TACTILE VIRTUAL WORLD
    1.
    发明申请
    TACTILE VIRTUAL WORLD 失效
    战术虚拟世界

    公开(公告)号:US20100277469A1

    公开(公告)日:2010-11-04

    申请号:US12432284

    申请日:2009-04-29

    IPC分类号: G08B6/00 G06T15/00

    CPC分类号: G06F3/011 G06F3/016

    摘要: A system for providing a tactile virtual world or environment wherein, in particular, a virtual reality environment provides an interactive 3-D interface for synthesizing the feeling of experiencing a 3-D environment. The invention also provides a method for implementing actual physical applications that can simulate real 3-D environments; for example, such as a physical training exercise or artificial 3-D environments, or simulating the interacting with molecules or complex data sets.

    摘要翻译: 用于提供触觉虚拟世界或环境的系统,其中特别地,虚拟现实环境提供用于合成体验3-D环境的感觉的交互式3-D接口。 本发明还提供了一种用于实现可以模拟真实3-D环境的实际物理应用的方法; 例如,例如体育训练或人造3-D环境,或模拟与分子或复杂数据集的相互作用。

    SYSTEM AND METHOD FOR PERSONAL LIVE TELEVISION
    2.
    发明申请
    SYSTEM AND METHOD FOR PERSONAL LIVE TELEVISION 审中-公开
    个人电视系统和方法

    公开(公告)号:US20090041048A1

    公开(公告)日:2009-02-12

    申请号:US11834174

    申请日:2007-08-06

    申请人: Paul Borrel

    发明人: Paul Borrel

    IPC分类号: H04L12/28

    CPC分类号: H04L65/4076 H04L12/1827

    摘要: A system comprising a receiver and a transmitter for sending and receiving audio-video datastreams through fixed IP addresses, which IP addresses are established upon initialization of the transmitter and receiver systems. The transmitter includes an audio-visual capture and encoding subsystems, and the receiver includes an audio-visual decoding and display subsystems.

    摘要翻译: 一种系统,包括接收机和发送器,用于通过固定IP地址发送和接收音频 - 视频数据流,该IP地址在发射机和接收机系统初始化时被建立。 发射机包括视听采集和编码子系统,接收机包括视听解码和显示子系统。

    Visual integration hub
    3.
    发明授权
    Visual integration hub 失效
    视觉集成中心

    公开(公告)号:US07889210B2

    公开(公告)日:2011-02-15

    申请号:US11831319

    申请日:2007-07-31

    IPC分类号: G09G5/00 G06F3/00

    摘要: A plurality of applications are integrated in a system by merging three-dimensional (3-D) display data contributions from the respective applications into a single display scene using a visual integration hub. The respective contributions of display data may be separately manipulated to establish registration or relative positioning and then locked together such that the composite image may be graphically manipulated as a single object. Two-dimensional (2-D) data such as text or spreadsheets are imbedded in the image and manipulated in the same manner as 3-D objects. The hub allows transfer of graphic data between applications and conversion of the graphic data to the format of each respective application.

    摘要翻译: 通过使用视觉集成集线器将来自各个应用的三维(3-D)显示数据贡献合并成单个显示场景,将多个应用集成在系统中。 可以分别操纵显示数据的各自的贡献以建立注册或相对定位,然后锁定在一起,使得合成图像可以被图形地操作为单个对象。 将二维(2-D)数据(如文本或电子表格)嵌入到图像中,并以与3D对象相同的方式进行操作。 集线器允许在应用程序之间传输图形数据,并将图形数据转换为每个相应应用程序的格式。

    Tactile virtual world
    4.
    发明授权
    Tactile virtual world 失效
    触觉虚拟世界

    公开(公告)号:US08487749B2

    公开(公告)日:2013-07-16

    申请号:US12432284

    申请日:2009-04-29

    IPC分类号: H04B3/36

    CPC分类号: G06F3/011 G06F3/016

    摘要: A system for providing a tactile virtual world or environment wherein, in particular, a virtual reality environment provides an interactive 3-D interface for synthesizing the feeling of experiencing a 3-D environment. The invention also provides a method for implementing actual physical applications that can simulate real 3-D environments; for example, such as a physical training exercise or artificial 3-D environments, or simulating the interacting with molecules or complex data sets.

