GAME PROGRAM AND GAME APPARATUS IN WHICH NON-PLAYER CHARACTERS HAVE ACT TENDENCIES
    1.
    发明申请
    GAME PROGRAM AND GAME APPARATUS IN WHICH NON-PLAYER CHARACTERS HAVE ACT TENDENCIES 审中-公开
    游戏程序和游戏设备,其中非玩家角色具有优先级

    公开(公告)号:US20100210360A1

    公开(公告)日:2010-08-19

    申请号:US12772549

    申请日:2010-05-03

    IPC分类号: A63F13/00 A63F9/24

    摘要: When a player character performs an act tendency (boom) triggering act, the act number counters are updated for each non-player character associated with the boom triggering act. The value of each act number counter is periodically added to an act tendency value for each non-player character. After an act tendency value reaches an upper limit, the corresponding non-player character performs an act in response to the act tendency triggering act performed by the player character. The act of each non-player character is changed in accordance with the acts performed by the player character in the game world, which provides the player with a fresh feeling that the act performed by the player character set a trend in the game world.

    摘要翻译: 当玩家角色执行动作趋势(繁荣)触发动作时,针对与吊杆触发动作相关联的每个非玩家角色更新动作号码计数器。 每个动作号码计数器的值被定期地添加到每个非玩家角色的动作趋势值。 在动作趋势值达到上限之后,对应的非玩家角色响应于玩家角色执行的动作趋势触发动作执行动作。 每个非玩家角色的行为根据游戏世界中的玩家角色所执行的动作而改变,这为玩家提供了玩家角色所执行的动作在游戏世界中设定趋势的新感觉。

    Game program and game apparatus
    2.
    发明授权
    Game program and game apparatus 有权
    游戏程序和游戏机

    公开(公告)号:US07708637B2

    公开(公告)日:2010-05-04

    申请号:US11454838

    申请日:2006-06-19

    IPC分类号: A63F13/00

    摘要: Each time a player character performs a boom triggering act, “1” is added to the corresponding act number counter provided for each non-player character. The value of each act number counter is periodically added to a boom value provided for each non-player character. When a boom value reaches an upper limit, the corresponding non-player character performs an act related to the boom triggering act performed by the player character. Thus, the act of each non-player character is changed in accordance with the act performed by the player character in the game world, which provides the player with a fresh feeling that the act performed by the player character set a trend in the game world.

    摘要翻译: 每次玩家角色执行吊杆触发动作时,将“1”添加到为每个非玩家角色设置的相应动作号码计数器。 每个动作号码计数器的值被周期性地添加到为每个非玩家角色提供的吊杆值。 当吊杆值达到上限时,对应的非玩家角色执行与玩家角色执行的吊杆触发动作相关的动作。 因此,每个非玩家角色的动作根据游戏世界中的玩家角色所执行的动作而改变,这为玩家提供了玩家角色所执行的动作在游戏世界中设定趋势的新感觉 。

    Game program and game apparatus
    3.
    发明申请
    Game program and game apparatus 有权
    游戏程序和游戏机

    公开(公告)号:US20070117636A1

    公开(公告)日:2007-05-24

    申请号:US11454838

    申请日:2006-06-19

    IPC分类号: A63F13/00

    摘要: Each time a player character performs a boom triggering act, “1” is added to the corresponding act number counter provided for each non-player character. The value of each act number counter is periodically added to a boom value provided for each non-player character. When a boom value reaches an upper limit, the corresponding non-player character performs an act related to the boom triggering act performed by the player character. Thus, the act of each non-player character is changed in accordance with the act performed by the player character in the game world, which provides the player with a fresh feeling that the act performed by the player character set a trend in the game world.

    摘要翻译: 每次玩家角色执行吊杆触发动作时,将“1”添加到为每个非玩家角色设置的相应动作号码计数器。 每个动作号码计数器的值被周期性地添加到为每个非玩家角色提供的吊杆值。 当吊杆值达到上限时,对应的非玩家角色执行与玩家角色执行的吊杆触发动作相关的动作。 因此,每个非玩家角色的动作根据游戏世界中的玩家角色所执行的动作而改变,这为玩家提供了玩家角色所执行的动作在游戏世界中设定趋势的新感觉 。