Method and apparatus for previewing a game
    81.
    发明申请
    Method and apparatus for previewing a game 有权
    用于预览游戏的方法和装置

    公开(公告)号:US20050003883A1

    公开(公告)日:2005-01-06

    申请号:US10910407

    申请日:2004-08-02

    CPC classification number: G07F17/32 G07F17/3262

    Abstract: A portable sample play device, such as a player tracking card or other player-carried device, allows players or users of a gaming machine to view, and/or participate in, sample or preview play of a game. The portable sample play device can be a smart card that stores all necessary information itself, or a known magnetic stripe card that simply stores rudimentary information. Additionally, such a sample or preview can include many different modes of play. For instance, the gaming machine can display a preview of link progressive play, along with the progressive jackpot. It can also display the special bonus modes of various games, demonstrating to the player various special prizes than can be won. Such preview play can be interactive, allowing player participation, or passive, simply illustrating sample play without allowing user interaction. Preview play can also include full, nominal, zero, or other payouts if so desired.

    Abstract translation: 诸如玩家跟踪卡或其他玩家携带设备的便携式样本播放设备允许游戏机的玩家或用户查看和/或参与游戏的抽样或预览游戏。 便携式样品播放装置可以是存储所有必需信息的智能卡,也可以是仅存储初步信息的已知磁条卡。 此外,这样的样本或预览可以包括许多不同的播放模式。 例如,游戏机可以显示连续进行播放的预览以及渐进累积奖金。 它还可以显示各种游戏的特殊奖励模式,向玩家展示各种特别奖品,可以赢得。 这样的预览播放​​可以是交互式的,允许播放器参与或被动,简单地说明示例播放而不允许用户交互。 如果需要,预览播放也可以包括完整,名义,零或其他支付。

    System and method of handling emergency calls from roaming mobile stations in a radio telecommunications network
    82.
    发明授权
    System and method of handling emergency calls from roaming mobile stations in a radio telecommunications network 有权
    在无线电电信网络中处理来自漫游移动台的紧急呼叫的系统和方法

    公开(公告)号:US06240284B1

    公开(公告)日:2001-05-29

    申请号:US09188070

    申请日:1998-11-06

    CPC classification number: H04W8/02 H04W4/90 H04W76/50

    Abstract: A system and method in a radio telecommunications network for reconnecting an emergency call between a roaming mobile station with an emergency (emergency MS) and a public safety answering point (PSAP) when the call has been disconnected before the call was finished. The network includes a serving mobile switching center (MSC) serving the emergency MS, a border MSC bordering the serving MSC, and a home location register (HLR) that stores features and subscription data for the emergency MS. When the emergency call begins, a hotlining feature for the emergency MS is activated in the HLR which automatically reconnects the emergency MS to the PSAP when the MS accesses the network through a registration or by originating a subsequent call. Inter-exchange messages ensure that the emergency MS is automatically connected to the PSAP, even if the emergency MS accesses the network in the border MSC.

    Abstract translation: 无线电通信网络中的一种系统和方法,用于在呼叫完成之前已经断开呼叫时,在漫游移动台与紧急情况(紧急MS)和公共安全应答点(PSAP)之间重新连接紧急呼叫。 该网络包括服务于紧急MS的服务移动交换中心(MSC),与服务MSC邻接的边界MSC以及存储紧急MS的特征和订阅数据的归属位置寄存器(HLR)。 当紧急呼叫开始时,在HLR中激活紧急MS的热线特征,当MS通过注册访问网络或通过发起后续呼叫时,自动将紧急MS重新连接到PSAP。 交换机消息确保紧急MS自动连接到PSAP,即使紧急MS访问边界MSC中的网络。

    System and method of handling emergency calls in a radio
telecommunications network in the presence of cloned mobile stations
    83.
    发明授权
    System and method of handling emergency calls in a radio telecommunications network in the presence of cloned mobile stations 有权
    在存在克隆的移动台的情况下在无线电通信网络中处理紧急呼叫的系统和方法

    公开(公告)号:US6148190A

    公开(公告)日:2000-11-14

    申请号:US187935

    申请日:1998-11-06

    CPC classification number: H04W4/22 H04W76/007

    Abstract: A system and method in a radio telecommunications network for reconnecting a disconnected emergency call between a mobile station having an emergency (emergency MS) and a public safety answering point (PSAP). The method reduces the probability that a second MS such as a cloned MS will respond to a reconnection attempt. If a second MS responds to a first reconnection attempt, procedures are implemented to locate and connect the emergency MS. The network includes a serving mobile switching center (MSC) serving the emergency MS that includes a re-paging mechanism and a reconnection timer. The PSAP includes an alarm generator that notifies the serving MSC when a second MS is connected to the PSAP rather than the emergency MS. Upon receiving an alarm from the PSAP, the serving MSC reattempts to page the emergency MS.

    Abstract translation: 无线电电信网络中的系统和方法,用于在具有紧急情况的移动站(紧急MS)和公共安全应答点(PSAP)之间重新连接断开的紧急呼叫。 该方法降低了第二个MS(例如克隆的MS)将对重新连接尝试响应的概率。 如果第二个MS响应第一个重新连接尝试,则实施过程以定位和连接紧急MS。 该网络包括服务于紧急MS的服务移动交换中心(MSC),其包括重新寻呼机制和重新连接定时器。 PSAP包括报警发生器,当第二MS连接到PSAP而不是紧急MS时,通知服务MSC。 在从PSAP接收到报警时,服务MSC重新尝试寻呼紧急MS。

    Secure media distribution in a wager gaming system
    85.
    发明授权
    Secure media distribution in a wager gaming system 有权
    在赌注游戏系统中安全的媒体分发

    公开(公告)号:US09002745B2

    公开(公告)日:2015-04-07

    申请号:US11644229

    申请日:2006-12-21

    CPC classification number: G06F21/10 G06F2221/2109 G07F17/32

    Abstract: Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.

