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公开(公告)号:US20190268622A1
公开(公告)日:2019-08-29
申请号:US16409415
申请日:2019-05-10
Applicant: ATI TECHNOLOGIES ULC
Inventor: Ihab AMER , Gabor SINES , Khaled MAMMOU , Haibo LIU , Edward HAROLD , Lei ZHANG , Fabio GULINO , Ehsan MIRHADI , Ho Hin LAU
IPC: H04N19/65 , H04N21/6375 , H04N19/44 , H04N21/44 , H04N21/442
Abstract: An encoder encodes pixels representative of a picture in a multimedia stream, generates a first approximate signature based on approximate values of pixels in a reconstructed copy of the picture, and transmits the encoded pixels and the first approximate signature. A decoder receives a first packet including the encoded pixels and the first approximate signature, decodes the encoded pixels, and transmits a first signal in response to comparing the first approximate signature and a second approximate signature generated based on approximate values of the decoded pixels. If a corrupted packet is detected, the multimedia application requests an intra-coded picture in response to the first approximate signature differing from the second approximate signature. The second signal instructs the decoder to bypass requesting an intra-coded picture and to continue decoding received packets in response to the first approximate signature being equal to the second approximate signature.
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公开(公告)号:US20200068213A1
公开(公告)日:2020-02-27
申请号:US16671992
申请日:2019-11-01
Applicant: Advanced Micro Devices, Inc. , ATI Technologies ULC
Inventor: Khaled MAMMOU , Ihab AMER , Gabor SINES , Lei ZHANG , Michael SCHMIT , Daniel WONG
IPC: H04N19/51 , H04N19/46 , H04N19/513 , H04N19/597 , H04N19/52 , H04N19/56
Abstract: The present disclosure is directed a system and method for exploiting camera and depth information associated with rendered video frames, such as those rendered by a server operating as part of a cloud gaming service, to more efficiently encode the rendered video frames for transmission over a network. The method and system of the present disclosure can be used in a server operating in a cloud gaming service to improve, for example, the amount of latency, downstream bandwidth, and/or computational processing power associated with playing a video game over its service. The method and system of the present disclosure can be further used in other applications where camera and depth information of a rendered or captured video frame is available.
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