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公开(公告)号:US08429224B2
公开(公告)日:2013-04-23
申请号:US11938746
申请日:2007-11-12
申请人: Pravinkumar Patel , Robert W. Crowder , Bryan M. Kelly , John E. Link , Anthony E. Green , Mettu R. Reddy
发明人: Pravinkumar Patel , Robert W. Crowder , Bryan M. Kelly , John E. Link , Anthony E. Green , Mettu R. Reddy
IPC分类号: G06F15/16
CPC分类号: G07F17/32 , A63F3/081 , G06Q20/04 , G07F17/3225 , G07F17/323 , G07F17/3239 , G07F17/3244 , G07F17/3248 , G07F17/3253 , G07F17/3262 , G07F17/3272 , G07F17/3276 , G07F17/3297 , G07F17/34
摘要: A browser manager server is able to initialize and configure one or more browser windows on a gaming device display screen. The browser manager has the ability to configure specific URLs for each browser window, configure and Z-order depth for each window, set window size and position, and call functions on the browser pages. A browser client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or browser message commands.
摘要翻译: 浏览器管理器服务器能够在游戏设备显示屏幕上初始化和配置一个或多个浏览器窗口。 浏览器管理器能够为每个浏览器窗口配置特定的URL,为每个窗口配置和Z级深度,设置窗口大小和位置以及在浏览器页面上调用函数。 游戏设备上的浏览器客户端应用能够在电子游戏设备上创建多个窗口并响应于所述服务器配置或浏览器消息命令。
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公开(公告)号:US20090131175A1
公开(公告)日:2009-05-21
申请号:US12268288
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3276 , G07F17/323 , G07F17/3262 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. The tournament server manages play of the on-demand tournament game, and the tournament server determines a location of active and eligible players for the on-demand tournament game. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. The tournament server sends tournament information to the tournament displays near the location of active and eligible players of the tournament game.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,用于呈现比赛游戏的游戏系统包括与比赛服务器通信的多个游戏装置以及定位在整个游戏机构中的多个比赛显示器。 每个游戏装置被配置为能够进行基本游戏的并发游戏和其中玩家发起了按需游戏的按需游戏。 比赛服务器管理按需比赛游戏的游戏,比赛服务器确定活动和合格玩家的点播比赛游戏的位置。 多个比赛显示器位于整个游戏机构中,并且比赛显示也与比赛服务器通信。 比赛服务器将比赛信息发送到比赛活动和合格玩家的比赛附近的比赛显示。
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公开(公告)号:US20090104960A1
公开(公告)日:2009-04-23
申请号:US12268314
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3276 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一种方法,在游戏设备处接收玩家追踪卡。 游戏进入点随着基本游戏的播放而递增。 在一个实施例中,锦标赛入场点基于玩家对基本游戏玩法的赌注的预定百分比。 当玩家积累足够数量的比赛入场点时,玩家被呈现一场或多场比赛,以进行比赛。 由游戏者选择的比赛游戏在游戏装置的辅助显示器上开始。 在一个实施例中,辅助设备具有与游戏设备的主处理器分离且不同的嵌入式处理器。 一旦比赛开始,玩家就可以选择让比赛游戏自动播放。 因此,当在二次显示器上自动播放比赛游戏时,玩家能够玩基本游戏。
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公开(公告)号:US08512119B2
公开(公告)日:2013-08-20
申请号:US12268314
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F13/00
CPC分类号: G07F17/3276 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one method, a player tracking card is received at a gaming device. Tournament entry points are incremented as the base game is played. In one embodiment, tournament entry points are based on a predetermined percentage of a player's wager for base game play. The player is presented with one or more tournament games for play when the player has accumulated a sufficient number of tournament entry points. A tournament game selected by the player is initiated on a secondary display of the gaming device. In one embodiment, the secondary device has an embedded processor that is separate and distinct from a main processor of the gaming device. Once the tournament game is initiated, the player is presented with the option to have the tournament game automatically played. Accordingly, a player is able to play the base game while the tournament game is automatically played on the secondary display.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一种方法,在游戏设备处接收玩家追踪卡。 游戏进入点随着基本游戏的播放而递增。 在一个实施例中,锦标赛入场点基于玩家对基本游戏玩法的赌注的预定百分比。 当玩家积累足够数量的比赛入场点时,玩家被呈现一场或多场比赛,以进行比赛。 由游戏者选择的比赛游戏在游戏装置的辅助显示器上开始。 在一个实施例中,辅助设备具有与游戏设备的主处理器分离且不同的嵌入式处理器。 一旦比赛开始,玩家就可以选择让比赛游戏自动进行。 因此,当在二次显示器上自动播放比赛游戏时,玩家能够玩基本游戏。
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公开(公告)号:US08506394B2
公开(公告)日:2013-08-13
申请号:US12268331
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F13/00
CPC分类号: G07F17/3286 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. At the conclusion of the tournament game on the gaming device, the gaming device is reconfigured into the normal, non-tournament mode.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,游戏装置以正常的非比赛模式提供基本游戏,并且还确定玩家参加比赛游戏的资格。 有资格的玩家被提示从可用的比赛列表中选择所需的比赛,而基本游戏处于正常的非比赛模式。 响应于玩家选择比赛游戏,游戏设备从正常模式重新配置为比赛模式。 游戏设备在比赛模式下处理游戏,并为玩家创建最终的比赛得分。 在游戏设备上的比赛游戏结束时,游戏设备被重新配置为正常的非比赛模式。
