PLAYER VERIFICATION METHOD AND SYSTEM FOR REMOTE GAMING TERMINALS
    81.
    发明申请
    PLAYER VERIFICATION METHOD AND SYSTEM FOR REMOTE GAMING TERMINALS 有权
    用于远程游戏终端的播放器验证方法和系统

    公开(公告)号:US20050181870A1

    公开(公告)日:2005-08-18

    申请号:US10708168

    申请日:2004-02-12

    Abstract: Various methods and systems for providing a reliable verification of a player at a remote gaming terminal are disclosed. This is done by providing gaming events remotely via a first mode of communication, establishing criteria for verifying the identity of a player, receiving a player request to participate in a gaming event remotely, obtaining personal information for that player via a second mode of communication, verifying that the obtained personal information is adequate, and permitting the requested gaming event to commence. Additional features can include a subsequent repetition of the steps of obtaining and verifying personal information, and permitting the gaming event to commence or continue. Personal information can include pictures and/or the geographic location of the player. A cellular telephone can be used to take pictures and determine the geographic location of the player, and both of these items can be transmitted via a cellular telephone call.

    Abstract translation: 公开了用于提供远程游戏终端上的玩家的可靠验证的各种方法和系统。 这是通过经由第一通信模式远程提供游戏事件,建立用于验证玩家身份的标准,接收远程参与游戏事件的玩家请求,经由第二通信模式获得玩家的个人信息, 验证所获得的个人信息是否足够,并允许所请求的游戏事件开始。 附加功能可以包括随后重复获取和验证个人信息的步骤,并且允许游戏事件开始或继续。 个人信息可以包括玩家的图片和/或地理位置。 蜂窝电话可以用于拍摄并确定播放器的地理位置,并且这两个项目都可以经由蜂窝电话呼叫来发送。

    Gaming device having secondary game played in parallel with primary game
    82.
    发明申请
    Gaming device having secondary game played in parallel with primary game 有权
    游戏装置具有与主游戏并行演奏的辅助游戏

    公开(公告)号:US20050181860A1

    公开(公告)日:2005-08-18

    申请号:US10780088

    申请日:2004-02-17

    CPC classification number: G07F17/3267 G07F17/32

    Abstract: A gaming device having a primary game and a secondary game is provided. The gaming device includes a primary game operable upon a wager by a player, and a secondary game, wherein a play provides a gaming element for the secondary game. The gaming element of the secondary game is provided by playing the primary game regardless of any event or outcome in the primary game. The secondary game can achieve a winning outcome with the gaming elements provided by playing the primary game.

    Abstract translation: 提供了具有主游戏和辅助游戏的游戏装置。 游戏装置包括可以由玩家进行下注操作的主游戏和辅助游戏,其中游戏为次要游戏提供游戏元素。 辅助游戏的游戏元件是通过玩主游戏来提供的,而不管主游戏中的任何事件或结果如何。 次要游戏可以通过玩主游戏提供的游戏元素来获得胜利的结果。

    Adventure sequence activities
    83.
    发明申请
    Adventure sequence activities 有权
    冒险顺序活动

    公开(公告)号:US20050107164A1

    公开(公告)日:2005-05-19

    申请号:US10930694

    申请日:2004-08-30

    CPC classification number: G07F17/32 G07F17/3227 G07F17/3255

    Abstract: A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.

    Abstract translation: 游戏系统包括通信网络,具有与存储在其中的玩家相关联的信息的便携式数据存储设备以及通信地耦合到通信网络的多个游戏单元。 每个游戏单元包括用于读取和存储便携式数据存储装置内的信息的接口。 游戏系统还包括通信地耦合到通信网络和多个游戏单元的网络计算机。 网络计算机被编程为使得播放器能够基于与存储在便携式数据存储设备中的播放器相关联的信息,以特定顺序播放多个游戏单元的一组。

    Tournament game system and method using a tournament game card
    84.
    发明申请
    Tournament game system and method using a tournament game card 有权
    比赛游戏系统和方法使用锦标赛游戏卡

    公开(公告)号:US20050043089A1

    公开(公告)日:2005-02-24

    申请号:US10642937

    申请日:2003-08-18

    Abstract: In an embodiment of a gaming method, an identifier may be received from a first gaming unit, wherein the identifier is associated with a tournament game card, wherein the tournament game card is provided to a player in response to paying a fee. Whether the identifier received from the first gaming unit is authentic may be determined. A duration the player may play in a tournament may be determined based on the identifier, and the first gaming unit may be enabled for play in the tournament for the duration if the identifier is authentic. A tournament score of the player may be received, and a winning player of the tournament, if any, may be determined. Data indicative of a value payout to be awarded to the winning player may be generated if the winning player of the tournament is determined.