    摘要翻译: 用于提供触觉虚拟世界或环境的系统,其中特别地,虚拟现实环境提供用于合成体验3-D环境的感觉的交互式3-D接口。 本发明还提供了一种用于实现可以模拟真实3-D环境的实际物理应用的方法; 例如,例如体育训练或人造3-D环境,或模拟与分子或复杂数据集的相互作用。

    Virtual hand: a new 3-D haptic interface and system for virtual environments
    5.
    发明授权
    Virtual hand: a new 3-D haptic interface and system for virtual environments 失效
    虚拟手:用于虚拟环境的新的3-D触觉界面和系统

    公开(公告)号:US08350843B2

    公开(公告)日:2013-01-08

    申请号:US12047848

    申请日:2008-03-13

    IPC分类号: G09G5/00

    CPC分类号: G06F3/04815

    摘要: The present invention discloses a creation of a virtual hand, body part, or tool in a virtual environment, controlled by a new 3-D haptic interface for virtual environments. There is also the provision of a method and arrangement applicable to computer systems for creating a virtual environment, which facilitates a user to touch, feel, edit, and interact with data about the objects, surfaces, and textures in the environment. There is also a provision for multiple virtual hands operating in the same virtual world, so that users can work collaboratively in the virtual world; they can touch, feel and edit the data in the virtual world, including data about the other users' virtual hands.

    摘要翻译: 本发明公开了一种虚拟环境中虚拟手,身体部分或工具的创建,由虚拟环境的新的3-D触觉界面控制。 还提供了适用于用于创建虚拟环境的计算机系统的方法和布置,其有助于用户触摸,感觉,编辑和与环境中的对象,表面和纹理的数据交互。 还提供了在同一个虚拟世界中操作的多个虚拟手,使用户可以在虚拟世界中协同工作; 他们可以触摸,感觉和编辑虚拟世界中的数据,包括有关其他用户的虚拟手的数据。

    NOVEL TACTILE INPUT/OUTPUT DEVICE AND SYSTEM TO REPRESENT AND MANIPULATE COMPUTER-GENERATED SURFACES
    6.
    发明申请
    NOVEL TACTILE INPUT/OUTPUT DEVICE AND SYSTEM TO REPRESENT AND MANIPULATE COMPUTER-GENERATED SURFACES 有权
    新颖的触摸输入/输出装置和系统来表示和处理计算机生成的表面

    公开(公告)号:US20090231287A1

    公开(公告)日:2009-09-17

    申请号:US12047771

    申请日:2008-03-13

    IPC分类号: G06F3/041

    CPC分类号: G06F3/041 G06F3/016

    摘要: The present invention discloses a tactile input/output device for representing and manipulating computer-generated surfaces. Also disclosed are a novel system and method for implementing the forgoing aspects. In essence, there is provided an intuitive concept of manipulating and editing a computer-generated surface, by employing a combination of traditional input and output devices (keyboard, mouse, display, etc.) and a novel device that enables users to touch, edit and modify a physical representation of the surface. The tactile device includes an array of displaceable pins, which are driven by a control system having a plurality of micro-actuators operating in combination with a rack-and-pinion assembly.

    摘要翻译: 本发明公开了一种用于表示和操纵计算机生成的表面的触觉输入/输出装置。 还公开了一种用于实现前述方面的新型系统和方法。 实质上,通过采用传统的输入和输出设备(键盘,鼠标,显示器等)的组合以及使用户能够触摸,编辑的新颖设备,提供了操纵和编辑计算机生成的表面的直观概念 并修改表面的物理表示。 触觉装置包括可移位销的阵列,其由具有多个微型致动器的控制系统驱动,微型致动器与齿条 - 齿轮组件结合操作。

