摘要:
Systems and methods for representing and controlling a plurality of cameras in a monitoring station. A security system comprising a plurality of cameras transmits data streams to a monitoring station. The data stream has metadata describing a plurality of attributes for the data stream. The monitoring station is equipped with a Graphical User Interface (GUI) to represent the plurality of data streams in various user-defined layouts. The method comprises generating a display layout for at least one of the plurality of data streams based on the plurality of attributes, displaying the display layout on one of a plurality of windows within the GUI, and providing the ability to recursively display a plurality of display layouts within the plurality of windows in any layout combination based on the attributes for the data streams within the plurality of display layouts.
摘要:
A number of monitoring stations provide input surveillance video sequences and sensor signals to a remote facility such as a central monitoring station for further processing. A user interface at the remote facility allows a user to select a received input surveillance video sequence for summarization processing. A control at the remote facility summarizes the selected input surveillance video sequence into one or more video segments of shorter temporal duration. Video segments summarized from the selected input surveillance video sequence are displayed.
摘要:
The inventive system and method for preventing resource exhaustion while performing video rendering comprises calibrating resource utilization of operating parameters, obtaining input configuration comprising a priority order and source data, and controlling streaming and rendering frame rates by dropping data based on the input configuration. The operating parameters can comprise CPU, RAM, and GC usage. The source data can be resource utilization, a database and an application service. Dropping data can be performed using a throttling mechanism. In one embodiment, calibrating further comprises determining resource utilization using an input resolution and streaming at 1 FPS, determining resource utilization using the input resolution and streaming at 30 FPS, calculating an output resolution, if the output resolution does not exceed the input resolution, getting another input resolution, and determining resource utilization and calculating another output resolution, and determining resource utilization and calculating output resolution with rendering on.