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公开(公告)号:US07357719B2
公开(公告)日:2008-04-15
申请号:US10655035
申请日:2003-09-05
Applicant: Satoshi Yamato , Nobuhito Koganezawa , Daisuke Tsujimura , Masanobu Suzui , Hirotaka Watanabe , Mitsuru Shinohara , Keiji Hara
Inventor: Satoshi Yamato , Nobuhito Koganezawa , Daisuke Tsujimura , Masanobu Suzui , Hirotaka Watanabe , Mitsuru Shinohara , Keiji Hara
CPC classification number: A63F13/85 , A63F13/10 , A63F13/12 , A63F13/34 , A63F13/75 , A63F13/92 , A63F13/95 , A63F2300/204 , A63F2300/408 , A63F2300/638 , A63F2300/65 , Y10S707/99932 , Y10S707/99939
Abstract: When a character is lent from a first game device to a second game device, clocks of those two game devices are synchronized, a shared lending/borrowing expiration time is set, the use of the character is temporarily disabled in the first game device, and the use of the character is temporarily enabled in the second game device. Then, a character return timing is determined, based on a time of the clock and the lending/borrowing expiration time, in the respective game devices. In accordance with the determined timing, the use of the character is enabled in the first game device, and the use of the character is disabled in the second game device. Thus, it is possible to lend/borrow a character as an item in the real world without generating a copy thereof, and the lent character is sure to be returned at the expiration of a predetermined lending/borrowing period.
Abstract translation: 当将角色从第一游戏装置借出到第二游戏装置时,这两个游戏装置的时钟被同步,设定共享借用/借用到期时间,在第一游戏装置中临时禁用该角色的使用, 在第二游戏装置中临时启用该角色的使用。 然后,基于时钟的时间和借出/借用到期时间来确定各个游戏装置中的字符返回定时。 根据确定的定时,在第一游戏装置中使能该角色,并且在第二游戏装置中禁止使用该角色。 因此,可以在现实世界中借用/借用作为项目的字符而不产生其副本,并且在预定的借出/借用期限到期时确定返还借用字符。