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公开(公告)号:US20160267709A1
公开(公告)日:2016-09-15
申请号:US15161339
申请日:2016-05-23
Applicant: ARM Limited
Inventor: Jorn NYSTAD , Borgar LJOSLAND , Edvard SORGARD
CPC classification number: G06T15/405 , G06T15/005 , G06T15/08 , G06T15/40 , G06T15/80 , G06T17/20
Abstract: When rendering a scene that includes a complex object made up of many individual primitives, rather than processing each primitive making up the object in turn, a bounding volume which surrounds the complex object is generated and the scene is then processed using the bounding volume in place of the actual primitives making up the complex object. If it is determined that the bounding volume representation of the object will be completely occluded in the scene (e.g. by a foreground object), then the individual primitives making up the complex object are not processed. This can save significantly on processing time and resources for the scene.
Abstract translation: 当渲染包括由许多单独的基元组成的复杂对象的场景时,而不是依次对每个组成对象的每个基元进行处理,生成围绕复杂对象的边界体积,然后使用边界体积来处理场景 构成复杂对象的实际原语。 如果确定对象的边界体积表示将被完全遮蔽在场景中(例如,通过前景对象),则构成复杂对象的各个基元不被处理。 这可以显着节省场景的处理时间和资源。
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公开(公告)号:US20180197326A1
公开(公告)日:2018-07-12
申请号:US15914255
申请日:2018-03-07
Applicant: ARM Limited
Inventor: Jorn NYSTAD , Borgar LJOSLAND , Edvard SORGARD
CPC classification number: G06T15/405 , G06T15/005 , G06T15/08 , G06T15/40 , G06T15/80 , G06T17/20
Abstract: When rendering a scene that includes a complex object made up of many individual primitives, rather than processing each primitive making up the object in turn, a bounding volume which surrounds the complex object is generated and the scene is then processed using the bounding volume in place of the actual primitives making up the complex object. If it is determined that the bounding volume representation of the object will be completely occluded in the scene (e.g. by a foreground object), then the individual primitives making up the complex object are not processed. This can save significantly on processing time and resources for the scene.
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