摘要:
In some embodiments, a method includes presenting a wagering game at a wagering game machine. The method includes establishing a wireless communication between the wagering game machine and a mobile device. The method also includes, in response to a wagering game player satisfying a wagering game criteria when playing the wagering game, enabling access to content on the mobile device, wherein the content is based on a context resulting from the wagering game player playing the wagering game.
摘要:
A wagering game system and its operations are described herein. In some examples, the operations can include electronically connecting to social network servers for independent online social networks. The social networks provide social network accounts logged on to one or more of the social network servers. The gaming server hosts an online communal wagering game. The operations can further include initiating, based on one or more criterion associated with the communal wagering game, an automatic search across the social network servers for a set of the social network accounts that satisfy the one or more criterion. The operations can further include electronically transmitting, based on search results, an electronic invitation to the set of social network user accounts to participate in the communal wagering game. The operations can further include electronically linking ones of the set of the social network user accounts that respond to the electronic invitation.
摘要:
A system includes a community screen configured to display images of a community event thereon. The system includes a number of wagering game machines coupled to the community screen. The system also includes a number of handheld devices, wherein each handheld device has a respective display and is associated with a respective one of the wagering game machines. The system includes an image module configured, for at least one handheld device of the number of handheld devices, to identify a location on the community screen based on a position of the at least one handheld device and to present an image on the display of the at least one handheld device based on the location.
摘要:
An establishment can coordinate devices (e.g., lights, speakers, displays) to enhance a game playing environment based on events detected in a network of wagering game machines. A system can be implemented that determines an environmental effect based on an event of a wagering game (e.g., a near win event), regardless of the particular wagering game developer/manufacturer. The system can then determine that the environmental effect should be modified based on current circumstances of the area to be impacted and/or the player, for example. The system modifies the environment effect as indicated for the current circumstances and causes the modified environmental effect to be produced.
摘要:
A gaming system configured to perform operations that include detecting an activation of a graphical user interface control of a wagering game machine during a wagering game session. A first monetary value is assigned to the graphical user interface control. The graphical user interface control is linked to a credit account. The operations further include requesting a transfer of a second monetary value that is at least equal to the first monetary value from the credit account to a wagering game player account. The credit account is a third-party financial account from which the wagering game player account is authorized to borrow funds up to a credit limit. The operations further include providing at least a portion of the second monetary value from the wagering game player account to place one or more wagers on one or more casino wagering games presented via the wagering game machine.
摘要:
A wagering game system and its operations are described herein. In some examples, the operations can include connecting social network user accounts to a wagering game session for a wagering game. The operations can further include controlling, for the wagering game, monetary wagering associated with a first of the social network user accounts and controlling non-monetary wagering associated with a second of the social network user accounts.
摘要:
A wagering game system and its operations are described herein. In some examples, the operations include connecting social network user accounts to a communal wagering game. The operations can further include determining, via a network communication interface, an electronic request associated with a first social network user account to transact an electronic exchange, with a second social network user account, of one or more non-cash items associated with the communal wagering game. The operations can further include accessing, via an electronic processing unit, a first memory storage unit of the gaming system associated with the first social network user account. The first memory storage unit specifies the one or more non-cash items. The operations can further include transacting, via the network communication interface, the electronic exchange of the one or more non-cash items between the first social network user account and the second social network user account.
摘要:
A gaming system for conducting a multi-player wagering game includes a multi-touch table surface that is touched by a handheld electronic wager input device (EWID) carried by a player for placing wagers on a wagering game displayed on the multi-touch table surface. Each EWID carried by a player has an associated unique identification code, which is linked to the respective player's account. Players indicate an amount to be wagered by touching the EWID to designated wager amount areas, then place the wager by touching the EWID to a designated wagering area. Because each EWID is uniquely associable with distinct player accounts, the gaming system can support any number of players placing wagers. The funds remain safe in the player account and no funds are stored on the EWID. Only the identification code is detected, which is compared with the associated player account before allowing that player to place wagers.
摘要:
A method of altering a wagering game theme for a flexible bank of wagering game machines, the flexible bank including a first sub-portion, a second sub-portion, and one or more display elements disposed between the first and second sub-portions, includes the acts of displaying graphical content relating to a first wagering game theme on the first and second sub-portions and on the one or more display elements and using a controller, responsive to a trigger, to switch the second sub-portion to display a second wagering game theme different than the first wagering game theme and to cause the one or more display elements to display a blank display or graphical content different than the first and second wagering game themes.
摘要:
Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile.