Selectively allowing changes to a system
    2.
    发明授权
    Selectively allowing changes to a system 有权
    选择性地允许更改系统

    公开(公告)号:US08930906B2

    公开(公告)日:2015-01-06

    申请号:US13534701

    申请日:2012-06-27

    CPC分类号: G06F8/33

    摘要: Identify a first change to a first portion of the system, and identifying at least a second portion of the system that is, at least in part, dependent on the first portion. At least one user who is assigned responsibility for maintaining the first portion or the second portion of the system can be identified, and an availability of the user to maintain the first portion or the second portion of the system during a time period can be determined. The time period can begin when the first change is initially scheduled for introduction into the system. Responsive to determining that the user is not sufficiently available to maintain the first portion or the second portion of the system during the time period, the first change can be prevented from being introduced into the system as initially scheduled for introduction into the system.

    摘要翻译: 识别对系统的第一部分的第一改变,以及至少部分地依赖于第一部分来识别系统的至少第二部分。 可以识别负责维护系统的第一部分或第二部分的至少一个用户,并且可以确定用户在一段时间内维护系统的第一部分或第二部分的可用性。 时间段可以在最初计划进入系统的第一次更改时开始。 响应于在该时间段期间确定用户不足以维持系统的第一部分或第二部分,可以防止第一改变被引入系统中,作为最初计划引入到系统中。

    ENHANCING USER INTERACTION BY DISPLAYING IMAGES FROM A NETWORK
    3.
    发明申请
    ENHANCING USER INTERACTION BY DISPLAYING IMAGES FROM A NETWORK 有权
    通过从网络显示图像来增强用户交互

    公开(公告)号:US20100037141A1

    公开(公告)日:2010-02-11

    申请号:US12186746

    申请日:2008-08-06

    IPC分类号: G06F3/048

    CPC分类号: G06Q10/10

    摘要: In a user-interactive method and system, a display application for enhancing user interaction over a network is provided. The method includes receiving preference information from a first user, the preference information indicating at least one type of image the first user wishes to view. In response to a network interaction being established between at least the first user and a second user, the method further includes retrieving a plurality of images associated with the second user based on the preference information. The method further includes displaying the plurality of images based on the preference information.

    摘要翻译: 在用户交互方法和系统中,提供了用于通过网络增强用户交互的显示应用。 所述方法包括从第一用户接收偏好信息,所述偏好信息指示第一用户希望观看的至少一种类型的图像。 响应于在至少第一用户和第二用户之间建立的网络交互,该方法还包括基于偏好信息检索与第二用户相关联的多个图像。 该方法还包括基于偏好信息显示多个图像。

    ASSISTING USERS IN SEARCHING FOR TAGGED CONTENT BASED ON HISTORICAL USAGE PATTERNS
    4.
    发明申请
    ASSISTING USERS IN SEARCHING FOR TAGGED CONTENT BASED ON HISTORICAL USAGE PATTERNS 有权
    协助用户根据历史使用模式搜索标签内容

    公开(公告)号:US20100005106A1

    公开(公告)日:2010-01-07

    申请号:US12167397

    申请日:2008-07-03

    IPC分类号: G06F17/30

    摘要: A tagging event can be detected where a software entity is associated with a tag resulting from a user interaction. At least one situational attribute relating to the tagging event can be automatically determined. The one or more situational attribute can be stored in a data repository so that the stored situational attribute is associated with the tag. The detecting, determining, and storing can be repeated for a set of different tags, each associated with a software entity. A search of tagged software entities can be conducted. The results of the search can be modified based at least in part upon the stored situational attributes of the tagged software entities.

    摘要翻译: 可以检测到标签事件,其中软件实体与由用户交互导致的标签相关联。 可以自动确定与标记事件相关的至少一个情境属性。 一个或多个情境属性可以存储在数据存储库中,使得存储的情境属性与标签相关联。 可以针对一组与软件实体相关联的不同标签重复检测,确定和存储。 可以对标记的软件实体进行搜索。 可以至少部分地基于所标记的软件实体的存储的情境属性来修改搜索的结果。

    Video Game Modification Based on User State
    5.
    发明申请
    Video Game Modification Based on User State 审中-公开
    基于用户状态的视频游戏修改

    公开(公告)号:US20130244791A1

    公开(公告)日:2013-09-19

    申请号:US13418847

    申请日:2012-03-13

    IPC分类号: A63F13/00

    摘要: Provided are techniques for modifying the action of a computer game based upon information corresponding to a user. Information may include, but is not limited to, the health and social status of a user and current events. Information related to a particular game player is collected and mapped to moves, scenes and scoring algorithms corresponding to a game. If necessary, moves, scenes and scoring algorithms in the game are modified to accommodate the particular player based upon the collected information.

