Game programming flash memory cartridge system including a programmer
and a reprogrammable cartridge
    1.
    发明授权
    Game programming flash memory cartridge system including a programmer and a reprogrammable cartridge 失效
    游戏编程闪存盒系统包括一个编程器和一个可重新编程的磁带

    公开(公告)号:US5828862A

    公开(公告)日:1998-10-27

    申请号:US855478

    申请日:1997-05-13

    摘要: A game programming system uses rewritable cartridges that are compatible with commercially available game systems to produce game cartridges at a point-of-sale location so that retailers only need to stock sufficient uniquely designed game blanks to meet consumer demand. A game programmer or programming device loads digital content from computer storage to a rewritable game cartridge incorporating reprogrammable flash memory. The system includes flash rewritable cartridge identification hardware that allows verification of the cartridge to identify it as proprietary to a particular manufacturer or authorized dealer. The system provides for game content to be erased from the cartridge and new game content to be programmed so that the cartridge can be reused time after time to house any number of programs. During a cartridge write operation, a game programmer interface accepts data stored in a personal computer (PC) and fills first in first out (FIFO) memory. A sequencer generates addresses, proper commands, control signals, and timing signals, and sends the game content from the FIFO memory to the game programmer which passes the information to the reprogrammable game cartridge. The sequencer enables the game programming system to write data to the reprogrammable game cartridge very rapidly. The game programmer provides an interface between the game program storage and reprogrammable game cartridge. The programmer may include multiple slots or sockets and accommodate cartridges from different manufacturers with different game formats.

    摘要翻译: 游戏编程系统使用与可商购的游戏系统兼容的可重写盒,以便在销售点位置产生游戏盒,使得零售商仅需要存储足够的独特设计的游戏空白以满足消费者的需求。 游戏编程器或编程设备将数字内容从计算机存储器加载到包含可再编程闪存的可重写游戏盒。 该系统包括闪存可重写盒式磁带识别硬件,允许验证磁带将其识别为特定制造商或授权经销商的专有。 该系统提供要从盒中擦除的游戏内容和要编程的新游戏内容,使得盒可以随时重新使用以容纳任何数量的节目。 在墨盒写入操作期间,游戏程序器接口接受存储在个人计算机(PC)中的数据并首先填充(FIFO)存储器。 定序器产生地址,适当的命令,控制信号和定时信号,并将游戏内容从FIFO存储器发送给将信息传递给可再编程游戏卡的游戏程序员。 音序器使游戏编程系统能够非常快速地将数据写入可编程游戏卡。 游戏程序员提供游戏程序存储和可重新编程游戏卡之间的界面。 程序员可以包括多个插槽或插座,并且容纳来自不同制造商的具有不同游戏格式的盒。

    Cartridge manufacturing system for game programs
    2.
    发明授权
    Cartridge manufacturing system for game programs 失效
    游戏程序的墨盒制造系统

    公开(公告)号:US5802274A

    公开(公告)日:1998-09-01

    申请号:US237741

    申请日:1994-05-04

    摘要: A game manufacturing process includes the steps of a customer's game selection being used to initiate the manufacturing process by scanning a bar code from an empty cartridge box to a selection slip. An appropriate cartridge is identified and erased. The manufacturing system then writes the game cartridge with the content data from a game storage computer and sends information to a printer for producing identification and instructional inserts for the game. The game computer has stored therein the game contents for all of the games. After a game-to-be-"burned" indicia is provided to the game storage computer, and a cartridge is installed, the sequence of loading the game and additional identifying information into a flash RAM contained in the cartridge is commenced. The manufacturing system functions so that if timely connections are not made between the game storage computer and a host computer, the game burner application time counter will not be reset by regularly transmitted and expected transactional data, and the system will only operate for a limited period of time and will then cease to function. The operator can request from the host computer a grace period to resume normal operation of the game burning application. This provides some minimum time between connections, but does not permit the game burner application to run without first transmitting sufficient support data to and from the host computer.

    摘要翻译: 游戏制造过程包括以下步骤:客户的游戏选择用于通过将条形码从空的盒式磁带扫描到选择单来启动制造过程。 识别并擦除适当的墨盒。 然后,制造系统将来自游戏存储计算机的内容数据写入游戏盒,并向打印机发送信息,用于产生用于游戏的识别和说明插入。 游戏机在其中存储了用于所有游戏的游戏内容。 在将游戏存储计算机提供游戏“烧”标记之后,安装盒式磁带,开始将游戏装载的顺序和附加的识别信息放入盒中包含的闪存RAM中。 制造系统的功能是,如果游戏存储计算机和主机之间不及时进行连接,游戏机应用时间计数器将不会被定期发送和预期的事务数据重置,系统只能在有限的时间内运行 的时间,然后将停止运作。 运营商可以从主机请求宽限期,以恢复游戏烧录应用的正常运行。 这提供了连接之间的一些最短时间,但是不允许游戏烧录器应用程序在没有向主计算机发送足够的支持数据的情况下运行。