Advertising in virtual environments based on crowd statistics
    1.
    发明授权
    Advertising in virtual environments based on crowd statistics 有权
    根据人群统计在虚拟环境中广告

    公开(公告)号:US08924250B2

    公开(公告)日:2014-12-30

    申请号:US11854664

    申请日:2007-09-13

    IPC分类号: G06Q30/00 G06Q30/02

    CPC分类号: G06Q30/0264 G06Q30/02

    摘要: Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.

    摘要翻译: 本发明的实施例可以用于通过确定给定位置处的一组用户的兴趣来计算与整个组匹配的广告,将目标广告放置在沉浸式虚拟环境中的广告牌(或其他广告位置)上。 所选择的建议可能不仅基于特定位置中存在的化身的个人兴趣的总和,而且还基于化身之间的当前交互。 随着用户群体在虚拟世界中彼此通信,其通信的实质可能有助于在广告位置选择并呈现给头像的广告。

    Media playlist construction for virtual environments
    2.
    发明授权
    Media playlist construction for virtual environments 有权
    用于虚拟环境的媒体播放列表构建

    公开(公告)号:US08838640B2

    公开(公告)日:2014-09-16

    申请号:US13021847

    申请日:2011-02-07

    IPC分类号: G06F7/00 G06F17/30

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    MEDIA PLAYLIST CONSTRUCTION FOR VIRTUAL ENVIRONMENTS
    3.
    发明申请
    MEDIA PLAYLIST CONSTRUCTION FOR VIRTUAL ENVIRONMENTS 有权
    媒体播放列表虚拟环境建设

    公开(公告)号:US20110131239A1

    公开(公告)日:2011-06-02

    申请号:US13021847

    申请日:2011-02-07

    IPC分类号: G06F17/30

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Generating data for media playlist construction in virtual environments
    4.
    发明授权
    Generating data for media playlist construction in virtual environments 有权
    在虚拟环境中生成媒体播放列表构建的数据

    公开(公告)号:US07890623B2

    公开(公告)日:2011-02-15

    申请号:US11964984

    申请日:2007-12-27

    IPC分类号: G06F15/173

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Conversation Abstractions Based on Trust Levels in a Virtual World
    5.
    发明申请
    Conversation Abstractions Based on Trust Levels in a Virtual World 失效
    基于虚拟世界信任级别的对话抽象

    公开(公告)号:US20090172539A1

    公开(公告)日:2009-07-02

    申请号:US11965858

    申请日:2007-12-28

    IPC分类号: G06F3/048

    CPC分类号: G06F3/011 G06Q30/00

    摘要: Embodiments of the invention provide techniques for abstracting conversations between avatars within a virtual world. In one embodiment, the user of an avatar observing a conversation between other avatars may be presented with an abstracted version of the conversation. The abstraction may be performed so as to enable the user to determine the general topic or nature of the conversation, without receiving sensitive or detailed information included in the conversation. In one embodiment, the abstraction is performed by substituting words of the conversation with fewer words, or words having a more general meaning. The degree of abstraction performed may be based on a level of trust between the observer and the users engaged in conversation.

    摘要翻译: 本发明的实施例提供了用于抽象虚拟世界中的化身之间的对话的技术。 在一个实施例中,观察其他化身之间的对话的化身的使用者可以呈现对话的抽象版本。 可以执行抽象,以便使用户能够确定对话的一般主题或本质,而不会接收包括在会话中的敏感或详细信息。 在一个实施例中,通过用更少的单词或具有更一般含义的单词替换对话的单词来执行抽象。 所执行的抽象程度可以基于观察者和参与对话的用户之间的信任程度。

    Conversation abstractions based on trust levels in a virtual world
    6.
    发明授权
    Conversation abstractions based on trust levels in a virtual world 失效
    基于虚拟世界中的信任级别的对话抽象

