Method and apparatus for managing a playlist by metadata
    1.
    发明申请
    Method and apparatus for managing a playlist by metadata 审中-公开
    用于通过元数据管理播放列表的方法和装置

    公开(公告)号:US20130254207A1

    公开(公告)日:2013-09-26

    申请号:US11126871

    申请日:2005-05-11

    IPC分类号: G06F17/30

    摘要: Techniques for managing a playlist in a multimedia system are disclosed. According to one aspect of the techniques, the playlist is structured to be able to include as many items as desired. To facilitate the manageability of such playlist, the playlist is built with a plurality of items. Each of the items is associated with metadata that includes information related to, for example, artist, album, genre, composer, and track number. The metadata for each item may be parsed, updated or logically operated upon to facilitate the management of the playlist. In another embodiment, each of the items is either a single item or a group item. A single item contains metadata of a corresponding source. A group item contains metadata of accessing other constituent items, which again may be single items or group items. As a result, the playlist can accommodate as many items as desired in a limited memory space without compromising the manageability of the playlist. Each of the items can be removed from, added to, or moved around in the playlist without concerning that an item may further include many items therein.

    摘要翻译: 公开了在多媒体系统中管理播放列表的技术。 根据技术的一个方面,播放列表被构造成能够包括根据需要的多个项目。 为了便于这种播放列表的可管理性,播放列表用多个项目构建。 每个项目与包括与例如艺术家,专辑,类型,作曲者和曲目号相关的信息的元数据相关联。 可以对每个项目的元数据进行解析,更新或逻辑操作,以便于播放列表的管理。 在另一个实施例中,每个项目是单个项目或组项目。 单个项目包含相应源的元数据。 组项目包含访问其他组成项目的元数据,其再次可以是单个项目或组项目。 结果,播放列表可以在有限的存储器空间中容纳尽可能多的项目,而不会影响播放列表的可管理性。 每个项目可以从播放列表中移除,添加到或移动到其中,而不涉及一个项目可以进一步包括许多项目。

    System and Method for a Media Experience Social Interface
    2.
    发明申请
    System and Method for a Media Experience Social Interface 有权
    媒体经验社会界面的系统和方法

    公开(公告)号:US20140204076A1

    公开(公告)日:2014-07-24

    申请号:US13748357

    申请日:2013-01-23

    IPC分类号: G06T1/00

    摘要: Embodiments described herein include systems and methods for providing a social interface for sharing media experience information between households in a community. Users of different households may form the community. The social interface may be provided as an application on a mobile device or an Internet webpage as a portal to the community. The social interface may display a list of households, and a user of the interface may select a household from the list to view information on media being experienced within the household. The selected household may include separate groups of media players configured to render media in synchrony, and the social interface may display, upon selection of the household, a list of the separate groups included in the selected household. The user may then select a group from the list, among other actions, view information on media being rendered by the media players in the selected group.

    摘要翻译: 本文描述的实施例包括用于提供用于在社区中的家庭之间共享媒体体验信息的社交界面的系统和方法。 不同家庭的用户可能形成社区。 社交界面可以作为移动设备或互联网网页上的应用程序提供给社区的门户。 社交界面可以显示家庭列表,并且接口的用户可以从列表中选择一个家庭来查看关于家庭内经历的媒体的信息。 所选择的家庭可以包括被配置为同步呈现媒体的单独媒体播放器组,并且社交界面可以在选择家庭时显示包括在所选择的家庭中的单独组的列表。 然后,用户可以从列表中选择一个组,以及其他动作,查看由所选择的组中的媒体播放器呈现的媒体的信息。

    System and method for a media experience social interface
    4.
    发明授权
    System and method for a media experience social interface 有权
    媒体经验社会界面的系统和方法

    公开(公告)号:US09510055B2

    公开(公告)日:2016-11-29

    申请号:US13748357

    申请日:2013-01-23

    摘要: Embodiments described herein include systems and methods for providing a social interface for sharing media experience information between households in a community. Users of different households may form the community. The social interface may be provided as an application on a mobile device or an Internet webpage as a portal to the community. The social interface may display a list of households, and a user of the interface may select a household from the list to view information on media being experienced within the household. The selected household may include separate groups of media players configured to render media in synchrony, and the social interface may display, upon selection of the household, a list of the separate groups included in the selected household. The user may then select a group from the list, among other actions, view information on media being rendered by the media players in the selected group.

