GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR ENABLING A CURRENT BET TO BE PLACED ON A FUTURE PLAY OF A WAGERING GAME
    4.
    发明申请
    GAMING SYSTEM, GAMING DEVICE, AND METHOD FOR ENABLING A CURRENT BET TO BE PLACED ON A FUTURE PLAY OF A WAGERING GAME 有权
    游戏系统,游戏设备和方法,用于在未来的游戏中放置当前的游戏

    公开(公告)号:US20120244932A1

    公开(公告)日:2012-09-27

    申请号:US13490732

    申请日:2012-06-07

    IPC分类号: A63F13/02

    摘要: The gaming system, gaming device, and gaming method disclosed herein provide an opportunity for a player to place a replay wager for a group or set of a plurality of plays of a wagering game. In one embodiment, the replay wager activates a replay feature which the player can use a designated number of times (such as one time) over the plurality of plays of the wagering game. The player's use of the replay feature causes the gaming system to redisplay the previous play of the wagering game, and provide any awards associated with the previous play of the wagering game. After the player uses the replay feature over each of the designated number (such as one) of the plurality of plays of the wagering game, the player cannot use the replay feature for any of the remaining plays of the plurality of plays of the wagering game.

    摘要翻译: 本文公开的游戏系统,游戏设备和游戏方法为玩家提供了一个或多个投注游戏的一组玩家放置重放赌注的机会。 在一个实施例中,重放下注激活重播特征,玩家可以在投注游戏的多个游戏中使用指定次数(例如一次)。 玩家使用重播功能使得游戏系统重新显示投注游戏的先前游戏,并提供与以前玩的投注游戏相关的任何奖励。 在玩家在投注游戏的多个游戏中的每个指定号码(例如一个)上使用重放功能之后,玩家不能使用重放特征来进行投注游戏的多个游戏中的任何剩余的游戏 。

    GAMING SYSTEM AND METHOD PROVIDING AN AWARD FOR DESIGNATED LOSING CONDITIONS
    5.
    发明申请
    GAMING SYSTEM AND METHOD PROVIDING AN AWARD FOR DESIGNATED LOSING CONDITIONS 有权
    游戏系统和方法为指定的使用条件提供奖励

    公开(公告)号:US20120220368A1

    公开(公告)日:2012-08-30

    申请号:US13466953

    申请日:2012-05-08

    IPC分类号: A63F9/24 G06F17/00

    CPC分类号: G07F17/3244 G07F17/3274

    摘要: The gaming system and method disclosed herein provides an award to one or more players for a non-occurrence of a designated event. The gaming system monitors a plurality of games played at a plurality of gaming devices. If the designated event occurs, the gaming system resets an event counter associated with tracking the non-occurrence of the designated event. If the designated event does not occur, the gaming system: (i) increments the event counter to account for the non-occurrence of the designated event, and (ii) determines if the quantity of games played since the last event occurred at least equals a predetermined quantity of games played. If the quantity of games played since the last event occurred at least equals the predetermined quantity, the gaming system provides one or more of the players an award for the non-occurrence of the designated event.

    摘要翻译: 本文所公开的游戏系统和方法为一个或多个玩家提供了不发生指定事件的奖励。 游戏系统监视在多个游戏设备上播放的多个游戏。 如果指定的事件发生,则游戏系统重置与跟踪指定事件的不发生相关联的事件计数器。 如果没有发生指定的事件,游戏系统:(i)增加事件计数器以解决指定事件的不发生,以及(ii)确定自上次事件发生的游戏数量是否至少等于 预定数量的游戏玩。 如果从上一次事件发生的游戏数量至少等于预定数量,则游戏系统为一个或多个游戏者提供不指定事件的发生。

    RAPID BONUS FEATURES USING OVERLAID SYMBOLS
    7.
    发明申请
    RAPID BONUS FEATURES USING OVERLAID SYMBOLS 审中-公开
    使用超大符号的快速奖金功能

    公开(公告)号:US20110117990A1

    公开(公告)日:2011-05-19

    申请号:US12618434

    申请日:2009-11-13

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/3258

    摘要: A gaming machine includes an electronic display device and a controller coupled to the display device. The controller is configured to present a base game via the display device, wherein the base game includes a plurality of base game symbols, and to transmit display coordinates of at least a portion of the plurality of base game symbols to a bonus controller via a network. The display device is configured to display, under control of the bonus controller, an overlay image including at least one bonus symbol having substantially similar display coordinates as at least one of the at least a portion of the plurality of base game symbols.

