VERTEX-BAKED THREE-DIMENSIONAL ANIMATION AUGMENTATION
    1.
    发明申请
    VERTEX-BAKED THREE-DIMENSIONAL ANIMATION AUGMENTATION 有权
    VERTEX-BAKED三维动画补充

    公开(公告)号:US20120154409A1

    公开(公告)日:2012-06-21

    申请号:US12969385

    申请日:2010-12-15

    IPC分类号: G06T13/00

    CPC分类号: G06T13/20 G06T2210/36

    摘要: A method for controlling presentation of three dimensional (3D) animation includes rendering a 3D animation sequence including a 3D vertex-baked model which is derived from a 3D animation file including vertex data of every vertex for every 3D image frame in the 3D animation sequence. The 3D vertex-baked model includes a control surface that provides a best-fit 3D shape to vertices of the 3D vertex-baked model. The method further includes receiving a motion control input, and if the motion control input is received during an augmentation portion of the 3D animation sequence, deviating from a default posture of the control surface in accordance with the motion control input.

    摘要翻译: 一种用于控制三维(3D)动画呈现的方法包括:渲染一个3D动画序列,该3D动画序列包括一个三维顶点烘焙模型,该模型从3D动画文件中导出,该3D动画文件包括3D动画序列中每个3D图像帧的每个顶点的顶点数据。 3D顶点烘焙模型包括一个控制表面,为3D顶点烘焙模型的顶点提供最佳拟合的3D形状。 该方法还包括接收运动控制输入,以及如果在3D动画序列的增加部分期间接收到运动控制输入,则根据运动控制输入偏离控制表面的默认姿势。

    ADAPTIVE CURSOR SIZING
    2.
    发明申请
    ADAPTIVE CURSOR SIZING 有权
    自适应光标尺寸

    公开(公告)号:US20100231512A1

    公开(公告)日:2010-09-16

    申请号:US12405047

    申请日:2009-03-16

    IPC分类号: G06F3/033

    摘要: Disclosed herein are systems and methods for controlling a computing environment with one or more gestures by sizing a virtual screen centered on a user, and by adapting the response of the computing environment to gestures made by a user and modes of use exhibited by a user. The virtual screen may be sized using depth, aspects of the user such as height and/or user profile information such as age and ability. Modes of use by a user may also be considered in determining the size of the virtual screen and the control of the system, the modes being based on profile information and/or information from a capture device.

    摘要翻译: 本文公开了用于通过利用以用户为中心的虚拟屏幕的大小调整并且通过使计算环境的响应适应于由用户呈现的手势和由用户呈现的使用模式而用一个或多个手势来控制计算环境的系统和方法。 可以使用深度,用户的方面(例如身高和/或用户简档信息,例如年龄和能力)来确定虚拟屏幕的大小。 在确定虚拟屏幕的大小和系统的控制时,也可以考虑用户的使用模式,这些模式基于简档信息和/或来自捕获设备的信息。

    Vertex-baked three-dimensional animation augmentation
    3.
    发明授权
    Vertex-baked three-dimensional animation augmentation 有权
    顶点烘焙三维动画增强

    公开(公告)号:US08963927B2

    公开(公告)日:2015-02-24

    申请号:US12969385

    申请日:2010-12-15

    IPC分类号: G06T13/00 G06T13/20

    CPC分类号: G06T13/20 G06T2210/36

    摘要: A method for controlling presentation of three dimensional (3D) animation includes rendering a 3D animation sequence including a 3D vertex-baked model which is derived from a 3D animation file including vertex data of every vertex for every 3D image frame in the 3D animation sequence. The 3D vertex-baked model includes a control surface that provides a best-fit 3D shape to vertices of the 3D vertex-baked model. The method further includes receiving a motion control input, and if the motion control input is received during an augmentation portion of the 3D animation sequence, deviating from a default posture of the control surface in accordance with the motion control

    摘要翻译: 一种用于控制三维(3D)动画呈现的方法包括:渲染一个3D动画序列,该3D动画序列包括一个三维顶点烘焙模型,该模型从3D动画文件中导出,该3D动画文件包括3D动画序列中每个3D图像帧的每个顶点的顶点数据。 3D顶点烘焙模型包括一个控制表面,为3D顶点烘焙模型的顶点提供最佳拟合的3D形状。 该方法还包括接收运动控制输入,并且如果在3D动画序列的增大部分期间接收到运动控制输入,则根据运动控制偏离控制表面的默认姿势