    Abstract translation: 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。

    Control of wager-based game using gesture recognition
    86.
    发明授权
    Control of wager-based game using gesture recognition 有权
    使用手势识别控制基于赌注的游戏

    公开(公告)号:US08684839B2

    公开(公告)日:2014-04-01

    申请号:US11825477

    申请日:2007-07-06

    Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.

    Abstract translation: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。

    Casino display methods and devices
    87.
    发明授权
    Casino display methods and devices 有权
    赌场显示方式和设备

    公开(公告)号:US08545326B2

    公开(公告)日:2013-10-01

    申请号:US11517861

    申请日:2006-09-07

    CPC classification number: G07F17/323 G07F17/3211

    Abstract: Novel methods, devices and systems are described for forming displays and creating environments in a casino. Some implementations of the invention provide configurable gaming machine skins, which may be formed from electronic paper or the like. Casino environments may be created in accordance with a game theme and/or to indicate a group of players. The environment may include configurable surfaces of gaming machines and/or nearby surfaces, such as walls, floors and ceilings. Projected light and/or an audio system may be used to enhance the immersive and dynamic environment. Preferably, some or all of these features may be changed automatically when a game theme changes.

    Abstract translation: 描述了在娱乐场中形成显示器和创建环境的新颖的方法,设备和系统。 本发明的一些实施方案提供了可由电子纸等形成的可配置游戏机外观。 赌场环境可以根据游戏主题和/或指示一组玩家来创建。 环境可以包括游戏机和/或附近表面的可配置表面,例如墙壁,地板和天花板。 投影光和/或音频系统可用于增强沉浸式和动态环境。 优选地,当游戏主题改变时,这些特征中的一些或全部可以自动地改变。

    Gesture controlled casino gaming system
    88.
    发明授权
    Gesture controlled casino gaming system 有权
    手势控制赌场游戏系统

    公开(公告)号:US08460103B2

    公开(公告)日:2013-06-11

    申请号:US11825481

    申请日:2007-07-06

    Abstract: Various techniques are disclosed for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a handheld device operable to communicate with a gaming controller. In one embodiment, the handheld device may include a gesture input interface device operable to detect movements gestures associated with one or more persons. The gaming system may further include a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device, and operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to control a wager-based game played at the gaming system; automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; identify at least one action to be initiated in response to the gesture interpretation; and initiate the at least one action. In at least one embodiment, information relating to the gesture and/or information relating to the gesture interpretation may be recorded as part of the game history associated with the game session.

    Abstract translation: 公开了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以与游戏控制器通信的手持设备。 在一个实施例中,手持设备可以包括手势输入接口设备,其可操作以检测与一个或多个人相关联的移动手势。 游戏系统还可以包括手势解释组件,其可操作以识别由手势输入接口设备检测到的所选择的运动或手势,并且可操作以产生与所选择的运动或手势的解释相关的手势解释信息。 在至少一个实施例中,游戏系统可操作以控制在游戏系统中玩的基于赌注的游戏; 在游戏系统中自动检测参与游戏会话的玩家的手势; 相对于一组标准解释手势; 识别至少一个响应于手势解释而启动的动作; 并启动至少一个动作。 在至少一个实施例中,与姿态解释相关的手势和/或信息有关的信息可被记录为与游戏会话相关联的游戏历史的一部分。

    Detecting and preventing bots and cheating in online gaming
    89.
    发明授权
    Detecting and preventing bots and cheating in online gaming 有权
    检测和预防机器人和在线游戏作弊

    公开(公告)号:US08360838B2

    公开(公告)日:2013-01-29

    申请号:US11480713

    申请日:2006-07-03

    CPC classification number: G07F17/3241 A63F13/75 G06Q10/10 G06Q50/34 G07F17/32

    Abstract: Methods and devices are provided for detecting and/or preventing cheating in online gaming. Some implementations provide gaming information in formats that are difficult for a bot to interpret, but which are preferably easy for humans to interpret. Some implementations of the invention involve the tracking and analysis of players' gaming activities. Some implementations of the invention provide a multi-tier approach to data analysis. Some analyses may be performed, for example, by a centralized computing device such as a server, whereas other analyses may be performed by a host device. In some implementations, “challenge and response” measures will be employed. Some implementations of the invention involve detection and prevention of collaboration between players.

    Abstract translation: 提供了用于检测和/或防止在线游戏作弊的方法和装置。 一些实施方式提供了对于机器人难以解释的格式的游戏信息,但是对于人来说最好是容易解释的。 本发明的一些实现涉及对玩家的游戏活动的跟踪和分析。 本发明的一些实施方式提供了数据分析的多层次方法。 一些分析可以例如由诸如服务器的集中式计算设备执行,而其他分析可以由主机设备执行。 在一些实施中,将采用挑战和应对措施。 本发明的一些实现涉及检测和预防玩家之间的协作。

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