Forward rendering pipeline with light culling

    公开(公告)号:US12136165B2

    公开(公告)日:2024-11-05

    申请号:US17068342

    申请日:2020-10-12

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    Forward rendering pipeline with light culling

    公开(公告)号:US10803655B2

    公开(公告)日:2020-10-13

    申请号:US13892712

    申请日:2013-05-13

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    FORWARD RENDERING PIPELINE WITH LIGHT CULLING

    公开(公告)号:US20210027525A1

    公开(公告)日:2021-01-28

    申请号:US17068342

    申请日:2020-10-12

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    FORWARD RENDERING PIPELINE WITH LIGHT CULLING
    4.
    发明申请
    FORWARD RENDERING PIPELINE WITH LIGHT CULLING 审中-公开
    带光束的前向渲染管道

    公开(公告)号:US20130328873A1

    公开(公告)日:2013-12-12

    申请号:US13892712

    申请日:2013-05-13

    CPC classification number: G06T15/405 G06T15/40 G06T15/506 G06T15/80

    Abstract: A method for enhanced forward rendering is disclosed which includes a depth pre-pass, light culling and a final shading. The depth pre-pass minimizes the cost of final shading by avoiding high pixel overdraw. The light culling stage calculates a list of light indices overlapping a pixel. The light indices are calculated on a per-tile basis, where the screen has been split into units of tiles. The final shading evaluates materials using information stored for each light. The forward rendering method may be executed on a processor, such as a single graphics processing unit (GPU) for example.

    Abstract translation: 公开了一种用于增强前向渲染的方法,其包括深度预通,光剔除和最终阴影。 通过避免高像素过度抽取,深度预通行最小化最终着色的成本。 光剔除阶段计算与像素重叠的光指数的列表。 光指数以每瓦片为基础计算,其中屏幕已经被分割成瓦片的单位。 最终的阴影使用为每个灯存储的信息来评估材料。 前向渲染方法可以在诸如单个图形处理单元(GPU)的处理器上执行。

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