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公开(公告)号:US08317620B2
公开(公告)日:2012-11-27
申请号:US12268288
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, Jr. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
CPC分类号: G07F17/3276 , G07F17/323 , G07F17/3262 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming system for presenting tournament games includes a plurality of gaming devices in communication with a tournament server as well as a plurality of tournament displays positioned throughout a gaming establishment. Each gaming device is configured to enable concurrent play of a base game and an on-demand tournament game in which the on-demand tournament game is player initiated. The tournament server manages play of the on-demand tournament game, and the tournament server determines a location of active and eligible players for the on-demand tournament game. The plurality of tournament displays are positioned throughout a gaming establishment, and the tournament displays are also in communication with the tournament server. The tournament server sends tournament information to the tournament displays near the location of active and eligible players of the tournament game.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,用于呈现比赛游戏的游戏系统包括与比赛服务器通信的多个游戏装置以及定位在整个游戏机构中的多个比赛显示器。 每个游戏装置被配置为能够进行基本游戏的并发游戏和其中玩家发起了按需游戏的按需游戏。 比赛服务器管理按需比赛游戏的游戏,比赛服务器确定活动和合格玩家的点播比赛游戏的位置。 多个比赛显示器位于整个游戏机构中,并且比赛显示也与比赛服务器通信。 比赛服务器将比赛信息发送到比赛活动和合格玩家的比赛附近的比赛显示。
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公开(公告)号:US20090104987A1
公开(公告)日:2009-04-23
申请号:US12268331
申请日:2008-11-10
申请人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
发明人: Bryan M. Kelly , Robert W. Crowder, JR. , Pravinkumar Patel , Anthony E. Green , John E. Link , Gennady Soliterman , Jeffrey L. Allen , Dennis Lockard , Jeffrey C. Tallcott , Joshua D. Larsen , Thomas Scott , Christopher D. Barton , Sudheer Vemuri , Mettu R. Reddy
IPC分类号: A63F9/24
CPC分类号: G07F17/3286 , G07F17/3267
摘要: Various embodiments are directed to gaming systems, gaming devices, and methods for presenting tournament games. According to one embodiment, a gaming device provides a base game in a normal, non-tournament mode, and the player's eligibility to play a tournament game is also determined. An eligible player is prompted to select a desired tournament game from a list of available tournaments while base game is in the normal, non-tournament mode. In response to the player's selection of a tournament game, the gaming device is reconfigured from the normal mode to a tournament mode. The gaming device processes game play in the tournament mode and creates a final tournament score for the player. At the conclusion of the tournament game on the gaming device, the gaming device is reconfigured into the normal, non-tournament mode.
摘要翻译: 各种实施例涉及用于呈现锦标赛的游戏系统,游戏设备和方法。 根据一个实施例,游戏装置以正常的非比赛模式提供基本游戏,并且还确定玩家参加比赛游戏的资格。 有资格的玩家被提示从可用的比赛列表中选择所需的比赛,而基本游戏处于正常的非比赛模式。 响应于玩家选择比赛游戏,游戏设备从正常模式重新配置为比赛模式。 游戏设备在比赛模式下处理游戏,并为玩家创建最终的比赛得分。 在游戏设备上的比赛游戏结束时,游戏设备被重新配置为正常的非比赛模式。
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公开(公告)号:US20090093309A9
公开(公告)日:2009-04-09
申请号:US11938746
申请日:2007-11-12
申请人: Pravinkumar Patel , Robert W. Crowder, Jr. , Bryan M. Kelly , John E. Link , Anthony E. Green , Mettu R. Reddy
发明人: Pravinkumar Patel , Robert W. Crowder, Jr. , Bryan M. Kelly , John E. Link , Anthony E. Green , Mettu R. Reddy
IPC分类号: A63F13/00
CPC分类号: G07F17/32 , A63F3/081 , G06Q20/04 , G07F17/3225 , G07F17/323 , G07F17/3239 , G07F17/3244 , G07F17/3248 , G07F17/3253 , G07F17/3262 , G07F17/3272 , G07F17/3276 , G07F17/3297 , G07F17/34
摘要: A browser manager server is able to initialize and configure one or more browser windows on a gaming device display screen. The browser manager has the ability to configure specific URLs for each browser window, configure and Z-order depth for each window, set window size and position, and call functions on the browser pages. A browser client side application on a gaming device is capable of creating multiple windows on an electronic gaming device and responding to said server configuration or browser message commands.
