Abstract:
A firearm training system, comprising a firearm and a training module mechanically coupled with the firearm that operates to train a user to accurately fire a firearm to a target. The training module includes communication circuitry and at least one of an inertial measurement unit (IMU) and an attitude and heading reference system (AHRS). The system includes a feedback unit that communicates with the training module by way of the training module communication circuitry. The feedback module is configured to receive position information from the training module and to generate feedback data and user feedback in the form of a tone or light or speech. In one embodiment, the training module generates feedback for the user. Typically, the feedback is generated to indicate movement in relation to a desired aim point.
Abstract:
A system and method advance human performance in sighting, tracking, recognizing, and reacting to (collectively “engaging”) moving and stationary objects, for example, advancing skill in engaging targets with a firearm. System components include software and hardware that provide target and non-target image stimuli that can be manually or automatically generated as stationary or moving stimuli on a grid pattern. The system includes a database including a plurality of training scenarios, each training scenario including a sequence of stimuli, the sequence of stimuli including targets for the trainee to engage; a display for the presentation of the sequence of stimuli; and a data processor generating the presentation of the sequence of stimuli on the display, providing an operator interface, and providing performance reporting. The sequence of stimuli can include a range of difficulty of engagement, for example, an increasing period, a plateau period, and a final period.
Abstract:
A firearm training apparatus and method provides simulated weapon realism that places higher priority to shot placement by using a culminated laser beam with specific target areas to achieve marksmanship accuracy. Trainee shooters can visually observe hits by an LED in the target area and hear an alarm sound when another trainee is hit. Stress and reaction to stress is achieved through the use of a TENS (transcutaneous electrical nerve stimulation) units in vests worn by the trainees. Greater realism is achieved by eliminating special safety equipment required with projectile systems, and focus on weapon accuracy and firing characteristics.
Abstract:
The system and method to advance human performance in sighting, tracking, recognizing, and reacting to (collectively “engaging”) moving and stationary objects, for example, advancing skill in engaging targets with a firearm. System components include software and hardware that provide target and non-target image stimuli that can be manually or automatically generated as stationary or moving stimuli in a blank or a rendered scene environment. The methods including increase stimuli movement speeds and/or reducing the interval between or the time for which stimuli are displayed until the trainee fails to properly engage the stimuli, then reduce the movement speeds and/or increase the interval time to levels at which the trainee properly engages the stimuli. By repeating training methods with increasing speed, the trainee will be conditioned to achieve proper stimuli engagement with increasingly elevated speed and accuracy.
Abstract:
A simulated weapon for simulating projectiles fired at a target includes a firearm housing and an optical transmitter. The firearm housing is configured to be aimed at the target by a gunner. The optical transmitter is mechanically coupled to the firearm housing and is configured to transmit an optical beam that simulates a projectile. The optical transmitter includes an optical generator for generating the optical beam and a beam shaping element operatively positioned to receive the optical beam from the optical generator. The beam shaping element is configured to adjust an intensity profile of the optical beam that is incident upon the target so that a first portion of the optical beam simulates a trajectory of a projectile and a second portion of the optical beam has a greater divergence than the first portion of the optical beam.
Abstract:
Laser target practice using an ultra-violet light emitting laser that is pulsed on when a weapon trigger is pulled. The LTV laser light pulse illuminates a spot on a target having a phosphorus coating on a face thereof. The phosphorus within the illuminated spot glows for a certain time thereby visually indicating a location of the spot on the target. The UV laser light pulse may also illuminate a spot on a target having a photochromic paint coatings on a face thereof. The photochromic paint coatings within the illuminated spot changes color thereby indicating a location of the spot on the target.
Abstract:
A device for a toy gun is adapted for connection to the front end of the barrel of a toy gun. The device comprises a laser unit including a sighting means and a firing means, so that the firing accuracy of the toy gun can be increased. Also, the device can measure the speed of a projectile fired from the toy gun, the total number of projectiles that have been fired from the toy gun, so that a player can adjust the toy gun or replace the magazine of projectiles at an appropriate time.
Abstract:
Apparatus and associated methods relate to a training system adapted to display to a user three dimensional motion trajectory data of a trigger-based device temporally proximate to a trigger action. In an illustrative example, the training system may provide a near real-time graphical display and/or post-firing analysis with graphical display indications of firearm orientation in three axes before, during, or after a trigger action. Some embodiments may output post-firing analysis of the orientation or trajectory to a user of the firearm. The stored graphical display indications may be stored or displayed in substantially real time to a user or observer, who may provide corrective feedback to the user. The three axes of motion may be mutually orthogonal to define three dimensional space. Various embodiments may provide time-shifting of the graphical display indications, for example, to facilitate analysis of the three axis motion relative in time to trigger actions.
Abstract:
A target senses whether and where it has been struck by a laser light. The target includes a screen for allowing laser light to pass through, a plurality of light sensors behind the screen, and an optical display associated with one or more of the light sensors. When the target is struck by a laser light, a sensor records the strike, and the target may be struck with laser light multiple times, whereby different sensors may record the different strikes. To determine whether and where the target has been struck, the user activates a display mode that causes the optical displays in the target to illuminate. The user can then reset the target so the user can begin again.
Abstract:
The target shooting system provides a target shooter with immediate feedback, both visual and auditory, on the shooter's performance. The system comprises a real-time imaging feed of a target being shot at by a target shooter; wherein the image is submitted to a computing device running a software program. The program processes the images in such a manner as to be able to present the shooter with both audio and visual feedback of where the shooter's shots are hitting the target. The audio feedback comprises real-time announcement of a hit location relative to a pre-set bullseye (for example: “Hit one inch high, point five inch right.”). The visual feedback comprises a real-time image of the target with any hits on the target highlighted by an indicator, such as an outline of concentric, colored circles, or any other suitable indicator.