Method of switching operation mode of touch panel

    公开(公告)号:US11036337B2

    公开(公告)日:2021-06-15

    申请号:US16662051

    申请日:2019-10-24

    IPC分类号: G06F3/041 G06F3/044

    摘要: The disclosure provides a method of switching an operation mode of a touch panel. The method includes: determining whether water is present on the touch panel; in response to determining that water is present on the touch panel, increasing a touch detection threshold and a sensing area threshold of the touch panel to switch the touch panel to a waterproof mode; in the waterproof mode, in response to determining that a touch event occurs on the touch panel, obtaining a sensing variation and a touch event area corresponding to the touch event; and in response to determining that the touch event area is larger than the sensing area threshold and the sensing variation is larger than the touch detection threshold, determining that the touch event is a touch operation.

    GENERATING DATA FOR MANAGING ENCOUNTERS IN A VIRTUAL WORLD ENVIRONMENT
    3.
    发明申请
    GENERATING DATA FOR MANAGING ENCOUNTERS IN A VIRTUAL WORLD ENVIRONMENT 审中-公开
    生成虚拟世界环境中管理核心的数据

    公开(公告)号:US20090164919A1

    公开(公告)日:2009-06-25

    申请号:US11963883

    申请日:2007-12-24

    IPC分类号: G06F3/048

    摘要: Embodiments of the invention provide techniques for providing information for avoiding specific users of an immersive virtual environment. Generally, a primary user may specify other users to be avoided in a blacklist. The blacklisted users may be specified to be avoided at all times, or may be specified to be avoided in certain situations. In one embodiment, a user may be added to the blacklist during a specific situation, resulting in the characteristics of the situation being automatically stored in the blacklist. Subsequently, the blacklist may be used to determine the locations of the blacklisted users matching the current situation. The primary user may then avoid the locations having the greatest probability of encountering blacklisted users.

    摘要翻译: 本发明的实施例提供了用于提供用于避免沉浸式虚拟环境的特定用户的信息的技术。 通常,主用户可以指定要在黑名单中避免的其他用户。 黑名单用户可以随时被指定为避免,或者可以在某些情况下被指定为避免。 在一个实施例中,可以在特定情况下将用户添加到黑名单,导致该情况的特征被自动存储在黑名单中。 随后,黑名单可用于确定与目前情况相匹配的黑名单用户的位置。 然后,主用户可以避免遇到黑名单用户的可能性最大的位置。

    SYSTEM FOR MANAGING ENCOUNTERS IN A VIRTUAL WORLD ENVIRONMENT
    4.
    发明申请
    SYSTEM FOR MANAGING ENCOUNTERS IN A VIRTUAL WORLD ENVIRONMENT 有权
    虚拟世界环境中管理核心的系统

    公开(公告)号:US20090164918A1

    公开(公告)日:2009-06-25

    申请号:US11962841

    申请日:2007-12-21

    IPC分类号: G06F3/048

    CPC分类号: G06Q10/10

    摘要: Embodiments of the invention provide techniques for providing information for avoiding specific users of an immersive virtual environment. Generally, a primary user may specify other users to be avoided in a blacklist. The blacklisted users may be specified to be avoided at all times, or may be specified to be avoided in certain situations. In one embodiment, a user may be added to the blacklist during a specific situation, resulting in the characteristics of the situation being automatically stored in the blacklist. Subsequently, the blacklist may be used to determine the locations of the blacklisted users matching the current situation. The primary user may then avoid the locations having the greatest probability of encountering blacklisted users.

    摘要翻译: 本发明的实施例提供了用于提供用于避免沉浸式虚拟环境的特定用户的信息的技术。 通常,主用户可以指定要在黑名单中避免的其他用户。 黑名单用户可以随时被指定为避免,或者可以在某些情况下被指定为避免。 在一个实施例中,可以在特定情况下将用户添加到黑名单,导致该情况的特征被自动存储在黑名单中。 随后,黑名单可用于确定与目前情况相匹配的黑名单用户的位置。 然后,主用户可以避免遇到黑名单用户的可能性最大的位置。

    System for managing encounters in a virtual world environment
    7.
    发明授权
    System for managing encounters in a virtual world environment 有权
    用于管理虚拟世界环境中遇到的系统

    公开(公告)号:US08046700B2

    公开(公告)日:2011-10-25

    申请号:US11962841

    申请日:2007-12-21

    IPC分类号: G06F3/00 G06F3/048

    CPC分类号: G06Q10/10

    摘要: Embodiments of the invention provide techniques for providing information for avoiding specific users of an immersive virtual environment. Generally, a primary user may specify other users to be avoided in a blacklist. The blacklisted users may be specified to be avoided at all times, or may be specified to be avoided in certain situations. In one embodiment, a user may be added to the blacklist during a specific situation, resulting in the characteristics of the situation being automatically stored in the blacklist. Subsequently, the blacklist may be used to determine the locations of the blacklisted users matching the current situation. The primary user may then avoid the locations having the greatest probability of encountering blacklisted users.

