System and method for generating surface mesh surrounding particles
    1.
    发明授权
    System and method for generating surface mesh surrounding particles 有权
    用于产生周围颗粒的表面网格的系统和方法

    公开(公告)号:US07629973B2

    公开(公告)日:2009-12-08

    申请号:US11633191

    申请日:2006-12-04

    CPC classification number: G06T17/20

    Abstract: Provided are a system for generating a surface mesh surrounding particles on a 3D space. An implicit function module receives particle data containing three-dimensional location and radius data of the particles, grids the particles into rectangular parallelepiped shape, and generates implicit function data having implicit function value determining the surface at grid points. A mesh module generates a mesh through a pre-process of substituting the implicit function value of the gird point, where the implicit function value is defined, by zero when the a distance between a grid point where the implicit function value of the implicit function data and the vertex of the mesh is within a set distance. Accordingly, the system and method are useful for visualizing the results of particle simulations used in basic science and engineering. In particular, the system and method can generate high-quality mesh in computer graphics of fluid simulation using the particles.

    Abstract translation: 提供了一种用于在3D空间上生成围绕颗粒的表面网格的系统。 隐含函数模块接收包含粒子的三维位置和半径数据的粒子数据,将粒子网格化为长方体形状,并产生具有确定网格点表面的隐含函数值的隐含函数数据。 网格模块通过将网格点之间的距离代入隐式函数数据的隐含函数值的网格点之间的距离,通过将网格点的隐含函数值(其中隐含函数值定义)为0的前处理生成网格, 并且网格的顶点在设定的距离内。 因此,该系统和方法可用于可视化基础科学和工程中使用的粒子模拟的结果。 特别地,系统和方法可以使用粒子在流体模拟的计算机图形中生成高质量的网格。

    Apparatus and method for expressing wetting and drying on surface of 3D object for visual effects
    2.
    发明申请
    Apparatus and method for expressing wetting and drying on surface of 3D object for visual effects 审中-公开
    用于在3D物体的表面上表达润湿和干燥以用于视觉效果的装置和方法

    公开(公告)号:US20070129918A1

    公开(公告)日:2007-06-07

    申请号:US11500647

    申请日:2006-08-08

    CPC classification number: G06F17/5009 G06F2217/16 G06T15/00

    Abstract: An apparatus and a method for expressing wetting and drying on an object surface are provided. The apparatus includes an adding water mark module adding new water on an object surface from a particle or a mesh representing water in outside environment, a wetting module considering water affinity of the object surface, a 2D fluid simulation module processing a flow of water particles in excess of a wet capacity of the object, and a drying module drying a drying wet portion after a predetermined time elapses. Moreover, a characteristic change of the object surface can be expressed, which is caused by water contact in the object surface interacting with water, and also water affinity can be expressed using a wetting capacity and a drying time. Therefore, detailed expression of water is possible when water exists in a scene, and various scenes with water can be depicted more realistically, which is a very important component of special effects.

    Abstract translation: 提供了一种用于在物体表面上表现润湿和干燥的装置和方法。 该装置包括:添加水标模块,其在物体表面上从外部环境中的颗粒或代表水的网格,考虑物体表面的水亲合力的润湿模块,在流体模拟模块中处理水粒子流动的2D流体模拟模块 过量的物体的湿容量,以及在经过预定时间之后干燥干燥湿部分的干燥模块。 此外,可以表示与物体表面与水相互作用的水接触引起的物体表面的特征变化,并且还可以使用润湿能力和干燥时间来表示水亲和性。 因此,当场景中存在水时,水的详细表达是可能的,并且可以更现实地描绘具有水的各种场景,这是特殊效果的非常重要的组成部分。

    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF
    3.
    发明申请
    CLIENT TERMINAL, GAME SERVICE APPARATUS, AND GAME SERVICE SYSTEM AND METHOD THEREOF 审中-公开
    客户终端,游戏服务设备和游戏服务系统及其方法

    公开(公告)号:US20100261534A1

    公开(公告)日:2010-10-14

    申请号:US12633961

    申请日:2009-12-09

    Abstract: A client terminal includes: a communication module for performing communication with a game service apparatus via a wired/wireless communication network; and a display unit for displaying a content of a message transmitted between a game user and a non-player character (NPC) during progress of an online game serviced by the game service apparatus. The terminal further includes a control unit for controlling so as to display the content of the message during progress of the online game, controlling so as to display a translated message of the content of the message provided from the game service apparatus upon a request of the game user, and transmitting modification data including edition data made by editing the translated message to the game service apparatus.

