摘要:
A gaming system includes a handheld device coupled to a fixed structure. The handheld device includes a sensor configured to detect inputs. The handheld device is positionable in a base predefined zone and a first predefined zone. The base predefined zone is defined as a base volumetric space and the first predefined zone is defined as a first volumetric space. A memory device stores instructions that, when executed, by at least one of one or more processors of the gaming system, cause the gaming system to (i) detect a first input from the handheld device, (ii) perform a first function in response to the first input being detected in the base predefined zone, and (iii) perform a second function in response to the first input being detected in the first predefined zone, the second function being different from the first function.
摘要:
Gaming-related displays present text and graphics viewable with a special visual aid, e.g., a camera phone. The visual aid provides an interface allowing the player to interact with, and be engaged by, the gaming machine and the gaming environment. The text and graphics shown on the visual aid may provide information that adds to the player's experience. For example, a gaming system includes a gaming terminal for a wagering game. The gaming terminal includes a light-emitting area emitting a predetermined pattern of invisible light having wavelengths outside the visible electromagnetic spectrum. The gaming system also includes a visual aid including a sensor and a visual aid display. The visual aid detects, with the sensor, the pattern of invisible light, converts the pattern of invisible light into a pattern of visible light having wavelengths inside the visible electromagnetic spectrum, and displays the pattern of visible light on the visual aid display.
摘要:
Club cards and tickets can be eliminated by providing an application that allows a player's mobile phone to process an image of an optical machine-readable representation of data. At the end of a wagering session on a WGM, the WGM can display a barcode representing a player's winnings, an achievement, game status, etc. The player takes a picture of the barcode with his or her mobile phone. The application on the phone processes the barcode image and automatically updates an account of the player in accordance with the data represented or carried by the barcode. For instance, the mobile phone sends a request to a wagering account server to electronically deposit the winnings, as represented by the barcode, in a wagering account associated with the player's club profile.
摘要:
Gaming systems, gaming terminals, and multi-display arrangements for a wagering game terminal are presented herein. A gaming system for conducting a wagering game is disclosed which includes at least one input device, at least one processor, first and second electronic display devices, and an electronic display-transition device. The first and second electronic display devices are mounted in side-by-side, non-coplanar relationship and spaced a gap apart from each other. Each of the display devices is configured to dynamically display aspects of the wagering game. The electronic display-transition device extends across the gap from the first electronic display device to the second electronic display device. The electronic display-transition device is also configured to dynamically display aspects of the wagering game. The electronic display-transition device can have a curvilinear cross-sectional profile and/or a flexible display screen.
摘要:
A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button.
摘要:
An attachment worn against a palm side or a back side of a metacarpus of a person's hand. The attachment includes a flexible band or strip to which a sensing electronics module is attached that contains in a housing electronics for sensing gesture characteristics made by the wearer's hand, including a communications interface for communicating gesture characteristic data to a system external to the hand-worn attachment. The attachment sends at least position and orientation data in real time as a gesture is made to an external system, such as a gaming terminal. Optional sensors for detecting light, acceleration, orientation, or pressure can be used to detect other gesture characteristics and/or user inputs made while wearing the attachment. The gestures and user inputs can be used to influence graphical objects displayed on one or more displays displaying a program, such as a wagering game.
摘要:
A multi-player gaming system sensing multiple simultaneous contacts on a surface of a gaming table, differentiating contacts by different players. Privacy controls selectively display private information visible to only one of the players on or near the display surface of the gaming table. The gaming system also detects physical objects placed on the surface of the gaming table, causing wagering game functions or peripheral functions to be performed as a result of the placement of the object on the display surface.
摘要:
A method of conducting a wagering game on a gaming terminal includes receiving, via an input device, a wager to play the wagering game. Each of a plurality of symbol bearing reels is spun using one or more motors of the gaming terminal. During the spinning, the symbols on a first one of the reels are monitored using one or more video cameras to generate image data associated with the symbols on the first reel. The generated image data associated with the symbols on the first reel is compared with master image data associated with the wagering game. Based on the comparing, it is determined if the symbols on the first reel are associated with the wagering game being conducted on the gaming terminal.
摘要:
A gaming machine has a cabinet with a cabinet frame, a display device, a light source, and a directional transmissible layer with directional light planes arranged parallel to and offset from each other. The display device is located within the cabinet frame and is configured to display a wagering game. The light source is positioned above the display device, within the cabinet frame, and emits direct light and indirect light towards a player position in front of the gaming machine. The indirect light reflects off the display device prior to reaching the player position, causing light glare towards the player position. To reduce or eliminate the light glare, the directional transmissible layer is placed at least in part over the light source such that the directional light planes are horizontally aligned with the display device to prevent at least some of the indirect light from reflecting off the display device.
摘要:
A gaming machine is configured for playing a wagering game and includes at least one non-rotating curved surface and a projection apparatus. The projection apparatus includes at least one rotatable element and is configured to project images of symbols onto the curved surface while the at least one rotatable element is rotated and then stopped such that the symbols appear to respectively move and then stop along the curved surface. The stopped symbols indicate a randomly selected outcome of the wagering game.