Hand posture mode constraints on touch input
    1.
    发明授权
    Hand posture mode constraints on touch input 有权
    触摸输入手势模式约束

    公开(公告)号:US08514188B2

    公开(公告)日:2013-08-20

    申请号:US12650089

    申请日:2009-12-30

    IPC分类号: G06F3/41

    摘要: A method of controlling a virtual object within a virtual workspace includes recognizing a hand posture of an initial touch gesture directed to a touch-input receptor, and a mode constraint is set based on the hand posture. The mode constraint specifies a constrained parameter of a virtual object that is to be maintained responsive to a subsequent touch gesture. The method further includes recognizing a subsequent touch gesture directed to the touch-input receptor. An unconstrained parameter of the virtual object is modulated responsive to the subsequent touch gesture while the constrained parameter of the virtual object is maintained in accordance with the mode constraint.

    摘要翻译: 控制虚拟工作空间内的虚拟对象的方法包括识别针对触摸输入接收器的初始触摸手势的手势,并且基于手势设置模式约束。 模式约束指定要响应于随后的触摸手势来维护的虚拟对象的约束参数。 该方法还包括识别针对触摸输入接收器的后续触摸手势。 响应于随后的触摸手势调制虚拟对象的无约束参数,同时根据模式约束维护虚拟对象的约束参数。

    THREE-STATE TOUCH INPUT SYSTEM
    2.
    发明申请
    THREE-STATE TOUCH INPUT SYSTEM 审中-公开
    三态触摸输入系统

    公开(公告)号:US20110138284A1

    公开(公告)日:2011-06-09

    申请号:US12630381

    申请日:2009-12-03

    IPC分类号: G06F3/033 G06F3/16 G06F3/041

    摘要: A touch screen input device is provided which simulates a 3-state input device such as a mouse. One of these states is used to preview the effect of activating a graphical user interface element when the screen is touched. In this preview state touching a graphical user interface element on the screen with a finger or stylus does not cause the action associated with that element to be performed. Rather, when the screen is touched while in the preview state audio cues are provided to the user indicating what action would arise if the action associated with the touched element were to be performed.

    摘要翻译: 提供了一种模拟诸如鼠标之类的3态输入装置的触摸屏输入装置。 这些状态之一用于预览触摸屏幕时激活图形用户界面元素的效果。 在这种预览状态下,用手指或手写笔触摸屏幕上的图形用户界面元素不会导致与该元素相关联的动作被执行。 相反,当在预览状态下触摸屏幕时,向用户提供指示如果要执行与所触摸的元素相关联的动作将产生什么动作的音频提示。

    Target disambiguation and correction
    3.
    发明授权
    Target disambiguation and correction 有权
    目标消歧和纠正

    公开(公告)号:US09389764B2

    公开(公告)日:2016-07-12

    申请号:US13117964

    申请日:2011-05-27

    IPC分类号: G06F3/0484 G06F3/0488

    摘要: Various embodiments enable target disambiguation and correction. In one or more embodiments, target disambiguation includes an entry mode in which attempts are made to disambiguate one or more targets that have been selected by a user, and an exit mode which exits target disambiguation. Entry mode can be triggered in a number of different ways including, by way of example and not limitation, acquisition of multiple targets, selection latency, a combination of multiple target acquisition and selection latency, and the like. Exit mode can be triggered in a number of different ways including, by way of example and not limitation, movement of a target selection mechanism outside of a defined geometry, speed of movement of the target selection mechanism, and the like.

    摘要翻译: 各种实施例使得目标消歧和校正。 在一个或多个实施例中,目标消歧包括进入模式,其中尝试消除用户已经选择的一个或多个目标,以及退出目标消歧的退出模式。 输入模式可以以多种不同的方式被触发,包括通过示例而非限制地获取多个目标,选择延迟,多个目标获取和选择延迟的组合等。 退出模式可以以多种不同的方式触发,包括作为示例而非限制,目标选择机构在所定义的几何形状,目标选择机构的移动速度等之外的运动。

    Target Disambiguation and Correction
    4.
    发明申请
    Target Disambiguation and Correction 有权
    目标消歧与纠正

    公开(公告)号:US20120304061A1

    公开(公告)日:2012-11-29

    申请号:US13117964

    申请日:2011-05-27

    IPC分类号: G06F3/048

    摘要: Various embodiments enable target disambiguation and correction. In one or more embodiments, target disambiguation includes an entry mode in which attempts are made to disambiguate one or more targets that have been selected by a user, and an exit mode which exits target disambiguation. Entry mode can be triggered in a number of different ways including, by way of example and not limitation, acquisition of multiple targets, selection latency, a combination of multiple target acquisition and selection latency, and the like. Exit mode can be triggered in a number of different ways including, by way of example and not limitation, movement of a target selection mechanism outside of a defined geometry, speed of movement of the target selection mechanism, and the like.