    摘要翻译: 提供了基于与用户对应的信息来修改计算机游戏的动作的技术。 信息可能包括但不限于用户的健康和社会地位以及当前的事件。 与特定玩家相关的信息被收集并映射到对应于游戏的移动,场景和评分算法。 如果需要,游戏中的移动,场景和评分算法被修改以根据所收集的信息适应特定玩家。

    Automated digital media content filtration based on relationship monitoring
    6.
    发明授权
    Automated digital media content filtration based on relationship monitoring 失效
    基于关系监测的自动数字媒体内容过滤

    公开(公告)号:US08307066B2

    公开(公告)日:2012-11-06

    申请号:US12134859

    申请日:2008-06-06

    CPC分类号: G06Q30/02

    摘要: An apparatus, system, and method are disclosed for automated digital media content filtration based on relationship monitoring. The method determines a plurality of user relationships based at least in part on an online association between a user and a content producer. The method monitors each user relationship with each content producer for a relationship interaction between the user and the content producer. Furthermore, the method also identifies digital media content published by a content producer having a relationship with the user. A determined relevancy may be based on a strength factor derived at least in part on monitored relationship interactions between the user and the content producer that published the digital media content. The digital media content is presented to the user, with that having a greater relevancy weight having a higher priority than other digital media content available to the user from other content producers.

    摘要翻译: 公开了一种基于关系监测的自动数字媒体内容过滤的装置,系统和方法。 该方法至少部分地基于用户和内容制作者之间的在线关联确定多个用户关系。 该方法监视与每个内容制作者的每个用户关系,以用于用户和内容制作者之间的关系交互。 此外,该方法还识别由与用户有关系的内容制作者发布的数字媒体内容。 确定的相关性可以基于至少部分地导致用户和发布数字媒体内容的内容制作者之间的监视的关系交互的强度因子。 将数字媒体内容呈现给用户,具有更高的相关权重,其优先级高于来自其他内容制作者的用户可用的其他数字媒体内容。

    SYSTEM FOR AUGMENTING ACCESS TO RESOURCES
    7.
    发明申请
    SYSTEM FOR AUGMENTING ACCESS TO RESOURCES 审中-公开
    用于获取资源的系统

    公开(公告)号:US20110277012A1

    公开(公告)日:2011-11-10

    申请号:US12775520

    申请日:2010-05-07

    IPC分类号: H04L29/06 G06F11/30

    摘要: The different illustrative embodiments provide a method, data processing system, and computer program product for managing access to resources. A number of access permissions of a first user to a number of resources in a computer system are provided to a second user in response to a presentation of first credentials for the first user to the computer system. A level of presence of the first user relative to the computer system and/or the second user is monitored. The number of access permissions of the first user to the number of resources in the computer system continues to be provided to the second user as long as a preselected level of presence of the first user is present.

    摘要翻译: 不同的说明性实施例提供了一种用于管理对资源的访问的方法,数据处理系统和计算机程序产品。 响应于将第一用户的第一凭证呈现给计算机系统,向第二用户提供第一用户对计算机系统中的多个资源的许多访问权限。 监视第一用户相对于计算机系统和/或第二用户的存在级别。 只要存在第一用户的预选级别,则第一用户对计算机系统中的资源数量的访问许可数量继续提供给第二用户。

    E-MEETING PRESENTATION RELEVANCE ALERTS
    8.
    发明申请
    E-MEETING PRESENTATION RELEVANCE ALERTS 审中-公开
    电子会议介绍相关提示

    公开(公告)号:US20110153768A1

    公开(公告)日:2011-06-23

    申请号:US12645974

    申请日:2009-12-23

    IPC分类号: G06F15/16

    CPC分类号: G06Q10/10

    摘要: Electronic meeting relevance alerts that include receiving, by a processing device, metadata related to an electronic meeting, comparing, by the processing device, the metadata with preferences of an attendee invited to the electronic meeting to determine a relevancy of the metadata to the attendee, and sending, by the processing device, a notification to the attendee responsive to the relevancy of the metadata to the attendee.

    摘要翻译: 电子会议相关警报,包括由处理设备接收与电子会议相关的元数据,由处理设备将元数据与被邀请到电子会议的与会者的偏好进行比较,以确定元数据与参加者的相关性, 以及由所述处理设备向所述参加者发送响应于所述元数据与所述参与者的相关性的通知。

    SELECTIVELY ALLOWING CHANGES TO A SYSTEM
    10.
    发明申请
    SELECTIVELY ALLOWING CHANGES TO A SYSTEM 有权
    选择允许更改系统

    公开(公告)号:US20140006768A1

    公开(公告)日:2014-01-02

    申请号:US13534701

    申请日:2012-06-27

    IPC分类号: G06F9/00

    CPC分类号: G06F8/33

    摘要: Identify a first change to a first portion of the system, and identifying at least a second portion of the system that is, at least in part, dependent on the first portion. At least one user who is assigned responsibility for maintaining the first portion or the second portion of the system can be identified, and an availability of the user to maintain the first portion or the second portion of the system during a time period can be determined. The time period can begin when the first change is initially scheduled for introduction into the system. Responsive to determining that the user is not sufficiently available to maintain the first portion or the second portion of the system during the time period, the first change can be prevented from being introduced into the system as initially scheduled for introduction into the system.

    摘要翻译: 识别对系统的第一部分的第一改变,以及至少部分地依赖于第一部分来识别系统的至少第二部分。 可以识别负责维护系统的第一部分或第二部分的至少一个用户,并且可以确定用户在一段时间内维护系统的第一部分或第二部分的可用性。 时间段可以在最初计划进入系统的第一次更改时开始。 响应于在该时间段期间确定用户不足以维持系统的第一部分或第二部分,可以防止第一改变被引入系统中,作为最初计划引入到系统中。