Wireless transceivers for remotely controlling a computer
    1.
    发明授权
    Wireless transceivers for remotely controlling a computer 失效
    用于远程控制计算机的无线收发器

    公开(公告)号:US06128484A

    公开(公告)日:2000-10-03

    申请号:US947906

    申请日:1997-10-07

    摘要: A computer system includes a central processing unit (CPU) for providing computer output signals; a non-computational base transceiver coupled with the CPU. The base transceiver comprises an interface for communicating with the CPU; a modulator for receiving computer output signals and providing modulated signals representing said computer output signals; and a transmitter for receiving said modulated signals, and transmitting said modulated signals via wireless media; and a non-computational remote transceiver comprising: a receiver for receiving signals via wireless media; a transmitter for transmitting signals via wireless media.

    摘要翻译: 计算机系统包括用于提供计算机输出信号的中央处理单元(CPU) 与CPU耦合的非计算基础收发器。 基站收发器包括用于与CPU进行通信的接口; 用于接收计算机输出信号并提供表示所述计算机输出信号的调制信号的调制器 以及发射机,用于接收所述调制信号,并通过无线介质传输所述调制信号; 以及非计算的远程收发器,包括:用于经由无线介质接收信号的接收机; 用于通过无线介质传输信号的发射机。

    Game programming flash memory cartridge system including a programmer
and a reprogrammable cartridge
    2.
    发明授权
    Game programming flash memory cartridge system including a programmer and a reprogrammable cartridge 失效
    游戏编程闪存盒系统包括一个编程器和一个可重新编程的磁带

    公开(公告)号:US5828862A

    公开(公告)日:1998-10-27

    申请号:US855478

    申请日:1997-05-13

    摘要: A game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a point-of-sale location so that retailers only need to stock sufficient uniquely designed game blanks to meet consumer demand. A game programmer or programming device loads digital content from computer storage to a rewritable game cartridge incorporating reprogrammable flash memory. The system includes flash rewritable cartridge identification hardware that allows verification of the cartridge to identify it as proprietary to a particular manufacturer or authorized dealer. The system provides for game content to be erased from the cartridge and new game content to be programmed so that the cartridge can be reused time after time to house any number of programs. During a cartridge write operation, a game programmer interface accepts data stored in a personal computer (PC) and fills first in first out (FIFO) memory. A sequencer generates addresses, proper commands, control signals, and timing signals, and sends the game content from the FIFO memory to the game programmer which passes the information to the reprogrammable game cartridge. The sequencer enables the game programming system to write data to the reprogrammable game cartridge very rapidly. The game programmer provides an interface between the game program storage and reprogrammable game cartridge. The programmer may include multiple slots or sockets and accommodate cartridges from different manufacturers with different game formats.

    摘要翻译: 游戏编程系统使用与可商购的游戏系统兼容的可重写盒,以便在销售点位置产生游戏盒,使得零售商仅需要存储足够的独特设计的游戏空白以满足消费者的需求。 游戏编程器或编程设备将数字内容从计算机存储器加载到包含可再编程闪存的可重写游戏盒。 该系统包括闪存可重写盒式磁带识别硬件,允许验证磁带将其识别为特定制造商或授权经销商的专有。 该系统提供要从盒中擦除的游戏内容和要编程的新游戏内容,使得盒可以随时重新使用以容纳任何数量的节目。 在墨盒写入操作期间,游戏程序器接口接受存储在个人计算机(PC)中的数据并首先填充(FIFO)存储器。 定序器产生地址,适当的命令,控制信号和定时信号,并将游戏内容从FIFO存储器发送给将信息传递给可再编程游戏卡的游戏程序员。 音序器使游戏编程系统能够非常快速地将数据写入可编程游戏卡。 游戏程序员提供游戏程序存储和可重新编程游戏卡之间的界面。 程序员可以包括多个插槽或插座,并且容纳来自不同制造商的具有不同游戏格式的盒。