    Method and apparatus for delivering 3D graphics in a networked environment using transparent video
    7.
    发明授权
    Method and apparatus for delivering 3D graphics in a networked environment using transparent video 有权
    使用透明视频在网络环境中传送3D图形的方法和装置

    公开(公告)号:US06384821B1

    公开(公告)日:2002-05-07

    申请号:US09411312

    申请日:1999-10-04

    IPC分类号: G06T1700

    摘要: A system and method for seamlessly combining client-only rendering techniques with server-only rendering techniques. The approach uses a composite stream containing three distinct streams. One stream is available to send geometry from the server to the client. Another stream contains video with transparent pixels that allow the client-rendered object to appear in the context of the server rendered objects. The third stream contains camera information. The invention can satisfy a number of viewing applications. For example, initially the most relevant geometry can stream to the client for high quality local rendering while the server delivers renderings of less relevant geometry at lower resolutions. After the most relevant geometry has been delivered to the client, the less important geometry can be optionally streamed to the client to increase the fidelity of the entire scene. In the limit, all of the geometry is transferred to the client and the situation corresponds to client-only rendering system where local graphics hardware is used to improve fidelity and reduce bandwidth. Alternatively, if a client does not have local three-dimensional graphics capability then the server can transmit only the video of the server-rendered object and drop the other two streams. In either case, the approach also permits for a progressive improvement in the server-rendered image whenever the scene becomes static. Bandwidth that was previously used to represent changing images is allocated to improving the fidelity of the server-rendered image whenever the scene becomes static.

    摘要翻译: 一种用于将仅客户端渲染技术与仅服务器渲染技术无缝组合的系统和方法。 该方法使用包含三个不同流的复合流。 一个流可用于从服务器向客户端发送几何。 另一个流包含具有透明像素的视频,允许客户端呈现的对象出现在服务器渲染对象的上下文中。 第三个流包含相机信息。 本发明可以满足多种观看应用。 例如,最初最相关的几何可以流式传输到客户端以进行高质量的本地呈现,而服务器以较低分辨率提供不相关几何的渲染。 在最相关的几何体已经传送到客户端之后,不太重要的几何可以选择性地流式传输给客户端,以增加整个场景的保真度。 在极限情况下,所有的几何都被传送到客户端,并且这种情况对应于仅客户机渲染系统,其中使用本地图形硬件来提高保真度并减少带宽。 或者,如果客户端不具有本地三维图形能力,则服务器可以仅传送服务器渲染对象的视频并丢弃其他两个流。 无论哪种情况,当场景变得静态时,该方法还允许在服务器呈现的图像中逐渐改进。 分配先前用于表示更改图像的带宽,以便在场景变为静态时提高服务器渲染图像的保真度。

    Methods and apparatus for performing sampling based synthesis of three-dimensional geometric models
    8.
    发明授权
    Methods and apparatus for performing sampling based synthesis of three-dimensional geometric models 失效
    用于执行基于抽样的三维几何模型合成的方法和装置

    公开(公告)号:US06278457B1

    公开(公告)日:2001-08-21

    申请号:US09007682

    申请日:1998-01-15

    IPC分类号: G06T1500

    CPC分类号: G06T17/20

    摘要: A presently preferred computer implemented method for generating a simplified model of a geometric model includes a first step of visualizing a geometric model from at least one viewpoint and then sampling surfaces of the visualized geometric model, from the at least one viewpoint, to generate a set of primary sample points. A next step executes a polyhedral synthesis technique using the set of primary sample points by the steps of performing a three dimensional Delaunay triangulation of the primary sample points to generate triangles; performing alpha-solid extraction using the generated triangles; and executing a boundary computation on the extracted alpha-solid to obtain the simplified model. An optional step refines the simplified model using a set of secondary sample points.