    摘要翻译: 本文描述的实施例包括用于提供用于在社区中的家庭之间共享媒体体验信息的社交界面的系统和方法。 不同家庭的用户可能形成社区。 社交界面可以作为移动设备或互联网网页上的应用程序提供给社区的门户。 社交界面可以显示家庭列表,并且接口的用户可以从列表中选择一个家庭来查看关于家庭内经历的媒体的信息。 所选择的家庭可以包括被配置为同步呈现媒体的单独媒体播放器组,并且社交界面可以在选择家庭时显示包括在所选择的家庭中的单独组的列表。 然后,用户可以从列表中选择一个组,以及其他动作,查看由所选择的组中的媒体播放器呈现的媒体的信息。

    Computer system and computer-implemented process for creation and
maintenance of online services
    5.
    发明授权
    Computer system and computer-implemented process for creation and maintenance of online services 失效
    计算机系统和计算机实现的在线服务创建和维护流程

    公开(公告)号:US5793966A

    公开(公告)日:1998-08-11

    申请号:US566281

    申请日:1995-12-01

    IPC分类号: G06F17/24 G06F17/30 G06F13/00

    CPC分类号: G06F17/3089 G06F17/24

    摘要: A client/server system for authoring an on-line service uses a server machine accessed a client machine which performs authoring operations on information stored on the server machine comprising the on-line service. Requests for authoring operations to be performed on information on the server machine, for authoring the online service, are translated on the client machine into at least one message which is sent to the server machine. The server machine receives the at least one message from the client machine and performs authoring operations identified in the received at least one message so as to author the online service. This information on the server machine is then made accessible by the server machine to other client systems that can be used to access the information without modifying the information, such as a browser. Generally, when the client machine receives a response message from the server machine, it displays information about performance of the authoring operation by the server, using the response message. The client and server may communicate using the HTTP protocol over a TCP/IP connection. The may also have different file name spaces, requiring the server to maintain and perform mapping between identifiers used by the client and those used on the server. The server may have a server program for processing HTTP messages and a server extension program for processing authoring operations. This extension program can be called via the common gateway interface. The authoring operations to be performed can include storing, creating or modifying information, such as documents and scripts and meta-information about services, documents and scripts on the server. Also, operations for providing a listing of services and documents are also available.

    摘要翻译: 用于创作在线服务的客户端/服务器系统使用访问客户端机器的服务器机器,该客户端机器对存储在包括在线服务的服务器机器上的信息执行创作操作。 对在服务器机器上的信息进行创作操作的请求,用于创建在线服务,在客户机上被翻译成至少一个发送到服务器机器的消息。 服务器机器从客户端机器接收至少一个消息,并执行在所接收的至少一个消息中标识的创作操作,以便创作在线服务。 服务器机器上的这些信息随后可以由服务器机器访问到可以用于访问信息而不修改信息的其他客户端系统,如浏览器。 通常,当客户端机器从服务器机器接收到响应消息时,使用响应消息来显示关于服务器的创作操作的性能的信息。 客户端和服务器可以通过TCP / IP连接使用HTTP协议进行通信。 也可能有不同的文件名称空间,要求服务器维护和执行客户端使用的标识符与服务器上使用的标识符之间的映射。 服务器可能具有用于处理HTTP消息的服务器程序和用于处理创作操作的服务器扩展程序。 该扩展程序可以通过通用网关接口进行调用。 要执行的创作操作可以包括在服务器上存储,创建或修改关于服务,文档和脚本的信息,例如文档和脚本以及元信息。 此外,还提供了提供服务和文档列表的操作。