    摘要翻译: 各种实施例使得目标消歧和校正。 在一个或多个实施例中,目标消歧包括进入模式,其中尝试消除用户已经选择的一个或多个目标,以及退出目标消歧的退出模式。 输入模式可以以多种不同的方式被触发,包括通过示例而非限制地获取多个目标,选择延迟,多个目标获取和选择延迟的组合等。 退出模式可以以多种不同的方式触发,包括作为示例而非限制,目标选择机构在所定义的几何形状,目标选择机构的移动速度等之外的运动。

    Snapping User Interface Elements Based On Touch Input
    5.
    发明申请
    Snapping User Interface Elements Based On Touch Input 审中-公开
    基于触摸输入捕捉用户界面元素

    公开(公告)号:US20120092381A1

    公开(公告)日:2012-04-19

    申请号:US12907887

    申请日:2010-10-19

    IPC分类号: G09G5/00

    摘要: An invention is disclosed for using touch gestures to zoom a video to full-screen. As the user reverse-pinches on a touch-sensitive surface to zoom in on a video, the invention tracks the amount of a zoom. When the user has zoomed to the point where one of the dimensions (height or width) of the video reaches a threshold (such as some percentage of a dimension of the display device—e.g. the width of the video reaches 80% of the width of the display device), the invention determines to display the video in full-screen, and “snaps” the video to full-screen. The invention may do this by way of an animation, such as expanding the video to fill the screen.

    摘要翻译: 公开了使用触摸手势将视频放大到全屏的发明。 当用户反向夹在触敏表面上以放大视频时,本发明跟踪缩放的量。 当用户已经放大到视频的尺寸(高度或宽度)之一达到阈值(例如,显示设备的维度的某个百分比)的点,例如,视频的宽度达到视频宽度的80% 显示设备),本发明确定以全屏显示视频,并将视频“捕捉”到全屏。 本发明可以通过动画来实现,例如扩展视频以填充屏幕。

    HAND POSTURE MODE CONSTRAINTS ON TOUCH INPUT
    7.
    发明申请
    HAND POSTURE MODE CONSTRAINTS ON TOUCH INPUT 有权
    触摸输入的手势模式约束

    公开(公告)号:US20110157025A1

    公开(公告)日:2011-06-30

    申请号:US12650089

    申请日:2009-12-30

    IPC分类号: G06F3/041

    摘要: A method of controlling a virtual object within a virtual workspace includes recognizing a hand posture of an initial touch gesture directed to a touch-input receptor, and a mode constraint is set based on the hand posture. The mode constraint specifies a constrained parameter of a virtual object that is to be maintained responsive to a subsequent touch gesture. The method further includes recognizing a subsequent touch gesture directed to the touch-input receptor. An unconstrained parameter of the virtual object is modulated responsive to the subsequent touch gesture while the constrained parameter of the virtual object is maintained in accordance with the mode constraint.

    摘要翻译: 控制虚拟工作空间内的虚拟对象的方法包括识别针对触摸输入接收器的初始触摸手势的手势,并且基于手势设置模式约束。 模式约束指定要响应于随后的触摸手势来维护的虚拟对象的约束参数。 该方法还包括识别针对触摸输入接收器的后续触摸手势。 响应于随后的触摸手势调制虚拟对象的无约束参数,同时根据模式约束维护虚拟对象的约束参数。

    Tactile Tile Vocalization
    8.
    发明申请
    Tactile Tile Vocalization 审中-公开
    触觉瓦片鸣声

    公开(公告)号:US20110300516A1

    公开(公告)日:2011-12-08

    申请号:US12791962

    申请日:2010-06-02

    IPC分类号: G06K9/00

    CPC分类号: G09B21/007 G06K9/00993

    摘要: Braille symbols are automatically read aloud, to aid in learning or using Braille. More generally, a tile which bears a tactile symbol and a corresponding visual symbol is placed in a sensing area, automatically distinguished from other tiles, and vocalized. The tile is sensed and distinguished from other tiles based on various signal mechanisms, or by computer vision analysis of the tile's visual symbol. Metadata is associated with the tile. Additional placed tiles are similarly sensed, identified, and vocalized. When multiple tiles are placed in the sensing area, they are vocalized individually, and an audible phrase spelled by their arrangement of tactile symbols is also produced. A lattice is provided with locations for receiving tiles. Metadata are associated with lattice locations. Tile placement is used to control an application program which responds to tile identifications.

    摘要翻译: 盲文符号自动朗读,以帮助学习或使用盲文。 更一般地,将具有触觉符号和对应的视觉符号的瓦片放置在感测区域中,与其他瓦片自动区分开并发出声音。 基于各种信号机制,或者通过对该瓦片的视觉符号的计算机视觉分析来检测瓦片并将其与其它瓦片区分开。 元数据与瓦片相关联。 附加放置的瓦片类似地被感测,识别和发声。 当多个瓦片被放置在感测区域中时,它们被单独发出声音,并且还产生了由它们的触觉符号排列而拼写的听觉短语。 网格设有接收瓦片的位置。 元数据与网格位置相关联。 平铺位置用于控制响应图块标识的应用程序。