Gaming network for use in a restricted-access progressive game
    1.
    发明申请
    Gaming network for use in a restricted-access progressive game 审中-公开
    用于限制访问渐进式游戏的游戏网络

    公开(公告)号:US20070060319A1

    公开(公告)日:2007-03-15

    申请号:US10571372

    申请日:2004-09-03

    IPC分类号: G06F19/00

    CPC分类号: G07F17/3223 G07F17/32

    摘要: A gaming system for playing a restricted-access progressive game comprises a database containing data, including a list of players having access to the restricted-access progressive game. The system includes a gaming terminal with a connection port for coupling the gaming terminal to the data-base. The gaming terminal has a player-identification device providing player information. The information is compared with data in the database to determine whether the restricted-access progressive game can be activated and game information displayed at the gaming terminal. A method of operating the progressive game comprises receiving a player-identification input at the gaming terminal and transmitting a player-identifier signal from the gaming terminal to a remotely located controller that determines accessibility to the progressive game. The method further includes receiving, at the gaming terminal, a progressive game accessibility signal from the remotely located controller and, if the signal is positive, allowing a player to conduct the progressive game.

    摘要翻译: 用于播放限制访问渐进式游戏的游戏系统包括包含数据的数据库,包括具有访问限制访问进行游戏的玩家列表。 该系统包括具有用于将游戏终端耦合到数据库的连接端口的游戏终端。 游戏终端具有提供玩家信息的玩家识别装置。 将该信息与数据库中的数据进行比较,以确定是否可以激活限制访问渐进式游戏以及游戏终端显示游戏信息。 一种操作渐进式游戏的方法包括在游戏终端处接收玩家识别输入,并将来自游戏终端的玩家标识符信号发送到确定渐进游戏可访问性的远程位置的控制器。 该方法还包括在游戏终端处接收来自远程位置的控制器的渐进式游戏可访问性信号,并且如果信号是肯定的,允许玩家进行逐行游戏。

    Method and apparatus for a gaming network architecture
    2.
    发明申请
    Method and apparatus for a gaming network architecture 有权
    用于游戏网络架构的方法和装置

    公开(公告)号:US20050282628A1

    公开(公告)日:2005-12-22

    申请号:US11143874

    申请日:2005-06-02

    IPC分类号: A63F13/00 G07F17/32

    摘要: Embodiments of the invention relate generally to wagering games and, more particularly, to a gaming network linked to a plurality of gaming machines. The gaming network has a plurality of servers dedicated to providing a shared game to a plurality of gaming terminals. The shared game may be either competitive or collaborative between players and may be a combination of both competitive and collaborative game play. The dedicated game servers are connected to a core support network that has commonly used computer resources. The communication link between the gaming terminals and servers are supported by a communication server with message directing software that allows events that occur at individual gaming terminals to be broadcast to all other gaming terminals and servers associated with that shared gaming events.

    摘要翻译: 本发明的实施例一般涉及投注游戏,更具体地,涉及连接到多个游戏机的游戏网络。 游戏网络具有专用于向多个游戏终端提供共享游戏的多个服务器。 共享游戏可能是玩家之间的竞争或协作,可能是竞争和协作游戏的组合。 专用游戏服务器连接到具有常用计算机资源的核心支持网络。 游戏终端和服务器之间的通信链路由具有消息指导软件的通信服务器支持,该软件允许在各个游戏终端发生的事件广播到与该共享游戏事件相关联的所有其他游戏终端和服务器。

    Gaming terminal network with a message director
    3.
    发明授权
    Gaming terminal network with a message director 有权
    游戏终端网络与消息总监

    公开(公告)号:US08414397B2

    公开(公告)日:2013-04-09

    申请号:US10629110

    申请日:2003-07-29

    IPC分类号: A63F9/24

    CPC分类号: G07F17/32 G07F17/3223

    摘要: A method and apparatus in a gaming network for transmitting event messages from gaming terminals to a central server and, consequently, routing each event message to an appropriate application. The system may include multiple gaming function specific servers with multiple applications on each server using a dedicated central server for message routing. In addition, this system can route secondary event messages generated by primary event messages. These secondary messages may be routed to other applications, other servers, or the gaming terminals. The system utilizes an association data structure in the central server to route messages without the need for embedded routing software code in each application, minimizing the need to rewrite software code that may result from any changes in gaming function or the applications that provide that functionality.

    摘要翻译: 一种用于从游戏终端向中央服务器发送事件消息的游戏网络中的方法和装置,因此将每个事件消息路由到适当的应用。 该系统可以包括具有多个应用的​​多个游戏功能特定服务器,每个服务器使用专用的中央服务器进行消息路由。 此外,该系统可以路由由主事件消息生成的辅助事件消息。 这些二级消息可以被路由到其他应用,其他服务器或游戏终端。 该系统利用中央服务器中的关联数据结构来路由消息,而不需要每个应用中的嵌入式路由软件代码,最大限度地减少了可能由游戏功能的任何改变或提供该功能的应用程序导致的软件代码的重写。

    Method and apparatus for a gaming network architecture
    4.
    发明授权
    Method and apparatus for a gaming network architecture 有权
    用于游戏网络架构的方法和装置

    公开(公告)号:US07771276B2

    公开(公告)日:2010-08-10

    申请号:US11143874

    申请日:2005-06-02

    IPC分类号: A63F13/00

    摘要: Embodiments of the invention relate generally to wagering games and, more particularly, to a gaming network linked to a plurality of gaming machines. The gaming network has a plurality of servers dedicated to providing a shared game to a plurality of gaming terminals. The shared game may be either competitive or collaborative between players and may be a combination of both competitive and collaborative game play. The dedicated game servers are connected to a core support network that has commonly used computer resources. The communication link between the gaming terminals and servers are supported by a communication server with message directing software that allows events that occur at individual gaming terminals to be broadcast to all other gaming terminals and servers associated with that shared gaming events.