    摘要翻译: 游戏机包括电子显示装置和耦合到显示装置的控制器。 控制器被配置为经由显示装置呈现基本游戏,其中基本游戏包括多个基本游戏符号,并且经由网络将多个基本游戏符号的至少一部分的显示坐标发送到奖励控制器 。 显示装置被配置为在奖励控制器的控制下显示包括具有与多个基本游戏符号的至少一部分中的至少一个基本相似的显示坐标的至少一个奖励符号的重叠图像。

    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING GROUP EVENT WITH INDIVIDUAL GROUP EVENT ELIGIBILITY TIMERS
    8.
    发明申请
    GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING GROUP EVENT WITH INDIVIDUAL GROUP EVENT ELIGIBILITY TIMERS 有权
    游戏系统,游戏设备和方法,用于提供具有个人组合活动资格计时器的团体活动

    公开(公告)号:US20100120494A1

    公开(公告)日:2010-05-13

    申请号:US12268849

    申请日:2008-11-11

    IPC分类号: A63F9/24 A63F13/00

    CPC分类号: G07F17/3274 G07F17/3227

    摘要: A gaming system and method which provides a community group event to a plurality of players at a plurality of the gaming devices in the gaming system. Each gaming device participating in the group event is associated with an individual group event eligibility timer. Such individual group event eligibility timers regularly decrement based on time and may increment based on one or more aspects of the player's gaming experience, such as wagers placed. If the individual group event eligibility timer associated with a gaming device participating in the group event lapses before the conclusion of a group event timer or mode, that gaming device is eliminated from the group event. Upon the conclusion of the group event, a group event award is shared amongst the players at the remaining or non-eliminated gaming devices (i.e., the gaming devices associated with individual group event eligibility timers with any amount of remaining time).

    摘要翻译: 一种游戏系统和方法,其向游戏系统中的多个游戏设备向多个玩家提供社区群组活动。 参与组事件的每个游戏设备与单独的组事件资格定时器相关联。 这样的个人团体事件资格定时器根据时间定期地减少,并且可以基于玩家的游戏体验的一个或多个方面(例如投注的投注)来增加。 如果在组事件定时器或模式结束之前与参与组事件的游戏设备相关联的单独组事件资格定时器中断,则该组游戏设备被从组事件中消除。 在小组活动结束后,在剩余或未消除的游戏设备(即,与具有任何剩余时间量的个人组事件资格定时器相关联的游戏设备)的玩家之间共享组合活动奖励。

    GAMING SYSTEM AND METHOD FOR PROVIDING TEAM PROGRESSIVE AWARDS
    9.
    发明申请
    GAMING SYSTEM AND METHOD FOR PROVIDING TEAM PROGRESSIVE AWARDS 有权
    用于提供团队进步奖的游戏系统和方法

    公开(公告)号:US20090124363A1

    公开(公告)日:2009-05-14

    申请号:US11937353

    申请日:2007-11-08

    IPC分类号: A63F9/24

    摘要: A gaming system and method which forms, tracks and maintains one or more groups or teams. The gaming system and method also maintains at least one team progressive award. At any designated point in time, each group or team includes one or more players, wherein as a player plays one or more games at one or more gaming devices, the player accumulates or builds up equity in their current team or group. Upon a determination to provide a team progressive award to a player of a designated team, each eligible player actively associated with the designated team (i.e., each player actively belonging to the team) is provided a portion of the team progressive award. Each player's provided portion of the team progressive award is based on that player's relative accumulated equity in the designated team compared to each other eligible player's accumulated equity in the designated team.

    摘要翻译: 形成,跟踪和维护一个或多个组或团队的游戏系统和方法。 游戏系统和方法还保持至少一个团队渐进奖励。 在任何指定的时间点,每个团队或团队包括一个或多个玩家,其中当玩家在一个或多个游戏设备上玩一个或多个游戏时,玩家在他们当前的队或组中累积或构建权益。 在决定向指定团队的玩家提供团队渐进奖励时,每个符合条件的与指定团队(即,主动属于该团队的每个玩家)相关联的玩家被提供为团队渐进奖励的一部分。 每个玩家提供的部分队伍进步奖励是基于该玩家相对于指定队伍的相对累积权益,与其他合格玩家在指定团队中的累积权益相比。

    Gaming system and method for providing symbol combinations with dynamic awards
    10.
    发明授权
    Gaming system and method for providing symbol combinations with dynamic awards 有权
    用于提供动态奖励的符号组合的游戏系统和方法

    公开(公告)号:US09336648B2

    公开(公告)日:2016-05-10

    申请号:US12616445

    申请日:2009-11-11

    摘要: The gaming system and method disclosed herein provides a plurality of symbol combinations that are each associated with a dynamic award. Such dynamic awards increase based, at least in part, on one or more random events which occur in association with one or more plays of a game. In one embodiment, the gaming system increases the dynamic award of a designated symbol combination based on the random generation of another, different symbol combination. In this embodiment, if the gaming system randomly generates the other symbol combination, the gaming system: (i) provides any award associated with this other symbol combination, and (ii) increases the dynamic award of the designated symbol combination. Additionally, if the gaming system randomly generates the designated symbol combination, the gaming system provides to a player the dynamic award of the designated symbol combination.

    摘要翻译: 本文公开的游戏系统和方法提供了多个符号组合,每个符号组合与动态奖励相关联。 这种动态奖励至少部分地基于与游戏的一个或多个游戏相关联地发生的一个或多个随机事件而增加。 在一个实施例中,游戏系统基于另一不同符号组合的随机生成来增加指定符号组合的动态授予。 在该实施例中,如果游戏系统随机地产生其他符号组合,则游戏系统:(i)提供与该另一符号组合相关联的任何奖励,以及(ii)增加指定符号组合的动态授予。 此外,如果游戏系统随机地生成指定的符号组合,则游戏系统向玩家提供指定的符号组合的动态授予。