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公开(公告)号:US07927214B2
公开(公告)日:2011-04-19
申请号:US11636219
申请日:2006-12-08
申请人: Ronnie Donnell Yates, Jr. , Richard Andrew Meyer , Aaron Joshua Nonis , Stephen J. Styrchak , Julien Jacques Nicolas Ellie
发明人: Ronnie Donnell Yates, Jr. , Richard Andrew Meyer , Aaron Joshua Nonis , Stephen J. Styrchak , Julien Jacques Nicolas Ellie
IPC分类号: G06F17/00
CPC分类号: A63F13/71 , A63F13/12 , A63F13/323 , A63F13/77 , A63F2300/532 , A63F2300/552 , H04L63/0838 , H04L63/20 , H04L67/34
摘要: Mechanisms are disclosed that allow for the communication between closed computing systems and other computing systems. Gaming consoles, for instance, can use the present mechanisms to communicate with PCs, especially when unsigned content is sent from the PCs to the gaming consoles. The disclosed communication mechanism can have multiple channels to send information (which may include code and/or data associated with the unsigned content) from the PCs to the gaming consoles. Such information may be distributed over several channels on the communication mechanism. For instance, the communication mechanism can first send a subset of a set of information from a computing system to a closed computing system. Then, depending on the closed system resources, the remaining set of information can be sent to the closed system. Various heuristics can be used to make a determination of whether to send the set of information following the sent subset of information, including but not limited to, GPU resources, memory resources, and the like.
摘要翻译: 公开了允许封闭计算系统和其他计算系统之间的通信的机制。 例如,游戏机可以使用当前的机制与PC进行通信,特别是当从PC发送到游戏控制台的未签名的内容时。 所公开的通信机制可以具有从PC到游戏控制台的信息(其可以包括与无符号内容相关联的代码和/或数据)的多个信道。 这种信息可以在通信机制上的多个信道上分布。 例如,通信机制可以首先将一组信息的子集从计算系统发送到封闭的计算系统。 然后,根据封闭的系统资源,剩下的一组信息可以发送到封闭系统。 可以使用各种启发式来确定是否根据发送的信息子集发送一组信息,包括但不限于GPU资源,存储器资源等。
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2.
公开(公告)号:US20080140958A1
公开(公告)日:2008-06-12
申请号:US11636199
申请日:2006-12-08
申请人: Ronnie Donnel Yates , Richard Andrew Meyer , Aaron Joshua Nonis , Stephen J. Styrchak , Julien Jacques Nicolas Ellie
发明人: Ronnie Donnel Yates , Richard Andrew Meyer , Aaron Joshua Nonis , Stephen J. Styrchak , Julien Jacques Nicolas Ellie
CPC分类号: G06F21/6281 , G06F3/0659 , G06F9/455 , G06F9/545 , G06F2221/2109
摘要: Mechanisms are disclosed that allow for execution of unsigned content and the securing of resources in a closed system when such unsigned content is executing on the system. For example, an access layer is used between an operating system layer of the closed system and the actual unsigned content. This access layer may contain various sub-layers, such as a graphics layer, an audio layer, an input layer, and a storage layer. These layers can control access that the unsigned content can have to the native operating system layers and the associated resources of the closed system. By providing such an access layer, unsigned content, e.g., video games, can run on the closed system that is typically designed to run only signed content.
摘要翻译: 公开了当在系统上执行这种无符号内容时允许执行未签名的内容和在封闭系统中保护资源的机制。 例如,在封闭系统的操作系统层和实际的未签名内容之间使用访问层。 该接入层可以包含各种子层,诸如图形层,音频层,输入层和存储层。 这些层可以控制无符号内容对本地操作系统层和关闭系统的关联资源的访问。 通过提供这样的访问层,无符号内容(例如视频游戏)可以在通常被设计为仅运行签名的内容的封闭系统上运行。
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