COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREON INPUT PROCESSING PROGRAM, INPUT PROCESSING APPARATUS, INPUT PROCESSING METHOD, AND INPUT PROCESSING SYSTEM
    2.
    发明申请
    COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREON INPUT PROCESSING PROGRAM, INPUT PROCESSING APPARATUS, INPUT PROCESSING METHOD, AND INPUT PROCESSING SYSTEM 有权
    具有存储的输入处理程序的计算机可读存储介质,输入处理装置,输入处理方法和输入处理系统

    公开(公告)号:US20120306775A1

    公开(公告)日:2012-12-06

    申请号:US13210639

    申请日:2011-08-16

    IPC分类号: G06F3/041

    摘要: When an input indicating a position on a screen has been provided by a pointing device, coordinate values indicating the position are set as coordinate values of a starting point position. Subsequently, it is determined whether or not a state where the position on the screen is being continuously indicated by the pointing device has changed to a non-indicative state where the position on the screen is not indicated by the pointing device. As a result, when the state has changed to the non-indicative state, the coordinate values output from the pointing device before the change to the non-indicative state are set as coordinate values of an end point position, and a direction from the starting point position to the end point position is specified. Then, a virtual object is caused to move such that a moving direction of the virtual object is a direction different from the specified direction.

    摘要翻译: 当由指示装置提供指示屏幕上的位置的输入时,指示位置的坐标值被设置为起点位置的坐标值。 随后,确定由指示设备连续地指示屏幕上的位置的状态是否已经改变为指示设备未指示屏幕上的位置的非指示状态。 结果,当状态已经改变为非指示状态时,将从改变之前的指示设备输出到非指示状态的坐标值设置为终点位置的坐标值和从起始点起的方向 指定位置到终点位置。 然后,使虚拟对象移动,使得虚拟对象的移动方向为与指定方向不同的方向。

    Storage medium storing game program for providing play-against-type game in which multiple players can participate, game device, and game system
    3.
    发明授权
    Storage medium storing game program for providing play-against-type game in which multiple players can participate, game device, and game system 有权
    存储媒体存储游戏程序,用于提供可以参与多个玩家的游戏对抗型游戏,游戏装置和游戏系统

    公开(公告)号:US08403747B2

    公开(公告)日:2013-03-26

    申请号:US12553392

    申请日:2009-09-03

    IPC分类号: G06F19/00 A63F13/00 A63F9/24

    摘要: When a game is started, at least two types of pieces obtained based on random extraction from prepared types of pieces are set in advance for each player as his/her own assigned pieces (assigned objects). When the game ends as a prescribed condition is satisfied, an evaluation value of each player is calculated based on a cumulative value at that time point of the assigned pieces set for that player. The assigned piece defines the type of the piece to be evaluated for each player. Here, as a difference between a cumulative value of one assigned piece and a cumulative value of the other assigned piece is greater, a higher evaluation value is calculated. Typically, the difference (absolute value) between the cumulative values of the respective assigned pieces is calculated as the evaluation value.

    摘要翻译: 当开始游戏时,根据自己的分配的片段(被分配的对象),为每个玩家预先设置基于从准备类型的棋子获得的至少两种类型的棋子。 当满足规定条件的游戏结束时,基于为该玩家设定的分配的片段的时间点的累计值来计算每个玩家的评估值。 分配的片段定义每个玩家要评估的片段的类型。 这里,由于一个分配件的累计值与另一个分配件的累积值之间的差较大,因此计算出较高的评估值。 通常,计算各分配片的累积值之间的差(绝对值)作为评价值。