Abstract:
Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.
Abstract:
A gaming device having a primary game and a secondary game is provided. The gaming device includes a primary game operable upon a wager by a player, and a secondary game, wherein a play provides a gaming element for the secondary game. The gaming element of the secondary game is provided by playing the primary game regardless of any event or outcome in the primary game. The secondary game can achieve a winning outcome with the gaming elements provided by playing the primary game.
Abstract:
A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
Abstract:
In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.
Abstract:
A portable sample play device, such as a player tracking card or other player-carried device, allows players or users of a gaming machine to view, and/or participate in, sample or preview play of a game. The portable sample play device can be a smart card that stores all necessary information itself, or a known magnetic stripe card that simply stores rudimentary information. Additionally, such a sample or preview can include many different modes of play. For instance, the gaming machine can display a preview of link progressive play, along with the progressive jackpot. It can also display the special bonus modes of various games, demonstrating to the player various special prizes than can be won. Such preview play can be interactive, allowing player participation, or passive, simply illustrating sample play without allowing user interaction. Preview play can also include full, nominal, zero, or other payouts if so desired.
Abstract:
A system and method in a radio telecommunications network for reconnecting an emergency call between a roaming mobile station with an emergency (emergency MS) and a public safety answering point (PSAP) when the call has been disconnected before the call was finished. The network includes a serving mobile switching center (MSC) serving the emergency MS, a border MSC bordering the serving MSC, and a home location register (HLR) that stores features and subscription data for the emergency MS. When the emergency call begins, a hotlining feature for the emergency MS is activated in the HLR which automatically reconnects the emergency MS to the PSAP when the MS accesses the network through a registration or by originating a subsequent call. Inter-exchange messages ensure that the emergency MS is automatically connected to the PSAP, even if the emergency MS accesses the network in the border MSC.
Abstract:
A system and method in a radio telecommunications network for reconnecting a disconnected emergency call between a mobile station having an emergency (emergency MS) and a public safety answering point (PSAP). The method reduces the probability that a second MS such as a cloned MS will respond to a reconnection attempt. If a second MS responds to a first reconnection attempt, procedures are implemented to locate and connect the emergency MS. The network includes a serving mobile switching center (MSC) serving the emergency MS that includes a re-paging mechanism and a reconnection timer. The PSAP includes an alarm generator that notifies the serving MSC when a second MS is connected to the PSAP rather than the emergency MS. Upon receiving an alarm from the PSAP, the serving MSC reattempts to page the emergency MS.
Abstract:
Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing automated money laundering detection, notification, and reporting techniques implemented at casino gaming networks.
Abstract:
Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.
Abstract:
Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.