Sharing and consuming web content across multiple devices

    公开(公告)号:US10599742B2

    公开(公告)日:2020-03-24

    申请号:US13960541

    申请日:2013-08-06

    Applicant: Adobe Inc.

    Abstract: Techniques are disclosed for sharing and consuming web content across multiple computing devices. Each device registers with an account on a cloud-based service using a unique identifier. When one of the registered devices requests a web page, a set of rules is processed by the cloud-based service to determine whether the page content should be shared with other registered devices. If the rules are satisfied, the cloud-based service requests and receives the content from a content provider in various formats that are compatible with each of the registered devices. Once all assets associated with the content are received by the cloud-based service, the content is shared by pushing the content out to each registered device in the compatible format. In some cases, the scroll position is adjusted automatically so that the user may resume reading at the same point where she left off with another registered device.

    Providing a user experience with virtual reality content and user-selected, real world objects

    公开(公告)号:US10474336B2

    公开(公告)日:2019-11-12

    申请号:US15385792

    申请日:2016-12-20

    Applicant: Adobe Inc.

    Inventor: Kevin Smith

    Abstract: Techniques disclosed herein provide a user experience with virtual reality content and user-selected, real world objects. An exemplary technique involves receiving input selecting a subset of the real world objects in a selection view. The subset of the real world objects is selected for inclusion in the user experience. The technique further involves identifying virtual reality content for inclusion in the user experience. The technique provides the user experience by combining a live view of the user's real world environment with the virtual reality content. The real world objects in the live view that are in the subset selected by the user are visible in the user experience. The real world objects in the live view that are not in the subset selected by the user are replaced with virtual reality content.

    UTILIZING A MACHINE LEARNING MODEL TO PREDICT PERFORMANCE AND GENERATE IMPROVED DIGITAL DESIGN ASSETS

    公开(公告)号:US20190080347A1

    公开(公告)日:2019-03-14

    申请号:US15699156

    申请日:2017-09-08

    Applicant: Adobe Inc.

    Inventor: Kevin Smith

    Abstract: Methods, systems, and computer readable storage media for improving predictive analytics for performance of digital design assets. In particular, one or more embodiments train a machine-learning model based on previously used digital design assets. One or more embodiments use the machine-learning model to analyze attributes of a user-generated digital design asset to generate an asset score that predicts the performance of the user-generated digital design asset for a target audience segment. One or more embodiments also use the machine-learning model to generate attribute scores for the attributes, and then generate the asset score based on the attribute scores. Additionally, one or more embodiments then provide the asset score to a user (e.g., a content creator) within an asset creation application to allow the user to improve the digital design asset for use in one or more digital content campaigns directed to the target audience segment.

    INTERACTIVE AND CORPORATION-WIDE WORK ANALYTICS OVERVIEW SYSTEM

    公开(公告)号:US20220398097A1

    公开(公告)日:2022-12-15

    申请号:US17347127

    申请日:2021-06-14

    Applicant: ADOBE INC.

    Abstract: Systems and methods for software management are described. One or more embodiments of the present disclosure receive first event data from a first software system and second event data from a second software system, wherein the first event data is formatted using a first data format and the second event data is formatted using a second data format, generate first converted event data and second converted event data by converting the first event data and the second event data to a common data format, generate combined time series data by combining the first converted event data and the second converted event data, compute attribution information indicating a causal relationship between a first metric from the first software system and a second metric from the second software system based on the combined time series data, signal the attribution information indicating the relationship between the first metric and the second metric.

    Dynamically generating digital product notifications over time based on product expiration data

    公开(公告)号:US11017422B2

    公开(公告)日:2021-05-25

    申请号:US15909714

    申请日:2018-03-01

    Applicant: Adobe Inc.

    Abstract: Methods, systems, and non-transitory computer readable storage media are disclosed for dynamically generating discounted product digital notifications based on remaining product shelf life. For example, in one or more embodiments, the disclosed system determines an expiration date or a target product available for purchase from a merchant. Additionally, in one or more embodiments, the disclosed system utilizes a machine-learning model to dynamically generate discount prices for the target product over time based on the expiration date. In one or more embodiments, the disclosed system identifies a client device of a customer and provides a discount price for the target product for a given time window to the client device of the customer.

