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公开(公告)号:US20050184997A1
公开(公告)日:2005-08-25
申请号:US11117898
申请日:2005-04-29
申请人: Adam Lake , Michael Rosenzweig , Mark Harris , Jason Plumb , Carl Marshall
发明人: Adam Lake , Michael Rosenzweig , Mark Harris , Jason Plumb , Carl Marshall
摘要: Colors are obtained and used to shade two-dimensional non-photo realistic images of three-dimensional models. The colors are stored as texels in texture maps. The texels are chosen to shade the images based on their orientation in a scene. The colors may be obtained once, in a pre-rendering process. The colors may then be selected in a run-time process.
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公开(公告)号:US20050131761A1
公开(公告)日:2005-06-16
申请号:US10738023
申请日:2003-12-16
申请人: Sanjeev Trika , Carl Marshall , Adam Lake , Robert Knauerhase
发明人: Sanjeev Trika , Carl Marshall , Adam Lake , Robert Knauerhase
CPC分类号: G06Q30/02 , G06Q30/0225 , G06Q30/0226 , G06Q30/0269
摘要: A system and method is disclosed for providing a reward-based digital mobile coupon environment, where the digital coupons may be shared among peers. Consumers utilize mobile digital coupon carriers having digital representations of coupons. Sharing of coupons among peers may be rewarded with additional discounts or points. The digital coupon carriers communicate with electronic coupon terminals at retail locations for automatic coupon redemption. A coupon may correspond to a globally unique identifier in order to track usage, sharing and redemption. Coupon use and sharing may be dependent upon stored user profiles, merchant profiles and policies, or programs embedded in the coupon.
摘要翻译: 公开了一种用于提供基于奖励的数字移动优惠券环境的系统和方法,其中数字优惠券可以在对等体之间共享。 消费者利用具有优惠券数字表示的移动数字优惠券运营商。 在同行之间分享优惠券可能会获得额外折扣或积分。 数字优惠券运营商与零售地点的电子优惠券终端进行通信,以自动兑换优惠券。 优惠券可以对应于全球唯一的标识符,以便跟踪使用,共享和兑换。 优惠券使用和共享可能取决于存储的用户简档,商家简档和策略,或嵌入优惠券中的程序。
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公开(公告)号:US20060101434A1
公开(公告)日:2006-05-11
申请号:US10955873
申请日:2004-09-30
申请人: Adam Lake , Chris Wilkerson , Carl Marshall , Daniel Johnston
发明人: Adam Lake , Chris Wilkerson , Carl Marshall , Daniel Johnston
IPC分类号: G06F9/45
CPC分类号: G06F8/447 , G06F9/3828 , G06F9/3851 , G06F9/3863 , G06F9/45516
摘要: A method, apparatus, and system are provided for reducing register file bandwidth using bypass logic control. According to one embodiment, a source code is translated into an intermediate code, which is then to be translated into an executable code. A bypass control logic description file is accessed to perform a lookup of description information at the description file. The description information is then used to compile the intermediate code into the executable.
摘要翻译: 提供了一种使用旁路逻辑控制来减少寄存器文件带宽的方法,装置和系统。 根据一个实施例,源代码被转换成中间代码,然后将其转换成可执行代码。 访问旁路控制逻辑描述文件以执行描述文件处的描述信息的查找。 然后使用描述信息将中间代码编译成可执行文件。
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公开(公告)号:US07561993B2
公开(公告)日:2009-07-14
申请号:US11322920
申请日:2005-12-30
申请人: Adam Lake
发明人: Adam Lake
IPC分类号: G06F17/10
CPC分类号: G06T13/60
摘要: In some embodiments, a method is provided. A sinusoidal signal is generated that is representative of a wave at an average surface of a liquid. A distance between the average surface of the liquid and a bottom of the liquid is determined. A characteristic of the sinusoidal signal is adjusted as a function of the distance.
摘要翻译: 在一些实施例中,提供了一种方法。 产生代表液体平均表面的波的正弦信号。 确定液体的平均表面与液体的底部之间的距离。 作为距离的函数调整正弦信号的特性。
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公开(公告)号:US20070151336A1
公开(公告)日:2007-07-05
申请号:US11322920
申请日:2005-12-30
申请人: Adam Lake
发明人: Adam Lake
IPC分类号: G01F23/28
CPC分类号: G06T13/60
摘要: In some embodiments, a method is provided. A sinusoidal signal is generated that is representative of a wave at an average surface of a liquid. A distance between the average surface of the liquid and a bottom of the liquid is determined. A characteristic of the sinusoidal signal is adjusted as a function of the distance.
摘要翻译: 在一些实施例中,提供了一种方法。 产生代表液体平均表面的波的正弦信号。 确定液体的平均表面与液体的底部之间的距离。 作为距离的函数调整正弦信号的特性。
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公开(公告)号:US20070002044A1
公开(公告)日:2007-01-04
申请号:US11170822
申请日:2005-06-30
申请人: Adam Lake , Dean Macri
发明人: Adam Lake , Dean Macri
IPC分类号: G06T15/40
CPC分类号: G06T15/60
摘要: A system and method to provide a hierarchical stencil buffer, the method including creating, for a light source of a graphics scene, a hierarchical stencil buffer (HSB) to store stencil values relative to the light source for a plurality of hierarchical levels of pixels, and storing the stencil values in the HSB in a compressed state. In some embodiments, a shadow test may be performed on a pixel to determine whether the pixel is in shadow relative to the light source, wherein the determining references a stored stencil value for a first hierarchical level in the HSB.
摘要翻译: 一种用于提供分层模板缓冲器的系统和方法,所述方法包括为图形场景的光源创建分级模板缓冲器(HSB)以相对于所述光源存储针对多个分级级别的像素的模板值, 以及将模板值存储在HSB中的压缩状态。 在一些实施例中,可以对像素执行阴影测试以确定像素是否相对于光源处于阴影中,其中所述确定引用HSB中的第一层级的存储的模板值。
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公开(公告)号:US20060044313A1
公开(公告)日:2006-03-02
申请号:US10926875
申请日:2004-08-26
申请人: Adam Lake , Carl Marshall
发明人: Adam Lake , Carl Marshall
CPC分类号: G06T15/005 , G06T17/20 , G06T17/205 , G06T2200/28
摘要: A system may include a graphics memory, a data bus, a processor, and a vertex shader. The data bus may be operatively connected to the graphics memory. The processor may send vertex data to the graphics memory via the data bus. The vertex shader may read the vertex data from the graphics memory and may subdivide the vertex data into subdivided vertex data. The vertex shader may also write the subdivided vertex data to the graphics memory.
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公开(公告)号:US20050195209A1
公开(公告)日:2005-09-08
申请号:US11117906
申请日:2005-04-29
申请人: Adam Lake , Michael Rosenzweig , Mark Harris , Jason Plumb , Carl Marshall
发明人: Adam Lake , Michael Rosenzweig , Mark Harris , Jason Plumb , Carl Marshall
摘要: Colors are obtained and used to shade two-dimensional non-photo realistic images of three-dimensional models. The colors are stored as texels in texture maps. The texels are chosen to shade the images based on their orientation in a scene. The colors may be obtained once, in a pre-rendering process. The colors may then be selected in a run-time process.
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