摘要:
A power or life meter is displayed in a video game. Firing a weapon depletes the indicated power. Meanwhile, the power is recharged at a predetermined rate. If the indicated power exceeds capacity, the game character is adversely impacted. If the indicated power is completely depleted, the game character loses a benefit.
摘要:
A power or life meter is displayed in a video game. Firing a weapon depletes the indicated power. Meanwhile, the power is recharged at a predetermined rate. If the indicated power exceeds capacity, the game character is adversely impacted. If the indicated power is completely depleted, the game character loses a benefit.
摘要:
Displayed on a first LCD 11 are a “fire” planet 40a, a “wood” planet 40b; an “earth” planet 40c, a “wind” planet 40d and a “water” planet 40e,each traveling along an orbit by a unique orbital period. While an attribute symbol is traveling through an active zone that is associated with the attribute symbol, the status of the attribute represented by the attribute symbol is active. An attribute being active affects the space attribute, which is the attribute of a particular space in the game world. The space attribute affects the ability parameters of characters of the same attribute. Thus, it is possible to enrich the strategic aspect of a video game using characters' attributes.
摘要:
When an input indicating a position on a screen has been provided by a pointing device, coordinate values indicating the position are set as coordinate values of a starting point position. Subsequently, it is determined whether or not a state where the position on the screen is being continuously indicated by the pointing device has changed to a non-indicative state where the position on the screen is not indicated by the pointing device. As a result, when the state has changed to the non-indicative state, the coordinate values output from the pointing device before the change to the non-indicative state are set as coordinate values of an end point position, and a direction from the starting point position to the end point position is specified. Then, a virtual object is caused to move such that a moving direction of the virtual object is a direction different from the specified direction.
摘要:
When an input indicating a position on a screen has been provided by a pointing device, coordinate values indicating the position are set as coordinate values of a starting point position. Subsequently, it is determined whether or not a state where the position on the screen is being continuously indicated by the pointing device has changed to a non-indicative state where the position on the screen is not indicated by the pointing device. As a result, when the state has changed to the non-indicative state, the coordinate values output from the pointing device before the change to the non-indicative state are set as coordinate values of an end point position, and a direction from the starting point position to the end point position is specified. Then, a virtual object is caused to move such that a moving direction of the virtual object is a direction different from the specified direction.
摘要:
When a game is started, at least two types of pieces obtained based on random extraction from prepared types of pieces are set in advance for each player as his/her own assigned pieces (assigned objects). When the game ends as a prescribed condition is satisfied, an evaluation value of each player is calculated based on a cumulative value at that time point of the assigned pieces set for that player. The assigned piece defines the type of the piece to be evaluated for each player. Here, as a difference between a cumulative value of one assigned piece and a cumulative value of the other assigned piece is greater, a higher evaluation value is calculated. Typically, the difference (absolute value) between the cumulative values of the respective assigned pieces is calculated as the evaluation value.
摘要:
Displayed on a first LCD 11 are a “fire” planet 40a, a “wood” planet 40b; an “earth” planet 40c, a “wind” planet 40d and a “water” planet 40e, each traveling along an orbit by a unique orbital period. While an attribute symbol is traveling through an active zone that is associated with the attribute symbol, the status of the attribute represented by the attribute symbol is active. An attribute being active affects the space attribute, which is the attribute of a particular space in the game world. The space attribute affects the ability parameters of characters of the same attribute. Thus, it is possible to enrich the strategic aspect of a video game using characters' attributes.
摘要:
When a game is started, at least two types of pieces obtained based on random extraction from prepared types of pieces are set in advance for each player as his/her own assigned pieces (assigned objects). When the game ends as a prescribed condition is satisfied, an evaluation value of each player is calculated based on a cumulative value at that time point of the assigned pieces set for that player. The assigned piece defines the type of the piece to be evaluated for each player. Here, as a difference between a cumulative value of one assigned piece and a cumulative value of the other assigned piece is greater, a higher evaluation value is calculated. Typically, the difference (absolute value) between the cumulative values of the respective assigned pieces is calculated as the evaluation value.