein interconnected computers, video and audio processing devices, supply a live interaction between a user and a guest(s). Although guests are only present virtually (e.g., electronically present with other objects/user within the environment) such virtual invitation enables a user and guests to concurrently experience the entertainment together (e.g., a live sporting event, spectator game). In a related aspect, the subject innovation can implement holographic avatars, and a plurality of communication interfaces, to imitate (and/or transform) a relationship between the user and the virtual guests/surrounding environment.