Subscription based services for closed computing systems
    1.
    发明申请
    Subscription based services for closed computing systems 有权
    封闭式计算系统的基于订阅的服务

    公开(公告)号:US20080139314A1

    公开(公告)日:2008-06-12

    申请号:US11636166

    申请日:2006-12-08

    IPC分类号: A63F9/24

    摘要: A disclosure of a subscription service is provided, where this service allows for the running of unsigned content, such as games, on closed computing systems, such as gaming consoles. The subscription service checks whether gamer tags have an account to run unsigned games on any consoles on which the gamer tags happen to be residing. If so, users associated with such gamer tags can run unsigned content; if not, then they cannot (but may be asked or allowed to subscribe to the service). The subscription service has various facets, some of which include: gamer tags that can interact with the service while being distributed across a plurality of consoles; remote location of the service from the gaming console; user privileges auditing and revocation if users associated with gamer tags violate policies set out by the subscription service, and so on.

    摘要翻译: 提供了一种订阅服务的公开,其中该服务允许在封闭的计算系统(诸如游戏机)上运行诸如游戏的无符号内容。 订阅服务检查玩家标签是否具有帐户,以在玩家标签恰好居住的任何控制台上运行未签名的游戏。 如果是这样,与这样的玩家标签相关联的用户可以运行未签名的内容; 如果没有,那么他们不能(但可能被要求或允许订阅服务)。 订阅服务具有各种方面,其中一些包括:可以在分布在多个控制台的同时与服务交互的玩家标签; 来自游戏机的服务的远程位置; 如果与玩家标签相关联的用户违反订阅服务规定的策略,则用户权限审核和撤销等等。

    Transfer of content to closed systems
    2.
    发明授权
    Transfer of content to closed systems 有权
    将内容转移到封闭系统

    公开(公告)号:US07927214B2

    公开(公告)日:2011-04-19

    申请号:US11636219

    申请日:2006-12-08

    IPC分类号: G06F17/00

    摘要: Mechanisms are disclosed that allow for the communication between closed computing systems and other computing systems. Gaming consoles, for instance, can use the present mechanisms to communicate with PCs, especially when unsigned content is sent from the PCs to the gaming consoles. The disclosed communication mechanism can have multiple channels to send information (which may include code and/or data associated with the unsigned content) from the PCs to the gaming consoles. Such information may be distributed over several channels on the communication mechanism. For instance, the communication mechanism can first send a subset of a set of information from a computing system to a closed computing system. Then, depending on the closed system resources, the remaining set of information can be sent to the closed system. Various heuristics can be used to make a determination of whether to send the set of information following the sent subset of information, including but not limited to, GPU resources, memory resources, and the like.

    摘要翻译: 公开了允许封闭计算系统和其他计算系统之间的通信的机制。 例如,游戏机可以使用当前的机制与PC进行通信,特别是当从PC发送到游戏控制台的未签名的内容时。 所公开的通信机制可以具有从PC到游戏控制台的信息(其可以包括与无符号内容相关联的代码和/或数据)的多个信道。 这种信息可以在通信机制上的多个信道上分布。 例如,通信机制可以首先将一组信息的子集从计算系统发送到封闭的计算系统。 然后,根据封闭的系统资源,剩下的一组信息可以发送到封闭系统。 可以使用各种启发式来确定是否根据发送的信息子集发送一组信息,包括但不限于GPU资源,存储器资源等。

    STORING INFORMATION IN CLOSED COMPUTING DEVICES
    3.
    发明申请
    STORING INFORMATION IN CLOSED COMPUTING DEVICES 审中-公开
    封闭式计算设备中的存储信息

    公开(公告)号:US20080263679A1

    公开(公告)日:2008-10-23

    申请号:US11739066

    申请日:2007-04-23

    IPC分类号: H04L9/00

    摘要: Mechanisms for securely storing unsigned information in closed computing devices are disclosed. Unsigned media entities, such as independently developed games, can be stored in a closed computing device, such as a gaming console. The storing of media entities can include preventing any content, whether residing on the closed console or remotely, from accessing the unsigned media entities. In this aspect, unsigned media entities can be isolated from such content on a per unsigned media entity basis (the media entity being the unit of isolation). Moreover, the media entities can be stored in directory structures that logically isolate the unsigned media entities from any other content. The closed computing device can also use a directory structure to guarantee that a specified signed loader can load unsigned media entities. Once stored, the media entities can also be secured from tampering by using a unique hardware key associated with the closed computing device.