摘要翻译: 浏览器管理器服务器能够在游戏设备显示屏幕上初始化和配置一个或多个浏览器窗口。 浏览器管理器能够为每个浏览器窗口配置特定的URL,为每个窗口配置和Z级深度,设置窗口大小和位置以及在浏览器页面上调用函数。 游戏设备上的浏览器客户端应用能够在电子游戏设备上创建多个窗口并响应于所述服务器配置或浏览器消息命令。
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公开(公告)号:US08943185B2
公开(公告)日:2015-01-27
申请号:US13403818
申请日:2012-02-23
申请人: Bryan M. Kelly , Pravinkumar Patel , Mettu R. Reddy , Anthony E. Green , Robert W. Crowder, Jr.
发明人: Bryan M. Kelly , Pravinkumar Patel , Mettu R. Reddy , Anthony E. Green , Robert W. Crowder, Jr.
IPC分类号: G06F15/173 , H04L29/06 , H04L29/08
摘要: An integrated browser manager and networked gaming system that provides server based dynamic content onto a content display area of one or more gaming machines is disclosed. The system includes: a browser manager, one or more application servers connected to the browser manager by a server-to-server (S2S) server and S2S web service, and one or more gaming machines are connected to the browser manager by a game-to-server (G2S) server and G2S web service. The browser manager includes a user interface application and a core service, wherein the user interface application generates a user interface display on a user control station. Each gaming machine includes a network interface to receive external content from the application server via the browser manager, and a content display area for displaying the external content.
摘要翻译: 公开了一种在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏系统。 该系统包括:浏览器管理器,由服务器到服务器(S2S)服务器和S2S web服务器连接到浏览器管理器的一个或多个应用服务器,以及一个或多个游戏机通过游戏机连接到浏览器管理器, 服务器(G2S)服务器和G2S Web服务。 浏览器管理器包括用户界面应用程序和核心服务,其中用户界面应用程序在用户控制站上生成用户界面显示。 每个游戏机包括用于经由浏览器管理器从应用服务器接收外部内容的网络接口和用于显示外部内容的内容显示区域。
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公开(公告)号:US20090209350A1
公开(公告)日:2009-08-20
申请号:US12267452
申请日:2008-11-07
申请人: Bryan M. Kelly , Pravinkumar Patel , Mettu R. Reddy , Anthony E. Green , Robert W. Crowder, JR.
发明人: Bryan M. Kelly , Pravinkumar Patel , Mettu R. Reddy , Anthony E. Green , Robert W. Crowder, JR.
IPC分类号: A63F9/24
CPC分类号: G06Q20/04 , G07F17/32 , G07F17/3244 , G07F17/3248 , G07F17/3262 , G07F17/3276
摘要: An integrated browser manager and networked gaming method for providing server based dynamic content onto a content display area of one or more gaming machines is disclosed. The method includes: receiving incoming message queues, and after message receipt, processing the message and sending back reply message, if needed; converting incoming messages to a browser manager message with respect to browser manager schema and processing the commands; validating incoming message data with the available data in a database and if any inconsistent data found, building and sending a negative acknowledgement response back to a client; saving command data information that is determined to relevant tables in the database; logging information messages and error messages to log file; logging incoming and outgoing messages to log files, wherein messages are logged to a message log file, wherein a data table stores information about commands received, commands processed, commands sent to gaming machines, and responses received from gaming machines; and enabling an ID provider class to generate the required new ID from ID provider data table by incrementing the relevant key id based on category and key name.
摘要翻译: 公开了一种用于在一个或多个游戏机的内容显示区域上提供基于服务器的动态内容的集成浏览器管理器和联网游戏方法。 该方法包括:接收进入的消息队列,消息接收之后,处理消息并发回回应消息; 将传入的消息转换为与浏览器管理器模式相关的浏览器管理器消息并处理命令; 使用数据库中的可用数据验证传入的消息数据,并且如果发现任何不一致的数据,建立并向客户端发送否定的确认响应; 保存对数据库中的相关表确定的命令数据信息; 记录信息消息和错误消息到日志文件; 将传入和传出的消息记录到日志文件,其中消息被记录到消息日志文件,其中数据表存储关于所接收的命令,处理的命令,发送给游戏机的命令以及从游戏机接收的响应的信息; 并且通过根据类别和密钥名称增加相关密钥ID,使得ID提供者类能够从ID提供者数据表生成所需的新ID。
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