Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game
    2.
    发明授权
    Gaming system, gaming device, and method for enabling a current bet to be placed on a future play of a wagering game 有权
    游戏系统,游戏装置和用于使得当前赌注被放置在投注游戏的未来游戏上的方法

    公开(公告)号:US08616963B2

    公开(公告)日:2013-12-31

    申请号:US13490732

    申请日:2012-06-07

    IPC分类号: A63F13/00

    摘要: The gaming system, gaming device, and gaming method disclosed herein provide an opportunity for a player to place a replay wager for a group or set of a plurality of plays of a wagering game. In one embodiment, the replay wager activates a replay feature which the player can use a designated number of times (such as one time) over the plurality of plays of the wagering game. The player's use of the replay feature causes the gaming system to redisplay the previous play of the wagering game, and provide any awards associated with the previous play of the wagering game. After the player uses the replay feature over each of the designated number (such as one) of the plurality of plays of the wagering game, the player cannot use the replay feature for any of the remaining plays of the plurality of plays of the wagering game.

    摘要翻译: 本文公开的游戏系统,游戏设备和游戏方法为玩家提供了一个或多个投注游戏的一组玩家放置重放赌注的机会。 在一个实施例中,重放下注激活重播特征,玩家可以在投注游戏的多个游戏中使用指定次数(例如一次)。 玩家使用重播功能使得游戏系统重新显示投注游戏的先前游戏,并提供与以前玩的投注游戏相关的任何奖励。 在玩家在投注游戏的多个游戏中的每个指定号码(例如一个)上使用重放功能之后,玩家不能使用重放特征来进行投注游戏的多个游戏中的任何剩余的游戏 。

    Gaming system and method providing an award for designated losing conditions

    公开(公告)号:US08574067B2

    公开(公告)日:2013-11-05

    申请号:US13466953

    申请日:2012-05-08

    IPC分类号: A63F13/00

    CPC分类号: G07F17/3244 G07F17/3274

    摘要: The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.

    Gaming system and method for providing team progressive awards
    4.
    发明授权
    Gaming system and method for providing team progressive awards 有权
    游戏系统和方法提供团队进步奖励

    公开(公告)号:US08500548B2

    公开(公告)日:2013-08-06

    申请号:US11937353

    申请日:2007-11-08

    IPC分类号: A63F13/10 A63F13/12 G07F17/32

    摘要: A gaming system and method which forms, tracks and maintains one or more groups or teams. The gaming system and method also maintains at least one team progressive award. At any designated point in time, each group or team includes one or more players, wherein as a player plays one or more games at one or more gaming devices, the player accumulates or builds up equity in their current team or group. Upon a determination to provide a team progressive award to a player of a designated team, each eligible player actively associated with the designated team (i.e., each player actively belonging to the team) is provided a portion of the team progressive award. Each player's provided portion of the team progressive award is based on that player's relative accumulated equity in the designated team compared to each other eligible player's accumulated equity in the designated team.

    摘要翻译: 形成,跟踪和维护一个或多个组或团队的游戏系统和方法。 游戏系统和方法还保持至少一个团队渐进奖励。 在任何指定的时间点,每个团队或团队包括一个或多个玩家,其中当玩家在一个或多个游戏设备上玩一个或多个游戏时,玩家在他们当前的队或组中累积或构建权益。 在决定向指定团队的玩家提供团队渐进奖励时,每个符合条件的与指定团队(即,主动属于该团队的每个玩家)相关联的玩家被提供为团队渐进奖励的一部分。 每个玩家提供的部分队伍进步奖励是基于该玩家相对于指定队伍的相对累积权益,与其他合格玩家在指定团队中的累积权益相比。

    Gaming system and method providing an award for designated losing conditions
    5.
    发明授权
    Gaming system and method providing an award for designated losing conditions 有权
    游戏系统和方法为指定的失去条件提供奖励

    公开(公告)号:US08177633B2

    公开(公告)日:2012-05-15

    申请号:US12191859

    申请日:2008-08-14

    IPC分类号: A63F13/00

    CPC分类号: G07F17/3244 G07F17/3274

    摘要: The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.