    Abstract translation: 在游戏方法的一个实施例中,可以从第一游戏单元接收标识符,其中标识符与比赛游戏卡相关联,其中根据支付费用将比赛游戏卡提供给玩家。 可以确定从第一游戏单元接收到的标识符是否可信。 玩家可以在比赛中玩的持续时间可以基于标识符来确定,并且如果标识符是真实的,则可以在比赛中使得第一游戏单元能够持续玩游戏。 可以接收到玩家的比赛得分,并且可以确定比赛的胜利者(如果有的话)。 如果确定了比赛的获胜者,则可以产生指示给予获胜者的奖励值的数据。

    Method and apparatus for previewing a game
    85.
    发明申请
    Method and apparatus for previewing a game 有权
    用于预览游戏的方法和装置

    公开(公告)号:US20050003883A1

    公开(公告)日:2005-01-06

    申请号:US10910407

    申请日:2004-08-02

    CPC classification number: G07F17/32 G07F17/3262

    Abstract: A portable sample play device, such as a player tracking card or other player-carried device, allows players or users of a gaming machine to view, and/or participate in, sample or preview play of a game. The portable sample play device can be a smart card that stores all necessary information itself, or a known magnetic stripe card that simply stores rudimentary information. Additionally, such a sample or preview can include many different modes of play. For instance, the gaming machine can display a preview of link progressive play, along with the progressive jackpot. It can also display the special bonus modes of various games, demonstrating to the player various special prizes than can be won. Such preview play can be interactive, allowing player participation, or passive, simply illustrating sample play without allowing user interaction. Preview play can also include full, nominal, zero, or other payouts if so desired.

    Abstract translation: 诸如玩家跟踪卡或其他玩家携带设备的便携式样本播放设备允许游戏机的玩家或用户查看和/或参与游戏的抽样或预览游戏。 便携式样品播放装置可以是存储所有必需信息的智能卡,也可以是仅存储初步信息的已知磁条卡。 此外,这样的样本或预览可以包括许多不同的播放模式。 例如,游戏机可以显示连续进行播放的预览以及渐进累积奖金。 它还可以显示各种游戏的特殊奖励模式,向玩家展示各种特别奖品,可以赢得。 这样的预览播放​​可以是交互式的,允许播放器参与或被动,简单地说明示例播放而不允许用户交互。 如果需要,预览播放也可以包括完整,名义,零或其他支付。

    System and method of handling emergency calls from roaming mobile stations in a radio telecommunications network
    86.
    发明授权
    System and method of handling emergency calls from roaming mobile stations in a radio telecommunications network 有权
    在无线电电信网络中处理来自漫游移动台的紧急呼叫的系统和方法

    公开(公告)号:US06240284B1

    公开(公告)日:2001-05-29

    申请号:US09188070

    申请日:1998-11-06

    CPC classification number: H04W8/02 H04W4/90 H04W76/50

    Abstract: A system and method in a radio telecommunications network for reconnecting an emergency call between a roaming mobile station with an emergency (emergency MS) and a public safety answering point (PSAP) when the call has been disconnected before the call was finished. The network includes a serving mobile switching center (MSC) serving the emergency MS, a border MSC bordering the serving MSC, and a home location register (HLR) that stores features and subscription data for the emergency MS. When the emergency call begins, a hotlining feature for the emergency MS is activated in the HLR which automatically reconnects the emergency MS to the PSAP when the MS accesses the network through a registration or by originating a subsequent call. Inter-exchange messages ensure that the emergency MS is automatically connected to the PSAP, even if the emergency MS accesses the network in the border MSC.

    Abstract translation: 无线电通信网络中的一种系统和方法,用于在呼叫完成之前已经断开呼叫时,在漫游移动台与紧急情况(紧急MS)和公共安全应答点(PSAP)之间重新连接紧急呼叫。 该网络包括服务于紧急MS的服务移动交换中心(MSC),与服务MSC邻接的边界MSC以及存储紧急MS的特征和订阅数据的归属位置寄存器(HLR)。 当紧急呼叫开始时,在HLR中激活紧急MS的热线特征,当MS通过注册访问网络或通过发起后续呼叫时,自动将紧急MS重新连接到PSAP。 交换机消息确保紧急MS自动连接到PSAP,即使紧急MS访问边界MSC中的网络。

    System and method of handling emergency calls in a radio
telecommunications network in the presence of cloned mobile stations
    87.
    发明授权
    System and method of handling emergency calls in a radio telecommunications network in the presence of cloned mobile stations 有权
    在存在克隆的移动台的情况下在无线电通信网络中处理紧急呼叫的系统和方法