    摘要翻译: 本发明的实施例一般涉及投注游戏,更具体地,涉及连接到多个游戏机的游戏网络。 游戏网络具有专用于向多个游戏终端提供共享游戏的多个服务器。 共享游戏可能是玩家之间的竞争或协作,可能是竞争和协作游戏的组合。 专用游戏服务器连接到具有常用计算机资源的核心支持网络。 游戏终端和服务器之间的通信链路由具有消息指导软件的通信服务器支持,该软件允许在各个游戏终端发生的事件广播到与该共享游戏事件相关联的所有其他游戏终端和服务器。

    Player Identification Feature for Restricted-Access Wagering Games
    5.
    发明申请
    Player Identification Feature for Restricted-Access Wagering Games 审中-公开
    限制游戏投注游戏的玩家识别功能

    公开(公告)号:US20070259714A1

    公开(公告)日:2007-11-08

    申请号:US10571447

    申请日:2004-09-01

    IPC分类号: A63F9/24

    摘要: A restricted-access progressive game is accessed only by a single player or a select group of players. The invention includes a method of operating a wagering game that comprises conducting the wagering game at a gaming terminal (10) that is capable of providing access to the restricted-access progressive game. The method further comprises determining, via a player-identification input, whether a player has access to the restricted-access progressive game, and activating the restricted-access progressive game in response to the determining step being positive. To conduct the method, a gaming terminal (10) comprises a player-identification device (24) providing information to the gaming terminal (10). The information is used for determining whether the player has access to the restricted-access progressive game. The gaming terminal (10) further comprises a display for displaying a randomly selected outcome of the wagering game and the outcome of the restricted-access progressive game.

    摘要翻译: 限制访问渐进式游戏仅由单个玩家或选择的玩家组访问。 本发明包括一种操作投注游戏的方法,包括在能够提供对限制访问进行游戏的访问的游戏终端(10)进行投注游戏。 该方法还包括:经由玩家识别输入确定玩家是否可以访问限制访问进行游戏,以及响应于所述确定步骤为肯定来激活限制访问进行游戏。 为了执行该方法,游戏终端(10)包括向游戏终端(10)提供信息的玩家识别装置(24)。 该信息用于确定玩家是否可以访问限制访问进行游戏。 游戏终端(10)还包括显示器,用于显示随机选择的投注游戏的结果以及限制访问进行游戏的结果。

    Gaming system using single player-identification card for performing multiple functions
    6.
    发明申请
    Gaming system using single player-identification card for performing multiple functions 审中-公开
    游戏系统使用单人牌识别卡执行多种功能

    公开(公告)号:US20070135211A1

    公开(公告)日:2007-06-14

    申请号:US10571407

    申请日:2004-08-30

    IPC分类号: A63F9/24

    摘要: A gaming terminal comprises an input device for receiving a player card during a wagering game. The input device has a reading component(s) for reading at least two different media on the game card. The gaming terminal includes a display for displaying a randomly selected game outcome and information related to different functions associated with the two different media on the game card. A method of operating a wagering game comprises storing data in at least one database and receiving, at a gaming terminal, a player card from a player. The player card includes first and second distinct media. The first and second media provide information to the gaming terminal. The method includes performing a first function in response to comparing the information on the first media with the data, and performing a second function in response to comparing the information on the second media with the data.

    摘要翻译: 游戏终端包括用于在投注游戏期间接收玩家卡的输入装置。 输入装置具有用于读取游戏卡上的至少两种不同媒体的读取组件。 游戏终端包括用于显示随机选择的游戏结果的显示器和与游戏卡上的两种不同媒体相关联的不同功能的信息。 操作投注游戏的方法包括将数据存储在至少一个数据库中,并在游戏终端从玩家接收玩家卡。 播放器卡包括第一和第二不同媒体。 第一和第二媒体向游戏终端提供信息。 所述方法包括响应于将所述第一媒体上的信息与所述数据进行比较来执行第一功能,以及响应于将所述第二媒体上的信息与所述数据进行比较来执行第二功能。

    Gaming network environment having a language translation service
    9.
    发明申请
    Gaming network environment having a language translation service 审中-公开
    具有语言翻译服务的游戏网络环境

    公开(公告)号:US20050227768A1

    公开(公告)日:2005-10-13

    申请号:US11068065

    申请日:2005-02-28

    IPC分类号: A63F9/24 G07F17/32

    摘要: A gaming network including gaming machines and gaming services further includes a language translation service that provides systems and methods for providing translations for clients in the gaming network. The gaming services framework comprises a set of services, protocols, XML schemas, and methods for providing gaming system functionality in a distributed, network based architecture that includes gaming machines and servers. The systems and methods provide a service-oriented framework for gaming and property management based upon internetworking technology and web services concepts.

    摘要翻译: 包括游戏机和游戏服务的游戏网络还包括语言翻译服务,其提供用于为游戏网络中的客户提供翻译的系统和方法。 游戏服务框架包括一组服务,协议,XML模式和用于在包括游戏机和服务器的分布式,基于网络的架构中提供游戏系统功能的方法。 系统和方法基于互联技术和网络服务概念为游戏和物业管理提供面向服务的框架。