    摘要翻译: 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果指定的事件没有发生,则游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。

    GAMING APPARATUS AND METHODS FOR PROVIDING ONE OR MORE GAMING SESSIONS
    6.
    发明申请
    GAMING APPARATUS AND METHODS FOR PROVIDING ONE OR MORE GAMING SESSIONS 审中-公开
    用于提供一个或多个游戏会话的游戏设备和方法

    公开(公告)号:US20110039610A1

    公开(公告)日:2011-02-17

    申请号:US12539932

    申请日:2009-08-12

    IPC分类号: A63F9/24 A63F13/00

    摘要: A gaming system tracks the outcomes of a plurality of plays of a primary game. For example, for each of a plurality of blackjack hands, the gaming system tracks the sum of the cards of that hand. The plurality of tracked primary game outcomes form a gaming session. During the gaming session, the gaming system aggregates (such as by adding) the outcomes of the plurality of plays of the primary game, and determines a corresponding gaming session outcome. The gaming system provides a primary award is provided for any winning primary game outcomes, and a secondary award based on the gaming session outcome. In one embodiment, the gaming system tracks the outcomes of a plurality of simultaneous gaming sessions. In one embodiment, the gaming system enables a plurality of players to participate in at least one of the gaming sessions.

    摘要翻译: 游戏系统跟踪主要游戏的多个戏剧的结果。 例如,对于多个二十一点的手中的每一个,游戏系统跟踪该手牌的总和。 多个跟踪的主要游戏结果形成游戏会话。 在游戏过程中,游戏系统聚合(例如通过添加)主游戏的多个游戏的结果,并且确定相应的游戏会话结果。 游戏系统提供了一个主要奖项,用于任何获胜的主要游戏结果,以及基于游戏会话结果的次要奖励。 在一个实施例中,游戏系统跟踪多个同时游戏会话的结果。 在一个实施例中,游戏系统使多个玩家能够参与至少一个游戏会话。

    PROVIDING ALTERNATIVE GAMING PAYOUTS
    7.
    发明申请
    PROVIDING ALTERNATIVE GAMING PAYOUTS 审中-公开
    提供替代游戏PAYOUTS

    公开(公告)号:US20100113138A1

    公开(公告)日:2010-05-06

    申请号:US12264820

    申请日:2008-11-04

    IPC分类号: A63F9/24 A63F13/00

    摘要: An apparatus is provided including a display unit configured to provide game images to a player, an input unit for receiving a wager from a player, a memory area for storing a threshold value and a processor coupled to the display, input unit and memory area. The processor is programmed to control a game for display to the player, determine the outcome of a game, determine the payout value based at least partially on a wager placed by the player, compare the determined payout value with the threshold value and determine a plurality of payout options where at least one of the options includes a cash payout less than the threshold value. Embodiments of the invention may reduce a player's tax liability, attract players to a particular machine, attract repeat players, and enable a gaming operator to offset a cash payout by offering non-cash prizes.

    摘要翻译: 提供了一种装置,包括被配置为向玩家提供游戏图像的显示单元,用于从玩家接收赌注的输入单元,用于存储阈值的存储区域和耦合到显示器,输入单元和存储器区域的处理器。 处理器被编程为控制游戏以显示给玩家,确定游戏的结果,至少部分地基于玩家放下的赌注来确定支付值,将确定的支付值与阈值进行比较,并确定多个 的支付期权,其中至少一个期权包括小于阈值的现金支付。 本发明的实施例可以减少玩家的税务责任,吸引玩家到特定机器,吸引重复玩家,并使游戏运营商通过提供非现金奖励抵消现金支付。

    GAMING SYSTEM AND METHOD PROVIDING THIRD PARTY PROMOTIONS
    8.
    发明申请
    GAMING SYSTEM AND METHOD PROVIDING THIRD PARTY PROMOTIONS 有权
    游戏系统和方法提供第三方促销

