Balancing game
    1.
    发明授权
    Balancing game 失效
    平衡游戏

    公开(公告)号:US4932655A

    公开(公告)日:1990-06-12

    申请号:US302417

    申请日:1989-01-27

    申请人: Toshiaki Kurita

    发明人: Toshiaki Kurita

    IPC分类号: A63F9/00 A63F9/26

    CPC分类号: A63F9/26 A63F2250/183

    摘要: A balancing game includes an elastic support having upper and lower horizontal support plates. A plurality of weight pieces, which are equally distributed amongst players at the start of the game, are placed on the upper support plate one-by-one in rotating turn by the players until one player exhausts his or her supply of pieces. The support tends to be more easily unbalanced and spill pieces with the increasing weight. A player whose last-played piece causes a spill must take possession of the spilled pieces and thereby decreases his or her chances of running out of pieces.

    摘要翻译: 平衡游戏包括具有上下水平支撑板的弹性支撑件。 在游戏开始时,在玩家中平均分配的多个重量片由玩家转动一个接一个地放置在上支撑板上,直到一个玩家排出他或她的零件。 支撑件往往更容易不平衡,并且重量越来越大。 最后一件作品造成溢出的玩家必须拥有溢出的物品,从而降低他或她失去的机会。

    Track apparatus for a toy racing car
    2.
    发明授权
    Track apparatus for a toy racing car 失效
    用于玩具车的跟踪装置

    公开(公告)号:US4919052A

    公开(公告)日:1990-04-24

    申请号:US295398

    申请日:1989-01-10

    IPC分类号: A63H18/00 A63H18/02 A63H18/16

    CPC分类号: A63H18/028

    摘要: A track apparatus for a toy racing car includes a car-entry track portion, a car-exit track portion, and a pivotal arm pivotally mounted between the two track portions to carry a car from one portion to the other. The pivotal arm has a stand connected to a distal end thereof which has a retractable stop. When a car travelling with sufficient momentum hits the stop, the pivotal arm is caused to pivot from one position to another, whereby the car is delivered from the car-entry track portion to the car-exit track portion. Upon reaching the second position, the stop is automatically retracted to release the car.

    Board game having multiple playing surfaces
    4.
    发明授权
    Board game having multiple playing surfaces 失效
    具有多个播放表面的棋盘游戏

    公开(公告)号:US4863170A

    公开(公告)日:1989-09-05

    申请号:US232010

    申请日:1988-08-15

    申请人: Masayuki Tonokura

    发明人: Masayuki Tonokura

    CPC分类号: A63F7/025 A63F2007/3666

    摘要: A board game has a polyhedron-shaped member which includes a plurality of non-coplanar playing surfaces. A transparent plate covers each playing surface and at least one playing piece is moveable between the playing surfaces and the transparent plates. An inlet and an outlet is associated with each playing surface, and the inlets and outlets of the various playing surfaces are interconnected by a passage. An actuator associated with each playing surface propels the playing piece or playing pieces towards the outlet of each corresponding playing surface. Once passing through the outlet, the playing pieces are directed by the passage to the inlet of the next adjacent playing surface.

    摘要翻译: 棋盘游戏具有包括多个非共面的游戏表面的多面体构件。 透明板覆盖每个游戏表面,并且至少一个玩具可在演奏表面和透明板之间移动。 入口和出口与每个游戏表面相关联,并且各个游戏表面的入口和出口通过通道相互连接。 与每个播放表面相关联的致动器推动播放片或向每个对应播放表面的出口播放片。 一旦通过出口,玩具就被通道引导到下一个相邻的游戏表面的入口。

    Vocal game apparatus
    6.
    发明授权
    Vocal game apparatus 失效
    声乐游戏机

    公开(公告)号:US4770416A

    公开(公告)日:1988-09-13

    申请号:US55253

    申请日:1987-05-29

    摘要: A vocal game apparatus records arbitrary sounds and messages from game players. These recorded sounds correspond to input switches, which are different colors and contain a lamp for lighting. Players respond to the reproduced player recorded messages and the lighting of the lamps of the input switches in playing any of a plurality of games, all of which use the messages and light in some form, stored in memory of the vocal game apparatus. In a match game, the players must hit an input key in response to a match of a reproduced player message and lighting of a lamp of an input key. In a memory game, a player must correctly repeat a sequence of the colored input keys voiced by the vocal game apparatus by hitting the corresponding input keys in the proper order. The recorded messages may be changed as often as the players desire, thus giving the players a continuous interest in the vocal game apparatus.

    摘要翻译: 声乐游戏装置记录来自游戏玩家的任意声音和消息。 这些记录的声音对应于不同颜色的输入开关,并包含用于照明的灯。 在播放声音游戏装置的存储器中存储的所有这些游戏中使用消息和某些形式的光的游戏中的任何一个时,播放器响应所再现的播放器记录的消息和输入开关的灯的点亮。 在比赛中,玩家必须按照重放的播放器消息的匹配和输入键的灯的点亮来击中输入键。 在记忆游戏中,玩家必须通过以适当的顺序击中对应的输入键来正确地重复由声乐游戏装置发出的彩色输入键的序列。 记录的消息可以随着玩家的期望而频繁地改变,从而给玩家对声乐游戏装置的持续兴趣。

    Toy vehicle and track
    8.
    发明授权
    Toy vehicle and track 失效
    玩具车和轨道

    公开(公告)号:US4652248A

    公开(公告)日:1987-03-24

    申请号:US745407

    申请日:1985-06-14

    申请人: Michihiro Kozuka

    发明人: Michihiro Kozuka

    IPC分类号: A63H18/02 A63H18/00

    CPC分类号: A63H18/021

    摘要: A toy vehicle and track utilizes a track which is formed of a plurality of sections which are connectable together. At least some of the track sections are round tubular elements. The vehicle has only two wheels. When positioned over the track, the vehicle is supported by the two wheels and, at most, a further contact point between the underside of the vehicle and the track.