    公开(公告)号:US08516380B2

    公开(公告)日:2013-08-20

    申请号:US11965858

    申请日:2007-12-28

    IPC分类号: G06F3/00 G06F9/00 G06F17/00

    CPC分类号: G06F3/011 G06Q30/00

    摘要: Embodiments of the invention provide techniques for abstracting conversations between avatars within a virtual world. In one embodiment, the user of an avatar observing a conversation between other avatars may be presented with an abstracted version of the conversation. The abstraction may be performed so as to enable the user to determine the general topic or nature of the conversation, without receiving sensitive or detailed information included in the conversation. In one embodiment, the abstraction is performed by substituting words of the conversation with fewer words, or words having a more general meaning. The degree of abstraction performed may be based on a level of trust between the observer and the users engaged in conversation.

    摘要翻译: 本发明的实施例提供了用于抽象虚拟世界中的化身之间的对话的技术。 在一个实施例中,观察其他化身之间的对话的化身的使用者可以呈现对话的抽象版本。 可以执行抽象,以便使用户能够确定对话的一般主题或本质,而不会接收包括在会话中的敏感或详细信息。 在一个实施例中,通过用更少的单词或具有更一般含义的单词替换对话的单词来执行抽象。 所执行的抽象程度可以基于观察者和参与对话的用户之间的信任程度。

    Media Playlist Construction for Virtual Environments
    8.
    发明申请
    Media Playlist Construction for Virtual Environments 有权
    媒体播放列表构建虚拟环境

    公开(公告)号:US20090172146A1

    公开(公告)日:2009-07-02

    申请号:US11964312

    申请日:2007-12-26

    IPC分类号: G06F15/173

    摘要: Embodiments of the invention provide techniques for generating song playlists for use in an immersive virtual environment. Generally, playlists may be generated based on stored music preference data. The music preference data may be generated by storing user interactions with specific songs. The user interactions may be associated with characteristics of the user's situational context within the virtual world. The music preference data may be indexed by song name, and/or by musical properties. Subsequently, the music preference data may be used to generate a playlist adapted to the user's current situation within the virtual world.

    摘要翻译: 本发明的实施例提供了用于生成用于沉浸式虚拟环境中的歌曲播放列表的技术。 通常,可以基于存储的音乐偏好数据生成播放列表。 可以通过存储与特定歌曲的用户交互来生成音乐偏好数据。 用户交互可能与虚拟世界中用户的情境环境的特征相关联。 音乐偏好数据可以由歌曲名称和/或音乐属性索引。 随后,音乐偏好数据可以用于生成适合于虚拟世界内的用户当前情况的播放列表。

    Advertising in Virtual Environments Based on Crowd Statistics
    9.
    发明申请
    Advertising in Virtual Environments Based on Crowd Statistics 有权
    基于人群统计的虚拟环境中的广告

    公开(公告)号:US20090076894A1

    公开(公告)日:2009-03-19

    申请号:US11854664

    申请日:2007-09-13

    IPC分类号: G06Q30/00

    CPC分类号: G06Q30/0264 G06Q30/02

    摘要: Embodiments of the invention may be used to place a targeted advertisement on a billboard (or other advertising location) in an immersive virtual environment by determining the interests of a group of users at a given location to calculate an advertisement matching the whole group. The selected advisement may be based not only on the sum of individual interests for the avatars present in the particular location, but also current interaction between the avatars. As groups of users communicate with one another within a virtual world, the substance of their communications may contribute to what advertisement is selected and presented to the avatars at the advertising location.

    摘要翻译: 本发明的实施例可以用于通过确定给定位置处的一组用户的兴趣来计算与整个组匹配的广告,将目标广告放置在沉浸式虚拟环境中的广告牌(或其他广告位置)上。 所选择的建议可能不仅基于特定位置中存在的化身的个人兴趣的总和,而且还基于化身之间的当前交互。 随着用户群体在虚拟世界中彼此通信,其通信的实质可能有助于在广告位置选择并呈现给头像的广告。