    摘要翻译: 用于生成几何模型的简化模型的目前优选的计算机实现方法包括从至少一个视点可视化几何模型,然后从至少一个视点采样可视化几何模型的表面的第一步骤,以生成一组 的主要样本点。 下一步骤通过执行主要样本点的三维Delaunay三角测量以产生三角形的步骤,使用该组主要采样点执行多面体合成技术; 使用生成的三角形执行α-固体提取; 并对所提取的α固体执行边界计算以获得简化模型。 可选步骤使用一组二次采样点来优化简化模型。

    Multi-resolution graphic representation employing at least one
simplified model for interactive visualization applications
    9.
    发明授权
    Multi-resolution graphic representation employing at least one simplified model for interactive visualization applications 失效
    使用至少一个用于交互式可视化应用的简化模型的多分辨率图形表示

    公开(公告)号:US5448686A

    公开(公告)日:1995-09-05

    申请号:US816687

    申请日:1992-01-02

    CPC分类号: G06T17/005

    摘要: A method for execution by a data processor that prepares an object for display. The method includes a step of processing a first model of the object so as to produce a simplified model thereof, the step of processing including the steps of (a) superimposing a first plurality of grid cells on the first model; for any one of the first plurality of grid cells containing more than one vertex of the first model, (b) combining the vertices into a first representative vertex; (c) generating a first simplified model that includes the first representative vertex or first representative vertices; and (d) storing the first simplified model for subsequent use. The method encompasses a number of criteria for use by the step of combining the vertices within a grid cell. These criteria include: (a) selecting a center of the grid cell as a position of the representative vertex; (b) selecting a position of a predetermined one of the vertices within the grid cell as a position of the representative vertex; (c) selecting an average position of the vertices as a position of the representative vertex; (d) selecting a position of a vertex that is nearest to the average position as a position of the representative vertex; and (e) selecting a position of a vertex that represents a locally extreme point within the grid cell as a position of the representative vertex.

    摘要翻译: 一种由数据处理器执行以准备显示对象的方法。 该方法包括处理对象的第一模型以便产生其简化模型的步骤,处理步骤包括以下步骤:(a)在第一模型上叠加第一多个网格单元; 对于包含第一模型的多于一个顶点的第一多个网格单元中的任何一个,(b)将顶点组合成第一代表性顶点; (c)生成包括第一代表性顶点或第一代表顶点的第一简化模型; 和(d)存储用于随后使用的第一简化模型。 该方法包括通过组合网格单元内的顶点的步骤使用的多个标准。 这些标准包括:(a)选择网格单元的中心作为代表顶点的位置; (b)选择网格单元内的预定顶点中的一个位置作为代表顶点的位置; (c)选择顶点的平均位置作为代表顶点的位置; (d)选择最接近平均位置的顶点的位置作为代表顶点的位置; 以及(e)选择表示网格单元内的局部极值点的顶点的位置作为代表顶点的位置。

    Tactile input/output device and system to represent and manipulate computer-generated surfaces
    10.
    发明授权
    Tactile input/output device and system to represent and manipulate computer-generated surfaces 有权
    触觉输入/输出设备和系统来表示和操纵计算机生成的表面

    公开(公告)号:US08203529B2

    公开(公告)日:2012-06-19

    申请号:US12047771

    申请日:2008-03-13

    CPC分类号: G06F3/041 G06F3/016

    摘要: The present invention discloses a tactile input/output device for representing and manipulating computer-generated surfaces. Also disclosed are a novel system and method for implementing the forgoing aspects. In essence, there is provided an intuitive concept of manipulating and editing a computer-generated surface, by employing a combination of traditional input and output devices (keyboard, mouse, display, etc.) and a novel device that enables users to touch, edit and modify a physical representation of the surface. The tactile device includes an array of displaceable pins, which are driven by a control system having a plurality of micro-actuators operating in combination with a rack-and-pinion assembly.

    摘要翻译: 本发明公开了一种用于表示和操纵计算机生成的表面的触觉输入/输出装置。 还公开了一种用于实现前述方面的新型系统和方法。 实质上,通过采用传统的输入和输出设备(键盘,鼠标,显示器等)的组合以及使用户能够触摸,编辑的新颖设备,提供了操纵和编辑计算机生成的表面的直观概念 并修改表面的物理表示。 触觉装置包括可移位销的阵列,其由具有多个微型致动器的控制系统驱动,微型致动器与齿条 - 齿轮组件结合操作。