    摘要翻译: 玩具车辆和轨道使用由可连接在一起的多个部分形成的轨道。 轨道部分中的至少一些是圆形管状元件。 车辆只有两个轮子。 当定位在轨道上时,车辆由两个车轮支撑,并且至多在车辆的下侧和轨道之间的另外的接触点支撑。

    Toy having playing surface with rotating member located thereon
    9.
    发明授权
    Toy having playing surface with rotating member located thereon 失效
    具有位于其上的旋转构件的玩具表面的玩具

    公开(公告)号:US4504056A

    公开(公告)日:1985-03-12

    申请号:US433030

    申请日:1982-10-06

    申请人: Hideyuki Kanno

    发明人: Hideyuki Kanno

    IPC分类号: A63F7/06 A63F9/00 A63F7/38

    CPC分类号: A63F7/0608 A63F7/249

    摘要: For use with a self-propelled object, a toy can be formed having a housing with a playing surface located thereon. The playing surface includes a circular depression having a member rotatably mounted in the circular depression and capable of rotating in the circular depression. An element and gear train are associated with the member to rotate the member in response to movement of the element. The member includes a surface which is in alignment with the playing surface such that the self-propelled object can be located on the playing surface and directed toward the member. When the object moves itself onto the member, the member is rotated, allowing the object to move off of the member in a different orientation with respect to the playing surface. A retaining rib is formed on the playing surface adjacent to the periphery of the rotatable member and partially surrounding it to inhibit movement of the object. Scoring depressions deep enough to retain the object are formed in the playing surface. A score board is located on the playing surface for indicating progress of the game.

    摘要翻译: 为了与自走物体一起使用,可以形成具有位于其上的游戏表面的壳体的玩具。 演奏表面包括具有可旋转地安装在圆形凹部中并能够在圆形凹部中旋转的构件的圆形凹部。 元件和齿轮系与构件相关联以响应于元​​件的移动来旋转构件。 该构件包括与播放表面对准的表面,使得自推进物体可以位于游戏表面上并指向该构件。 当物体将自身移动到构件上时,构件被旋转,允许物体相对于游戏表面以不同的方向离开构件。 保持肋形成在与可旋转构件的周边相邻的游戏表面上并且部分地围绕它,以阻止物体的移动。 在播放表面上形成足够深的保持物体的刻痕凹陷。 评分板位于游戏表面,用于指示游戏的进展。

    Game apparatus with moving objects
    10.
    发明授权
    Game apparatus with moving objects 失效
    具有移动物体的游戏装置

    公开(公告)号:US4482154A

    公开(公告)日:1984-11-13

    申请号:US376022

    申请日:1982-05-07

    IPC分类号: A63F9/08

    CPC分类号: A63F9/0807 A63F2250/186

    摘要: A game apparatus has a housing which includes a stationary element located on the housing and at least one movable element located on the housing in association with the stationary element. The stationary element includes members dividing the stationary element into a plurality of sections. The movable element includes members dividing the movable element into a plurality of sections, with the plurality of sections on the movable element equal in number to the plurality of sections on the stationary element. The movable element is movable with respect to the stationary element between three positions. In the central of these positions, one of the sections of the movable element is aligned with one of the sections on the stationary element and in moving the movable element in a first direction, the section on the movable element is aligned with the next adjacent section in the same direction on the stationary element, and by movement of the movable element in the opposite direction, the section on the movable element is aligned with the next adjacent section in the opposite direction on the stationary element. A plurality of objects of at least two different classes are located in the housing and movably positioned in the sections of the movable and stationary elements. The objects can be moved back and forth through the sections of the movable and stationary elements by moving the movable element with respect to the stationary element.

    摘要翻译: 游戏装置具有壳体,该壳体包括位于壳体上的固定元件和与固定元件相关联的位于壳体上的至少一个可移动元件。 固定元件包括将固定元件分成多个部分的部件。 可移动元件包括将可移动元件分成多个部分的部件,可移动元件上的多个部分数量等于固定元件上的多个部分。 可移动元件可相对于静止元件在三个位置之间移动。 在这些位置的中央,可移动元件的一个部分与静止元件上的一个部分对准,并且在可移动元件沿第一方向移动时,可移动元件上的部分与下一个相邻部分对准 在固定元件上的相同方向上,并且通过可移动元件沿相反方向的移动,可移动元件上的部分与固定元件上的相反方向上的下一相邻部分对齐。 至少两个不同类别的多个物体位于壳体中并且可移动地定位在可移动和静止元件的部分中。 通过相对于静止元件移动可移动元件,物体可以通过可移动元件和固定元件的部分来回移动。