Method, apparatus and article of manufacture for determining the end to a silent auction using a tiered strategy
    83.
    发明授权
    Method, apparatus and article of manufacture for determining the end to a silent auction using a tiered strategy 有权
    使用分层策略确定无声拍卖结束的方法,装置和制品

    公开(公告)号:US08370212B2

    公开(公告)日:2013-02-05

    申请号:US12479161

    申请日:2009-06-05

    IPC分类号: G06Q30/00

    摘要: Methods, apparatuses and article of manufactures of an electronic auction system that receives at least one bid to purchase an item that is available for auction during a period of time. The period of time comprises a plurality of time increments. The system also uses a computing device to determine that the auction for the item has ended. The act of determining includes determining that at least one of the following events has occurred: (ii) a first quantity of bids received during a first time increment is less than a first pre-determined number; and (iii) a second quantity of bids received during a second time increment is less than a second pre-determined number. Based on pre-determined criteria, the system also determines a winning bid from a plurality of received bids. In addition, the system transmits to a remote device a notification of the winning bid. The remote device and the computing device are in communication via a network. The system also processes a payment of the item.

    摘要翻译: 电子拍卖系统的制造方法,装置和制品,在一段时间内接收至少一次投标以购买可拍卖的物品。 该时间段包括多个时间增量。 系统还使用计算设备来确定物品的拍卖已经结束。 确定的行为包括确定以下事件中的至少一个已经发生:(ii)在第一时间增量期间接收的第一数量的投标小于第一预定数量; 和(iii)在第二时间增量期间接收的第二数量的投标小于第二预定数量。 基于预先确定的标准,系统还确定来自多个接收出价的中标。 此外,系统向远程设备发送中标的通知。 远程设备和计算设备经由网络进行通信。 该系统还处理该项目的付款。

    GAMING SYSTEM WITH LOCATION DETERMINATION
    84.
    发明申请
    GAMING SYSTEM WITH LOCATION DETERMINATION 有权
    具有位置确定的游戏系统

    公开(公告)号:US20130012324A1

    公开(公告)日:2013-01-10

    申请号:US13616356

    申请日:2012-09-14

    IPC分类号: A63F9/24

    摘要: A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The gaming system may incorporate a user profile feature according to which certain information regarding users of the system may be maintained. Such information can include, without limitation, information relating to preferences, finances, activities participated in by the users, and trends and habits of the users.

    摘要翻译: 提供游戏系统。 游戏系统允许用户通过耦合到通信网络的游戏通信设备来访问应用。 网络的至少一部分可以是无线的。 游戏应用包括赌博,金融,娱乐服务和其他类型的交易。 系统可以包括用户位置确定特征,以防止用户从未经授权的区域进行交易。 游戏系统可以包括用户简档特征,根据该特征,可以维护关于系统的用户的某些信息。 这些信息可以包括但不限于与用户参与的偏好,财务,活动有关的信息,以及用户的趋势和习惯。

    SYSTEM AND METHOD FOR WIRELESS GAMING WITH LOCATION DETERMINATION
    85.
    发明申请
    SYSTEM AND METHOD FOR WIRELESS GAMING WITH LOCATION DETERMINATION 有权
    用于具有位置确定的无线游戏的系统和方法

    公开(公告)号:US20130005486A1

    公开(公告)日:2013-01-03

    申请号:US13612301

    申请日:2012-09-12

    IPC分类号: A63F9/24

    摘要: In accordance with the teachings of the present invention, a system and method for wireless gaming with location determination are provided. In a particular embodiment of the present invention, the system includes a gaming server; a wireless network at least partially covering a property, the wireless network comprising a plurality of signal detection devices; and a gaming communication device operable to transmit and receive gaming information to and from the gaming server via the wireless network. A location of the gaming communication device on the property may be determined based upon a signal received by the plurality of signal detection devices from the gaming communication device. Based upon the location of the gaming communication device on the property, a predetermined functionality of the gaming communication device may be enabled.