    摘要翻译: 本发明的实施例提供了用于提供用于避免沉浸式虚拟环境的特定用户的信息的技术。 通常,主用户可以指定要在黑名单中避免的其他用户。 黑名单用户可以随时被指定为避免,或者可以在某些情况下被指定为避免。 在一个实施例中,可以在特定情况下将用户添加到黑名单,导致该情况的特征被自动存储在黑名单中。 随后,黑名单可用于确定与目前情况相匹配的黑名单用户的位置。 然后,主用户可以避免遇到黑名单用户的可能性最大的位置。

    Presenting and Filtering Objects in a Virtual World
    8.
    发明申请
    Presenting and Filtering Objects in a Virtual World 有权
    在虚拟世界中呈现和过滤对象

    公开(公告)号:US20100037152A1

    公开(公告)日:2010-02-11

    申请号:US12186623

    申请日:2008-08-06

    IPC分类号: G06F3/048

    CPC分类号: G06F3/04815

    摘要: Embodiments of the invention provide techniques for filtering and presenting elements of an immersive virtual environment. The elements may be filtered according to importance to the user, based on user-specified importance of each element, the number and type of past interactions with the elements, and the like. Further, the filtering may be performed on the basis of the user's preference for density of element presentation. The user may then be presented with a view of the virtual world in which elements having a higher degree of interest to the user are highlighted visually, and in which elements having a lesser degree of interest to the user are made partially transparent or invisible.

    摘要翻译: 本发明的实施例提供了用于过滤和呈现沉浸式虚拟环境的元素的技术。 可以根据用户对每个元素的用户指定的重要性,与元素的过去交互的数量和类型等,根据用户的重要性对元素进行过滤。 此外,可以基于用户对元素呈现密度的偏好来执行过滤。 然后可以向用户呈现虚拟世界的视图,其中对用户具有较高兴趣度的元素被视觉上突出显示,并且其中对用户较少兴趣的元素被部分地透明或不可见。

    Driving Device for Driving a Light Emitting Unit
    9.
    发明申请
    Driving Device for Driving a Light Emitting Unit 失效
    用于驱动发光单元的驱动装置

    公开(公告)号:US20090302767A1

    公开(公告)日:2009-12-10

    申请号:US12182150

    申请日:2008-07-30

    IPC分类号: H01J7/24

    摘要: A driving device for driving a light emitting unit includes a power supply for generating power according to a control signal, an active signal generator for generating an active signal sequence according to lighting features of the light emitting unit, a heat-dissipation signal generator for generating a heat-dissipation signal sequence, a multiplexer coupled to the active signal generator and the heat-dissipation signal generator for combining the active signal sequence and the heat-dissipation signal sequence, so as to generate a driving signal sequence, a burst signal generator for generating a burst signal according to the lighting features of the light emitting unit, and a logic unit coupled to the multiplexer, the burst signal generator and the power supply for timely outputting the driving signal sequence according to the burst signal, so as to generate the control signal.

    摘要翻译: 用于驱动发光单元的驱动装置包括用于根据控制信号产生电力的电源,用于根据发光单元的照明特征产生有效信号序列的有源信号发生器,用于产生发光单元的散热信号发生器 散热信号序列,耦合到有源信号发生器的多路复用器和用于组合有源信号序列和散热信号序列的散热信号发生器,以产生驱动信号序列,脉冲串信号发生器,用于 根据发光单元的照明特征产生突发信号,以及耦合到多路复用器,突发信号发生器和电源的逻辑单元,用于根据突发信号及时地输出驱动信号序列,以便产生 控制信号。

    Generating Data for Media Playlist Construction in Virtual Environments
    10.
    发明申请
    Generating Data for Media Playlist Construction in Virtual Environments 有权
    在虚拟环境中生成媒体播放列表构建数据

    公开(公告)号:US20090172538A1

    公开(公告)日:2009-07-02

    申请号:US11964984

    申请日:2007-12-27

    IPC分类号: G06F3/048

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。