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公开(公告)号:US20160063762A1
公开(公告)日:2016-03-03
申请号:US14476642
申请日:2014-09-03
申请人: Joseph Van Den Heuvel , Ken Ouellette , Ben Sugden , Todd Omotani , Marcus Tanner , Greg Alt , Michael Hale , Jeff Sutherland
发明人: Joseph Van Den Heuvel , Ken Ouellette , Ben Sugden , Todd Omotani , Marcus Tanner , Greg Alt , Michael Hale , Jeff Sutherland
CPC分类号: G06T19/006 , G02B27/0093 , G02B27/0172 , G02B2027/0138 , G02B2027/014 , G02B2027/0178 , G06F3/011 , G06F3/147 , G06K9/52 , G06T7/70 , G09G5/14
摘要: Methods for managing content within an interactive augmented reality environment are described. An augmented reality environment may be provided to an end user of a head-mounted display device (HMD) in which content (e.g., webpages) may be displayed to the end user using one or more curved slates that are positioned on a virtual cylinder that appears body-locked to the end user. The virtual cylinder may be located around the end user with the end user positioned in the middle of the virtual cylinder such that the one or more curved slates appear to be displayed at the same distance from the end user. The position and size of each of the one or more curved slates may be controlled by the end user using head gestures and a virtual pointer projected onto the virtual cylinder.
摘要翻译: 描述了在交互式增强现实环境中管理内容的方法。 增强的现实环境可以被提供给头戴式显示设备(HMD)的最终用户,其中内容(例如,网页)可以使用位于虚拟圆筒上的一个或多个弯曲板来显示给终端用户, 出现身体锁定到最终用户。 虚拟圆柱体可以位于最终用户周围,终端用户位于虚拟圆柱体的中间,使得一个或多个弯曲的板岩似乎以与最终用户相同的距离显示。 一个或多个弯曲板条中的每一个的位置和尺寸可以由终端用户使用头部手势和投射到虚拟圆柱体上的虚拟指针来控制。
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公开(公告)号:US20140372944A1
公开(公告)日:2014-12-18
申请号:US13916193
申请日:2013-06-12
申请人: Kathleen Mulcahy , Aaron Burns , Todd Omotani , Felicia Williams , Jeff Cole , Tim Psiaki
发明人: Kathleen Mulcahy , Aaron Burns , Todd Omotani , Felicia Williams , Jeff Cole , Tim Psiaki
IPC分类号: G06F3/0481 , G06F3/01 , G06F3/0482
CPC分类号: G06F3/04815 , G06F3/012 , G06F3/013 , G06F3/0482 , G06F3/0487
摘要: A user input for a near-eye, see-through display device is disclosed. Hands-free user input in an augmented reality environment is provided for. A user can provide input by moving the orientation of their head. For example, the user could rotate their head. In one aspect, a user can provide input by moving their eye gaze along a direction. In one aspect, when the user directs their attention at a user interface symbol, a handle extends away from the user interface symbol. The handle may serve as a type of selection device such that if the user directs their attention along the handle, away from the user interface symbol, a selection can be made. “As one example, the selection causes a spoke menu to appear which the user can select by rotating their head such that the system determines the user is looking along the spoke away from a central hub.
摘要翻译: 公开了一种用于近眼,透视显示设备的用户输入。 提供了增强现实环境中的免提用户输入。 用户可以通过移动头部的方向来提供输入。 例如,用户可以旋转头。 在一个方面,用户可以通过沿着一个方向移动他们的眼睛注视来提供输入。 在一个方面,当用户将他们的注意力引导到用户界面符号时,句柄远离用户界面符号。 手柄可以用作一种选择装置,使得如果用户沿着手柄引导他们的注意力,远离用户界面符号,可以进行选择。 “作为一个例子,选择导致出现轮辐菜单,用户可以通过旋转头来选择轮廓菜单,使得系统确定用户正在沿着中心集线器的辐条看。
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