    摘要翻译: 根据本发明的教导,提供了一种用于具有位置确定的无线游戏的系统和方法。 在本发明的特定实施例中,系统包括游戏服务器; 至少部分覆盖属性的无线网络,所述无线网络包括多个信号检测装置; 以及游戏通信设备,用于经由无线网络向游戏服务器发送游戏信息和从游戏服务器接收游戏信息。 可以基于由多个信号检测设备从游戏通信设备接收的信号来确定该属性上的游戏通信设备的位置。 基于游戏通信设备在该属性上的位置,可以启用游戏通信设备的预定功能。

    SYSTEM AND METHOD FOR WAGERING BASED ON THE MOVEMENT OF FINANCIAL MARKETS
    86.
    发明申请
    SYSTEM AND METHOD FOR WAGERING BASED ON THE MOVEMENT OF FINANCIAL MARKETS 审中-公开
    基于金融市场运动的系统与方法

    公开(公告)号:US20130005448A1

    公开(公告)日:2013-01-03

    申请号:US13615479

    申请日:2012-09-13

    IPC分类号: A63F9/24

    摘要: A system for wagering comprises a memory and a processor. The memory stores a bet regarding a plurality of outcomes associated with financial market indicators. The bet comprises a first bet component indicating whether a value of a first financial market indicator will go up or go down in a first predetermined period of time, and a second bet component indicating whether a value of a second financial market indicator will go up or go down in a second predetermined period of time. The processor is coupled to the memory and is operable to determine an outcome of the first bet component, the second bet component, and the overall bet.

    摘要翻译: 用于投注的系统包括存储器和处理器。 记忆存储与金融市场指标相关的多个结果的赌注。 下注包括指示第一金融市场指标的值是否将在第一预定时间段内上升或下降的第一投注组件,以及指示第二金融市场指标的值是否上升的第二投注组件, 在第二预定时间段内下降。 处理器耦合到存储器并且可操作以确定第一投注组件,第二投注组件和整体投注的结果。

    Bet matrix for entering bets regarding intermediate points in a race event
    88.
    发明授权
    Bet matrix for entering bets regarding intermediate points in a race event 有权
    在比赛事件中输入关于中点的投注单

    公开(公告)号:US08246431B2

    公开(公告)日:2012-08-21

    申请号:US11927203

    申请日:2007-10-29

    IPC分类号: A63F9/24

    CPC分类号: G07F17/3288 G07F17/32

    摘要: A method of providing and managing bets is provided. One or more particular race participants in a race event are determined. For each intermediate point within a race event, one or more particular possible positions of race participants at that intermediate point are determined. A bet comprising a plurality of bet components is generated, one or more of the bet components being defined by the particular race participants and the particular possible positions of race participants determined for at least one of the intermediate points. Intermediate race results are received for each intermediate point identifying the actual positions of the particular race participants at that intermediate point. A result of at least one bet component is determined based at least in part on the particular race participants, the particular possible positions of race participants determined for at least one intermediate point, and the received intermediate race results for at least one intermediate point.

    摘要翻译: 提供了提供和管理投注的方法。 赛事中的一个或多个特定的比赛参与者被确定。 对于赛事中的每个中间点,确定在该中间点的比赛参与者的一个或多个特定可能的位置。 产生包括多个投注组件的投注,一个或多个投注组件由特定的比赛参与者定义,并且针对至少一个中间点确定的比赛参与者的特定可能位置。 收到每个中间点的中级比赛结果,以标识该中间点的特定参赛者的实际位置。 至少部分地基于特定的比赛参与者确定至少一个下注分量的结果,针对至少一个中间点确定的比赛参与者的特定可能位置以及针对至少一个中间点的所接收的中间比赛结果。

    System and method for generating customized odds bets for an event
    89.
    发明授权
    System and method for generating customized odds bets for an event 有权
    为事件生成定制赔率投注的系统和方法

    公开(公告)号:US08210926B2

    公开(公告)日:2012-07-03

    申请号:US10687302

    申请日:2003-10-14

    IPC分类号: A63F9/24 A63F13/00

    摘要: A system for managing bets comprises a memory and a processor. The memory stores information associated with a field of participants for an event, each participant associated with particular odds for the event. The processor receives a bet that a lead participant from the field of participants will finish in a particular subset of finishing positions in the event, wherein the bet is associated with customized odds. The processor further select one or more additional participants from the field of participants to add to the bet such that the odds associated with the lead participant combined with the odds associated with the one or more selected additional participants at least approximates the customized odds for the bet.

    摘要翻译: 用于管理投注的系统包括存储器和处理器。 存储器存储与事件的参与者的领域相关联的信息,每个参与者与事件的特定赔率相关联。 处理器接收到来自参与者领域的主要参与者将在事件中的完成位置的特定子集中完成的投注,其中该投注与定制的赔率相关联。 处理器进一步从参与者领域中选择一个或多个附加参与者以添加到投注中,使得与主角参与者相关联的赔率与与一个或多个所选择的附加参与者相关联的赔率至少近似于投注的定制赔率 。