摘要:
Provided is an input device for a billiard game comprising: a simulative ball provided as an object to be shot by a player; a link portion having a ball axis on which the simulative ball is mounted; a support portion for movably supporting the link portion; and a sensor for outputting a signal that corresponds to an operation of the link portion, wherein at least either one of rotational motion of the simulative ball around an axle of a ball axis and linear motion of the simulative ball in a predetermined range along an axial direction of the ball axis is permitted.
摘要:
In a random number selector using a selection ball, a first selector is provided with a passage and a plurality first pockets each associated with a symbol and operable to receive the selection ball. A second selector is provided with a plurality of second pockets each associated with a jackpot and operable to receive the selection ball. A guide member guides the selection ball which has been passed through the passage in the first selector to the second selector. In a bingo game machine, a first bingo game using only the first selector and a second bingo game using both of the first selector and the second selector are performed.
摘要:
A string display system for displaying display target strings includes a storage unit 50 that correlates and stores detection target strings and display numbers, a display time determination unit 56 that provisionally determines display times of the display target strings, and a detection unit 52 that detects the detection target strings included in the display target strings. The display time determination unit 56 conducts processing where, when the detection target strings are detected, the display numbers of the detection target strings are read from the storage unit 50, and the display times of the display target strings are shortened in accordance with the read display numbers. The string display system further includes a display unit 58 that displays the display target strings over the shortened display times of the display target strings.
摘要:
A controller (2) which transmits code signals in accordance with operation contents of a user, a drive unit (1) driven and controlled based on the code signals, and an extension unit (10) detachably mounted on the controller (2) are provided. A code signal obtaining device (31, 51, and 52) for obtaining the code signals output from the controller (2) and a process performing device (30 and 61) for deciding a state of the drive unit (1) based on the obtained code signals to perform a predetermined process based on the decision result are provided in the extension unit (10).
摘要:
A card game program has a routine for displaying areas of a player and an opponent, each being comprised of a plurality of hexes, a routine for displaying selective disposition of card on the hex, a routine for removing for displaying remove of a card between the hexes, a routine for dealing with battle for seizing damage between the cards of a player and the opponent and displaying the result, and a routine for computing point for computing victory point from a form of location of a card. A player can fight against the opponent, seizing damage between the player and the opponent by removing the card between the respective areas. Therefore, an element like strategic simulation game of attacking the respective areas can be added in addition to the interest as a card game.
摘要:
An impact simulation apparatus is provided which allows a player to feel an impact simulation according to an impact image on a monitor screen. This apparatus includes: a seat belt as a body fixing member which fastens the player; an impact simulation giving portion which gives an impact to the player by straining this seat belt and has a winding drum, a belt pressing member, a driving motor, and the like; and a control unit which outputs, to the driving motor, a control signal for giving an impact when a simulated vehicle bumps on a predetermined condition, so that the seat belt can be slackened and strained.
摘要:
Game program is comprised of a procedure for setting a block arrangement space 20 having a plurality of block locations 20a so as to correspond to each character, a procedure for instructing to insert a skill block 21 corresponding to a skill into said block arrangement location 20a, a procedure for computing and judging as to whether or not there is a collision between an instructed position of the skill block to be inserted and the skill block already inserted into the block arrangement space and for informing a player of the collision if any, and a procedure for displaying a state of arrangement of the skill blocks in the block arrangement space.
摘要:
The video data including the unit compressed video data, each reproducible independently of each other, are recorded on the video data recording areas as the divided video data. The divided video data includes one or more integer number of unit compressed video data, which total data amount is not more than a predetermined data amount. The divided video data is recorded in the video data recording areas such that the head thereof coincides with the head of the sector on the information storage medium. Therefore, at the time of reproduction, by reading out one divided video data, the unit compressed video data can be obtained from the head of the divided video data thus read out. Thus, video data may be quickly reproduced by a simple processing even at the time of the special reproduction.
摘要:
Game program has a procedure for determining item price (IVD), for respectively computing price for transfer of a plurality of items to be used in a game every each item, and a procedure for executing the procedure for determining item price when possession state of the item is likely to be changed in the game, and the procedure for determining item price has a procedure for computing price for transfer of the item on the basis of individual data concerning each item and for displaying the computed price. The price for transfer of the item is determined and shown, changed by the individual data concerning each item, so that the player can buy or sell the item with reality similar to economical activities in the actual world.
摘要:
Each of a plurality of reels variably presents a plurality of symbols. A cover body is formed with a plurality of observation windows. The cover body covers the reels such that the reels are selectively viewed through one of the observation windows in accordance with a condition of a game.