    摘要翻译: 公开了在封闭式计算设备中安全存储无符号信息的机制。 诸如独立开发的游戏之类的无符号媒体实体可以存储在诸如游戏控制台的封闭的计算设备中。 媒体实体的存储可以包括阻止任何内容,无论是驻留在封闭的控制台上还是远程地,以访问未签名的媒体实体。 在这方面,无符号媒体实体可以在每个无符号媒体实体(作为隔离单元的媒体实体)上与这样的内容隔离。 此外,媒体实体可以存储在逻辑上将未签名的媒体实体与任何其他内容隔离的目录结构中。 封闭的计算设备还可以使用目录结构来保证指定的签名加载器可以加载未签名的媒体实体。 一旦存储,媒体实体也可以通过使用与封闭计算设备相关联的唯一硬件密钥来防止篡改。

    Transfer of content to closed systems
    4.
    发明申请
    Transfer of content to closed systems 有权
    将内容转移到封闭系统

    公开(公告)号:US20080140845A1

    公开(公告)日:2008-06-12

    申请号:US11636219

    申请日:2006-12-08

    IPC分类号: G06F15/16

    摘要: Mechanisms are disclosed that allow for the communication between closed computing systems and other computing systems. Gaming consoles, for instance, can use the present mechanisms to communicate with PCs, especially when unsigned content is sent from the PCs to the gaming consoles. The disclosed communication mechanism can have multiple channels to send information (which may include code and/or data associated with the unsigned content) from the PCs to the gaming consoles. Such information may be distributed over several channels on the communication mechanism. For instance, the communication mechanism can first send a subset of a set of information from a computing system to a closed computing system. Then, depending on the closed system resources, the remaining set of information can be sent to the closed system. Various heuristics can be used to make a determination of whether to send the set of information following the sent subset of information, including but not limited to, GPU resources, memory resources, and the like.

    摘要翻译: 公开了允许封闭计算系统和其他计算系统之间的通信的机制。 例如,游戏机可以使用当前的机制与PC进行通信,特别是当从PC发送到游戏控制台的未签名的内容时。 所公开的通信机制可以具有从PC到游戏控制台的信息(其可以包括与无符号内容相关联的代码和/或数据)的多个信道。 这种信息可以在通信机制上的多个信道上分布。 例如,通信机制可以首先将一组信息的子集从计算系统发送到封闭的计算系统。 然后,根据封闭的系统资源,剩下的一组信息可以发送到封闭系统。 可以使用各种启发式来确定是否根据发送的信息子集发送一组信息,包括但不限于GPU资源,存储器资源等。

    Subscription based services for closed computing systems
    5.
    发明授权
    Subscription based services for closed computing systems 有权
    封闭式计算系统的基于订阅的服务

    公开(公告)号:US08062132B2

    公开(公告)日:2011-11-22

    申请号:US11636166

    申请日:2006-12-08

    IPC分类号: G06F17/00

    摘要: A disclosure of a subscription service is provided, where this service allows for the running of unsigned content, such as games, on closed computing systems, such as gaming consoles. The subscription service checks whether gamer tags have an account to run unsigned games on any consoles on which the gamer tags happen to be residing. If so, users associated with such gamer tags can run unsigned content; if not, then they cannot (but may be asked or allowed to subscribe to the service). The subscription service has various facets, some of which include: gamer tags that can interact with the service while being distributed across a plurality of consoles; remote location of the service from the gaming console; user privileges auditing and revocation if users associated with gamer tags violate policies set out by the subscription service, and so on.

    摘要翻译: 提供了一种订阅服务的公开,其中该服务允许在封闭的计算系统(诸如游戏机)上运行诸如游戏的无符号内容。 订阅服务检查玩家标签是否具有帐户,以在玩家标签恰好居住的任何控制台上运行未签名的游戏。 如果是这样,与这样的玩家标签相关联的用户可以运行未签名的内容; 如果没有,那么他们不能(但可能被要求或允许订阅服务)。 订阅服务具有各种方面,其中一些包括:可以在分布在多个控制台的同时与服务交互的玩家标签; 来自游戏机的服务的远程位置; 如果与玩家标签相关联的用户违反订阅服务规定的策略,则用户权限审核和撤销等等。