    公开(公告)号:US6148190A

    公开(公告)日:2000-11-14

    申请号:US187935

    申请日:1998-11-06

    CPC classification number: H04W4/22 H04W76/007

    Abstract: A system and method in a radio telecommunications network for reconnecting a disconnected emergency call between a mobile station having an emergency (emergency MS) and a public safety answering point (PSAP). The method reduces the probability that a second MS such as a cloned MS will respond to a reconnection attempt. If a second MS responds to a first reconnection attempt, procedures are implemented to locate and connect the emergency MS. The network includes a serving mobile switching center (MSC) serving the emergency MS that includes a re-paging mechanism and a reconnection timer. The PSAP includes an alarm generator that notifies the serving MSC when a second MS is connected to the PSAP rather than the emergency MS. Upon receiving an alarm from the PSAP, the serving MSC reattempts to page the emergency MS.

    Abstract translation: 无线电电信网络中的系统和方法,用于在具有紧急情况的移动站(紧急MS)和公共安全应答点(PSAP)之间重新连接断开的紧急呼叫。 该方法降低了第二个MS(例如克隆的MS)将对重新连接尝试响应的概率。 如果第二个MS响应第一个重新连接尝试,则实施过程以定位和连接紧急MS。 该网络包括服务于紧急MS的服务移动交换中心(MSC),其包括重新寻呼机制和重新连接定时器。 PSAP包括报警发生器,当第二MS连接到PSAP而不是紧急MS时,通知服务MSC。 在从PSAP接收到报警时,服务MSC重新尝试寻呼紧急MS。

    Secure media distribution in a wager gaming system
    89.
    发明授权
    Secure media distribution in a wager gaming system 有权
    在赌注游戏系统中安全的媒体分发

    公开(公告)号:US09002745B2

    公开(公告)日:2015-04-07

    申请号:US11644229

    申请日:2006-12-21

    CPC classification number: G06F21/10 G06F2221/2109 G07F17/32

    Abstract: Novel wager gaming systems, machines, and methods for ensuring that wager game code on a game disc executes on an authorized wager gaming machine are described. To prevent an unauthorized copy of a wager game disc or other storage medium is not able to execute on a gaming machine, the machine checks whether an authorization code has been previously written to the disc. If the disc does not have a code, the gaming machine generates a first segment of an authorization code which is used, along with other data, by a game provider to generate a final authorization code. This is done after the game provider verifies that the machine operator has permission, such as a license, to execute that game code contained on that specific disc. The final authorization code is transmitted to the gaming machine, equipped with a writeable optical disc drive, where it is written or “burned” onto the game disc. At this stage the game disc is tied to or associated with the gaming machine and can execute on that machine.

    Abstract translation: 描述了用于确保在授权的下注游戏机上执行游戏盘上的下注游戏代码的新颖的赌注游戏系统,机器和方法。 为了防止下注游戏光盘或其他存储介质的未经授权的复制不能在游戏机上执行,机器检查是否已经将许可代码写入盘。 如果光盘没有代码,则游戏机生成授权代码的第一段,其与游戏提供者一起使用的其他数据用于生成最终授权码。 这是在游戏提供商验证机器操作者有许可(例如许可证)以执行包含在该特定盘上的游戏代码之后完成的。 最终的授权码被发送到配备有可写入光盘驱动器的游戏机,在其上被写入或“烧录”到游戏盘上。 在这个阶段,游戏机与游戏机相关联或与游戏机相关联,并可在该机器上执行。

    Control of wager-based game using gesture recognition
    90.
    发明授权
    Control of wager-based game using gesture recognition 有权
    使用手势识别控制基于赌注的游戏

    公开(公告)号:US08684839B2

    公开(公告)日:2014-04-01

    申请号:US11825477

    申请日:2007-07-06

    Abstract: Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In at least one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In at least one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. In at least one embodiment, the system may include a handheld device which is operable to perform one or more of the functions relating to gesture recognition and/or interpretation.

    Abstract translation: 描述了用于控制在游戏系统中玩的基于赌注的游戏的各种技术。 在一个实施例中,游戏系统可以包括可操作以检测与一个或多个人相关联的运动手势的手势输入界面装置,以及可操作以识别由手势输入界面装置检测到的所选运动或手势的手势解释组件。 在至少一个实施例中,手势解释组件还可以用于产生与所选择的运动或手势的解释有关的手势解释信息。 在至少一个实施例中,游戏系统可操作以由参与游戏系统的游戏会话的玩家自动检测手势; 相对于一组标准解释手势; 产生与手势的解释相关的手势解释信息; 并且使用所述手势解释信息的至少一部分来前进所述游戏会话的状态。 在至少一个实施例中,系统可以包括可操作以执行与手势识别和/或解释相关的一个或多个功能的手持设备。

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