    公开(公告)号:US20090124384A1

    公开(公告)日:2009-05-14

    申请号:US11937382

    申请日:2007-11-08

    IPC分类号: A63F9/24

    摘要: A gaming system and method disclosed herein enable players to earn promotional awards at gaming machines without sacrificing or surrendering player tracking points. The gaming system and method also provide value to players without the casino absorbing the cost of such value. The gaming system and method disclosed herein creates a new type of currency redeemable for a good or service (or a discount on a good or service) associated with a point-of-sale independent of the casino. In one form, the player tracking currency does not cost the casino or the player anything.

    摘要翻译: 本文公开的游戏系统和方法使玩家能够在游戏机上获得促销奖励,而不牺牲或投降玩家的跟踪点。 游戏系统和方法也为玩家提供价值,没有赌场吸收这样的价值的成本。 本文所公开的游戏系统和方法为独立于赌场的与销售点相关联的商品或服务(或者商品或服务的折扣)可兑换的新型货币。 在一种形式中,玩家跟踪货币不会对赌场或玩家造成任何影响。

    GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A CARD GAME WITH PAYOUTS BASED ON ODDS OF ACHIEVING CERTAIN EVENTS
    9.
    发明申请
    GAMING SYSTEM, GAMING DEVICE, AND METHOD PROVIDING A CARD GAME WITH PAYOUTS BASED ON ODDS OF ACHIEVING CERTAIN EVENTS 有权
    游戏系统,游戏设备和方法根据实现某些活动的方式提供付费卡

    公开(公告)号:US20090124316A1

    公开(公告)日:2009-05-14

    申请号:US12243648

    申请日:2008-10-01

    IPC分类号: A63F9/24 A63F13/00

    摘要: A gaming device includes a poker game where two cards are dealt face-up to at least one player and to a dealer. The gaming device enables the player to place an optional wager based on the initially dealt two card hand. A pay out for the optional wager is determined based on the probability that the final player hand will outrank the final dealer hand. The pay out is inversely proportional to the probability that the player will win. Therefore, if the player has a high probability of winning, the associated pay out will be relatively small. Also, if the player has a low probability of winning, the associated pay out will be relatively small. The gaming device enables the player to place multiple wager after each of a plurality of community cards are dealt, where the associated pay out changes according to a revised probability of winning.

    摘要翻译: 游戏装置包括扑克游戏,其中两张牌面朝上至少一个玩家和一个经销商。 游戏装置使得玩家能够基于最初处理的两张牌手放置可选赌注。 根据最终玩家手牌最终交易者手牌的概率,确定可选赌注的支付。 付出与玩家获胜的概率成反比。 因此,如果玩家的获胜概率很高,则相关的支出将相对较小。 此外,如果玩家的获胜概率较低,相关的支出将相对较小。 游戏装置使得玩家能够在多个社区卡被处理的每一个之后放置多个赌注,其中相关联的支付根据修改的获胜概率而改变。

    Gaming system and method for providing symbol combinations with dynamic awards
    10.
    发明授权
    Gaming system and method for providing symbol combinations with dynamic awards 有权
    用于提供动态奖励的符号组合的游戏系统和方法

    公开(公告)号:US09336648B2

    公开(公告)日:2016-05-10

    申请号:US12616445

    申请日:2009-11-11

    摘要: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.

    摘要翻译: 本文公开的游戏系统和方法提供了多个符号组合,每个符号组合与动态奖励相关联。 这种动态奖励至少部分地基于与游戏的一个或多个游戏相关联地发生的一个或多个随机事件而增加。 在一个实施例中,游戏系统基于另一不同符号组合的随机生成来增加指定符号组合的动态授予。 在该实施例中,如果游戏系统随机地产生其他符号组合,则游戏系统:(i)提供与该另一符号组合相关联的任何奖励,以及(ii)增加指定符号组合的动态授予。 此外,如果游戏系统随机地生成指定的符号组合,则游戏系统向玩家提供指定的符号组合的动态授予。