    Consumer influence analytics with consumer profile enhancement

    公开(公告)号:US10580024B2

    公开(公告)日:2020-03-03

    申请号:US15008104

    申请日:2016-01-27

    Applicant: Adobe Inc.

    Abstract: Offline consumer behavior and interactions are observed using beacons positioned at venues where consumers spend time and interact with each other. The beacons communicate with mobile computing devices that are carried by the observed consumers. The observed consumer behavior provides actionable insights into how consumers influence each other. For example, the people that a particular consumer spends time with form a “circle of influence” associated with that consumer. If the consumer makes a purchase, members of the circle of influence are observed to understand the degree to which they were influenced by the purchase, if at all. Metrics that quantify a consumer's influence over other consumers allow marketers to more effectively target both the influencing and influenced consumers. Also, if relatively little information is known about a particular consumer, that consumer's digital marketing profile can be supplemented using information known about the consumers with whom he/she often spends time.

    Injecting targeted ads into videos

    公开(公告)号:US10575033B2

    公开(公告)日:2020-02-25

    申请号:US15696087

    申请日:2017-09-05

    Applicant: Adobe Inc.

    Inventor: Kevin Smith

    Abstract: Methods and systems for inserting targeted advertisements into video content. One or more embodiments analyze video content to identify media insertion locations on digital object surfaces for inserting advertisements. Additionally, one or more embodiments select advertisements to insert into the video content at the media insertion locations based on the media insertion locations, a viewer, or a viewing device of the viewer. One or more embodiments also digitally insert the advertisements into the video content by placing the selected advertisements at the media insertion locations corresponding to the digital object surfaces. One or more embodiments then provide the video content with the targeted advertisements to the viewing device of the viewer.

    Consumer influence analytics with consumer profile enhancement

    公开(公告)号:US11282098B2

    公开(公告)日:2022-03-22

    申请号:US16750603

    申请日:2020-01-23

    Applicant: Adobe Inc.

    Abstract: Offline consumer behavior and interactions are observed using beacons positioned at venues where consumers spend time and interact with each other. The beacons communicate with mobile computing devices that are carried by the observed consumers. The observed consumer behavior provides actionable insights into how consumers influence each other. For example, the people that a particular consumer spends time with form a “circle of influence” associated with that consumer. If the consumer makes a purchase, members of the circle of influence are observed to understand the degree to which they were influenced by the purchase, if at all. Metrics that quantify a consumer's influence over other consumers allow marketers to more effectively target both the influencing and influenced consumers. Also, if relatively little information is known about a particular consumer, that consumer's digital marketing profile can be supplemented using information known about the consumers with whom he/she often spends time.

    Injecting customized content into 360-degree videos

    公开(公告)号:US11102525B2

    公开(公告)日:2021-08-24

    申请号:US16746580

    申请日:2020-01-17

    Applicant: Adobe Inc.

    Inventor: Kevin Smith

    Abstract: Methods and systems for inserting targeted advertisements into video content. One or more embodiments analyze video content to identify media insertion locations on digital object surfaces for inserting advertisements. Additionally, one or more embodiments select advertisements to insert into the video content at the media insertion locations based on the media insertion locations, a viewer, or a viewing device of the viewer. One or more embodiments also digitally insert the advertisements into the video content by placing the selected advertisements at the media insertion locations corresponding to the digital object surfaces. One or more embodiments then provide the video content with the targeted advertisements to the viewing device of the viewer.

    CONSUMER INFLUENCE ANALYTICS WITH CONSUMER PROFILE ENHANCEMENT

    公开(公告)号:US20200160365A1

    公开(公告)日:2020-05-21

    申请号:US16750603

    申请日:2020-01-23

    Applicant: Adobe Inc.

    Abstract: Offline consumer behavior and interactions are observed using beacons positioned at venues where consumers spend time and interact with each other. The beacons communicate with mobile computing devices that are carried by the observed consumers. The observed consumer behavior provides actionable insights into how consumers influence each other. For example, the people that a particular consumer spends time with form a “circle of influence” associated with that consumer. If the consumer makes a purchase, members of the circle of influence are observed to understand the degree to which they were influenced by the purchase, if at all. Metrics that quantify a consumer's influence over other consumers allow marketers to more effectively target both the influencing and influenced consumers. Also, if relatively little information is known about a particular consumer, that consumer's digital marketing profile can be supplemented using information known about the consumers with whom he/she often spends time.

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