    Abstract translation: 客户端包括:通信模块,用于经由有线/无线通信网络与游戏服务装置进行通信; 以及显示单元,用于在由游戏服务设备服务的在线游戏进行期间显示在游戏用户和非玩家角色(NPC)之间发送的消息的内容。 终端还包括控制单元,用于控制在线游戏进行期间显示消息的内容,控制以便在请求时显示从游戏服务设备提供的消息的内容的翻译消息 游戏用户,以及发送包括通过编辑翻译的消息而制作的版本数据的修改数据给游戏服务装置。

    System and method for generating surface mesh surrounding particles
    4.
    发明申请
    System and method for generating surface mesh surrounding particles 有权
    用于产生周围颗粒的表面网格的系统和方法

    公开(公告)号:US20070132758A1

    公开(公告)日:2007-06-14

    申请号:US11633191

    申请日:2006-12-04

    CPC classification number: G06T17/20

    Abstract: Provided are a system for generating a surface mesh surrounding particles on a 3D space. An implicit function module receives particle data containing three-dimensional location and radius data of the particles, grids the particles into rectangular parallelepiped shape, and generates implicit function data having implicit function value determining the surface at grid points. A mesh module generates a mesh through a pre-process of substituting the implicit function value of the gird point, where the implicit function value is defined, by zero when the a distance between a grid point where the implicit function value of the implicit function data and the vertex of the mesh is within a set distance. Accordingly, the system and method are useful for visualizing the results of particle simulations used in basic science and engineering. In particular, the system and method can generate high-quality mesh in computer graphics of fluid simulation using the particles.

    Abstract translation: 提供了一种用于在3D空间上生成围绕颗粒的表面网格的系统。 隐含函数模块接收包含粒子的三维位置和半径数据的粒子数据,将粒子网格化为长方体形状,并产生具有确定网格点表面的隐含函数值的隐含函数数据。 网格模块通过将网格点之间的距离代入隐式函数数据的隐含函数值的网格点之间的距离,通过将网格点的隐含函数值(其中隐含函数值定义)为0的前处理生成网格, 并且网格的顶点在设定的距离内。 因此,该系统和方法可用于可视化基础科学和工程中使用的粒子模拟的结果。 特别地,系统和方法可以使用粒子在流体模拟的计算机图形中生成高质量的网格。

    SYSTEM AND METHOD FOR SIMULATING FLUID PARTICLE HAVING MULTI-RESOLUTION
    6.
    发明申请
    SYSTEM AND METHOD FOR SIMULATING FLUID PARTICLE HAVING MULTI-RESOLUTION 审中-公开
    用于模拟具有多分辨率的流体颗粒的系统和方法

    公开(公告)号:US20090112526A1

    公开(公告)日:2009-04-30

    申请号:US12101229

    申请日:2008-04-11

    CPC classification number: G06T13/60 G06T2210/56

    Abstract: Provided are a system and method for simulating fluid particles having multi-resolution. In the method, given particle data expressing fluid is analyzed in an fluid particle analyzing module so that data for determining resolutions is obtained. A resolution of each of regions is determined using the obtained data in a resolution level determining module. Particles of each of the regions are reformed to particles corresponding to the resolution of each of the regions using the determined resolution of each of the regions in a fluid particle reforming module. Position data of fluid particles of a next frame is obtained after a simulation using the reformed particles in a multi-resolution fluid simulation module. Therefore, the fluid simulation having the high resolution can be performed in limited computing resources by applying different resolutions to each of the regions.

    Abstract translation: 提供了一种用于模拟具有多分辨率的流体颗粒的系统和方法。 在该方法中,在流体颗粒分析模块中分析表示流体的给定粒子数据,从而获得用于确定分辨率的数据。 使用在分辨率水平确定模块中获得的数据来确定每个区域的分辨率。 使用流体颗粒重整模块中的每个区域的确定的分辨率将每个区域的颗粒重新形成对应于每个区域的分辨率的颗粒。 在使用多分辨率流体模拟模块中的重整颗粒进行模拟之后,获得下一帧的流体颗粒的位置数据。 因此,具有高分辨率的流体模拟可以通过对每个区域应用不同的分辨率在有限的计算资源中进行。

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