VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME
    1.
    发明申请
    VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME 有权
    视频游戏处理设备,处理视频游戏的方法和计算机程序产品

    公开(公告)号:US20100184498A1

    公开(公告)日:2010-07-22

    申请号:US12637149

    申请日:2009-12-14

    IPC分类号: A63F9/24 A63F13/00

    摘要: A video game processing apparatus for controlling progress of a video game is provided. The video game includes a battle against an enemy character. A basic character that becomes a basis for the enemy character is determined when the battle is started. Additional data on items are determined. The items are allowed to set up to the determined basic character. The items include at least one of an equipping ability, an equipped item, and an equipped accessory in addition to a strength level on the battle and a level on the video game. The enemy character is then generated by setting up the determined additional data to the determined basic character. Basic character data in which the basic character to become the basis for the enemy character is associated with the items of the additional data are stored in a basic data memory.

    摘要翻译: 提供一种用于控制视频游戏进程的视频游戏处理装置。 视频游戏包括与敌人角色的战斗。 当战斗开始时,确定成为敌人角色基础的基本角色。 确定项目的其他数据。 允许项目设置为确定的基本字符。 这些物品除了在战斗上的强度水平和视频游戏的水平之外还包括装备能力,装备物品和配备的附件中的至少一个。 然后通过将确定的附加数据设置为确定的基本字符来生成敌人角色。 基本字符数据,其中成为敌人字符的基础的基本字符与附加数据的项目相关联存储在基本数据存储器中。

    Video game processing apparatus, method and computer program product of processing video game
    2.
    发明授权
    Video game processing apparatus, method and computer program product of processing video game 有权
    视频游戏处理设备,处理视频游戏的方法和计算机程序产品

    公开(公告)号:US09352221B2

    公开(公告)日:2016-05-31

    申请号:US12637149

    申请日:2009-12-14

    摘要: A video game processing apparatus for controlling progress of a video game is provided. The video game includes a battle against an enemy character. A basic character that becomes a basis for the enemy character is determined when the battle is started. Additional data on items are determined. The items are allowed to set up to the determined basic character. The items include at least one of an equipping ability, an equipped item, and an equipped accessory in addition to a strength level on the battle and a level on the video game. The enemy character is then generated by setting up the determined additional data to the determined basic character. Basic character data in which the basic character to become the basis for the enemy character is associated with the items of the additional data are stored in a basic data memory.

    摘要翻译: 提供一种用于控制视频游戏进程的视频游戏处理装置。 视频游戏包括与敌人角色的战斗。 当战斗开始时,确定成为敌人角色基础的基本角色。 确定项目的其他数据。 允许项目设置为确定的基本字符。 这些物品除了在战斗上的强度水平和视频游戏的水平之外还包括装备能力,装备物品和配备的附件中的至少一个。 然后通过将确定的附加数据设置为确定的基本字符来生成敌人角色。 基本字符数据,其中成为敌人字符的基础的基本字符与附加数据的项目相关联存储在基本数据存储器中。