摘要:
One aspect of the disclosure relates to altering a probability of fulfilling a game objective in a game space. The game objective may be associated with a set of potential reward items, the set of potential reward items including a first item. Probabilities of the first item from the set of potential reward items being provided to individual users as a reward for completing the game objective may be determined based on the rates of usage of the game space by the user. The probability of the first user being provided with the first item as a reward for completing the game objective may be determined based on the rate of usage of the game space by the first user.
摘要:
A method of providing virtual items based on location-based actions is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is added to an inventory of a player character of the player of the computer-implemented game based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item is usable within the computer-implemented game by the player character of the player of the computer-implemented game.
摘要:
A method of providing virtual items based on location-based action is disclosed. An indication is received of a performance of a location-based action by a player of a computer-implemented game. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game. The virtual item may be usable within the computer-implemented game.
摘要:
An approach to facilitate providing an event space associated with a primary virtual space is provided. An event space is provided to users of a primary virtual space, wherein the event space comprises one or more event objectives. Users of the primary virtual space having primary user accounts have associated event space accounts indicating event user parameters, event game parameters, and event inventory information for the first user. The user may be provided with event virtual items for purchase wherein the event virtual items are used in the event space during the event period. In response to a determination of the progress of the user associated with one or more event objectives an event award is determined for distribution to the user, wherein the event award may be used within the primary virtual space.
摘要:
A game management server apparatus that provides, to terminal devices connected via a network, a game service in which players operating the terminal devices cooperate with each other to battle against an enemy, includes, a storing unit storing a battle history of a player; a generating unit generating strategy guide information for conquering an opposing enemy; an attacking screen information generating unit generating attacking screen information including the battle history and the strategy guide information; a communication screen information generating unit generating communication screen information for a plurality of players to have communication with each other; and a screen information sending unit sending the attacking screen information and the communication screen information to the terminal devices, wherein the attacking screen information generating unit generates attacking screen information in which display of the battle history and the strategy guide information are terminated when a predetermined condition is satisfied.
摘要:
When a mobile terminal obtains a container upon movement of a display range, a processor increases points in a storage unit. When the mobile terminal opens a container obtained by movement of the display range or as a present from another mobile terminal, the processor opens the container at predetermined success percentages, and writes an item obtained from the opened container in the storage unit. When the mobile terminal presents a container without opening it, the processor transmits screen data indicating a present to the other mobile terminal. The processor converts an item in the storage unit into points to increase the points in the storage unit based on an operation of the user of the mobile terminal.
摘要:
A method for managing a team in an online game includes, by a team management apparatus, configuring a team management screen, displaying the team management screen that contains information on at least one preset formation upon receiving a signal indicating that the user enters the team management screen from the user terminal, setting each information on the at least one formation upon receiving setting related to details of a selected one formation among the at least one formation from the user terminal, judging whether the number of currently set formations is less than a preset maximum number of formations upon receiving a formation addition request signal from the user terminal, and adding the formation if the number of currently set formations is less than the maximum number of formations, and setting a formation change shortcut key.
摘要:
There is described herein an online video game having a news network module for generating news feeds for broadcasting inside and outside of the video game. The news feeds may comprise virtual world news and/or real world news and may be customized as per individual player settings or operator settings.
摘要:
When a mobile terminal obtains a container upon movement of a display range, a processor increases points in a storage unit. When the mobile terminal opens a container obtained by movement of the display range or as a present from another mobile terminal, the processor opens the container at predetermined success percentages, and writes an item obtained from the opened container in the storage unit. When the mobile terminal presents a container without opening it, the processor transmits screen data indicating a present to the other mobile terminal. The processor converts an item in the storage unit into points to increase the points in the storage unit based on an operation of the user of the mobile terminal.
摘要:
Participation in an online game through a plurality of different social network platforms may be facilitated. This may include enabling an individual user to log in to the online game, which may take place in a virtual space, through a plurality of different social network platforms, thereby extending the accessibility of the online game with respect to the individual user. The online game may be provided to users through different social network platforms such that a first user accessing the online game through a first social network platform may access a common instance of the online game (and/or the virtual space) with a second user accessing the online game through a second social network platform.