Dynamic display of virtual content on several devices using reference tags
    1.
    发明授权
    Dynamic display of virtual content on several devices using reference tags 有权
    使用参考标签在多个设备上动态显示虚拟内容

    公开(公告)号:US08611594B2

    公开(公告)日:2013-12-17

    申请号:US12879801

    申请日:2010-09-10

    Abstract: This is directed to determining the relative position of several devices by capturing representations of the device environments in which a tag is located. The devices can compare the captured representations to determine a perspective of the tag corresponding to each device. In some cases, a device can determine an absolute position relative to a coordinate system integrated in a tag. Using the positioning information, several devices can receive directions to come together at a particular meeting point. In some cases, several devices can operate an application that requires the interaction of several users of the devices (e.g., multi-player games). The application can control the time or manner in which inputs are provided based on the relative positions of the devices. In some cases, the devices can display virtual content that is shared across several devices, where the different devices can each interact with the virtual content.

    Abstract translation: 这旨在通过捕获标签所在的设备环境的表示来确定多个设备的相对位置。 设备可以比较所捕获的表示以确定与每个设备相对应的标签的透视图。 在某些情况下,设备可以确定相对于集成在标签中的坐标系的绝对位置。 使用定位信息,几个设备可以接收到在特定会议点聚集的指令。 在某些情况下,若干设备可以操作需要设备的多个用户(例如,多玩家游戏)的交互的应用。 应用程序可以根据设备的相对位置来控制提供输入的时间或方式。 在某些情况下,设备可以显示跨多个设备共享的虚拟内容,其中不同的设备可以与虚拟内容进行交互。

    RELATIVE POSITIONING OF DEVICES BASED ON CAPTURED IMAGES OF TAGS
    2.
    发明申请
    RELATIVE POSITIONING OF DEVICES BASED ON CAPTURED IMAGES OF TAGS 有权
    基于捕获的标签图像的设备的相对定位

    公开(公告)号:US20120062758A1

    公开(公告)日:2012-03-15

    申请号:US12879796

    申请日:2010-09-10

    CPC classification number: H04W4/043 G01S5/00 G01S5/16 H04W4/023 H04W4/026

    Abstract: This is directed to determining the relative position of several devices by capturing representations of the device environments in which a tag is located. The devices can compare the captured representations to determine a perspective of the tag corresponding to each device. In some cases, a device can determine an absolute position relative to a coordinate system integrated in a tag. Using the positioning information, several devices can receive directions to come together at a particular meeting point. In some cases, several devices can operate an application that requires the interaction of several users of the devices (e.g., multi-player games). The application can control the time or manner in which inputs are provided based on the relative positions of the devices. In some cases, the devices can display virtual content that is shared across several devices, where the different devices can each interact with the virtual content.

    Abstract translation: 这旨在通过捕获标签所在的设备环境的表示来确定多个设备的相对位置。 设备可以比较所捕获的表示以确定与每个设备相对应的标签的透视图。 在某些情况下,设备可以确定相对于集成在标签中的坐标系的绝对位置。 使用定位信息,几个设备可以接收到在特定会议点聚集的指令。 在某些情况下,若干设备可以操作需要设备的多个用户(例如,多玩家游戏)的交互的应用。 应用程序可以根据设备的相对位置来控制提供输入的时间或方式。 在某些情况下,设备可以显示跨多个设备共享的虚拟内容,其中不同的设备可以与虚拟内容进行交互。

    Relative positioning of devices based on captured images of tags
    3.
    发明授权
    Relative positioning of devices based on captured images of tags 有权
    基于捕获的标签图像的设备的相对定位

    公开(公告)号:US08593535B2

    公开(公告)日:2013-11-26

    申请号:US12879796

    申请日:2010-09-10

    CPC classification number: H04W4/043 G01S5/00 G01S5/16 H04W4/023 H04W4/026

    Abstract: This is directed to determining the relative position of several devices by capturing representations of the device environments in which a tag is located. The devices can compare the captured representations to determine a perspective of the tag corresponding to each device. In some cases, a device can determine an absolute position relative to a coordinate system integrated in a tag. Using the positioning information, several devices can receive directions to come together at a particular meeting point. In some cases, several devices can operate an application that requires the interaction of several users of the devices (e.g., multi-player games). The application can control the time or manner in which inputs are provided based on the relative positions of the devices. In some cases, the devices can display virtual content that is shared across several devices, where the different devices can each interact with the virtual content.

    Abstract translation: 这旨在通过捕获标签所在的设备环境的表示来确定多个设备的相对位置。 设备可以比较所捕获的表示以确定与每个设备相对应的标签的透视图。 在某些情况下,设备可以确定相对于集成在标签中的坐标系的绝对位置。 使用定位信息,几个设备可以接收到在特定会议点聚集的指令。 在某些情况下,若干设备可以操作需要设备的多个用户(例如,多玩家游戏)的交互的应用。 应用程序可以根据设备的相对位置来控制提供输入的时间或方式。 在某些情况下,设备可以显示跨多个设备共享的虚拟内容,其中不同的设备可以与虚拟内容进行交互。

    DYNAMIC DISPLAY OF VIRTUAL CONTENT ON SEVERAL DEVICES USING REFERENCE TAGS
    4.
    发明申请
    DYNAMIC DISPLAY OF VIRTUAL CONTENT ON SEVERAL DEVICES USING REFERENCE TAGS 有权
    使用参考标签对各种设备的虚拟内容的动态显示

    公开(公告)号:US20120064971A1

    公开(公告)日:2012-03-15

    申请号:US12879801

    申请日:2010-09-10

    Abstract: This is directed to determining the relative position of several devices by capturing representations of the device environments in which a tag is located. The devices can compare the captured representations to determine a perspective of the tag corresponding to each device. In some cases, a device can determine an absolute position relative to a coordinate system integrated in a tag. Using the positioning information, several devices can receive directions to come together at a particular meeting point. In some cases, several devices can operate an application that requires the interaction of several users of the devices (e.g., multi-player games). The application can control the time or manner in which inputs are provided based on the relative positions of the devices. In some cases, the devices can display virtual content that is shared across several devices, where the different devices can each interact with the virtual content.

    Abstract translation: 这旨在通过捕获标签所在的设备环境的表示来确定多个设备的相对位置。 设备可以比较所捕获的表示以确定与每个设备相对应的标签的透视图。 在某些情况下,设备可以确定相对于集成在标签中的坐标系的绝对位置。 使用定位信息,几个设备可以接收到在特定会议点聚集的指令。 在某些情况下,若干设备可以操作需要设备的多个用户(例如,多玩家游戏)的交互的应用。 应用程序可以根据设备的相对位置来控制提供输入的时间或方式。 在某些情况下,设备可以显示跨多个设备共享的虚拟内容,其中不同的设备可以与虚拟内容进行交互。

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